Apariencia del equipo
Se pretende que el equipo tenga una apariencia realista.[4][5]
- Mo habrá armas sobredimensionadas.[6]
- Las armaduras no tendrán un aspecto excesivamente sexual.[5]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[4] – Steven Sharif
- There might be sliders, but there are not gonna be naked sliders.[7] – Steven Sharif
Las armaduras adoptarán unaapariencia racial.[8] Las armas escalarán su tamaño en función de la raza.[9]
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[10] – Steven Sharif
- Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[11]
Los jugadores pueden cambiar el color del equipo usando tintes.[12][13]
Se puede configurar que se vea el casco o no.[14]
Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[16]
Los artesanos pueden influir en el aspecto de los objetos que crean.[17][18]
Las armas se pueden enfundar.[19]
Tienda cosmética
La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[22] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[23]
- Se pueden conseguir cosméticos de buena calidad y cantidad a través del propio juego (sin necesidad de la tienda).[23]
- Nada en la tienda de cosméticos será pay to win.[24]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[24]
- Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[25]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[23] – Steven Sharif
- Los objetos de la tienda de cosméticos no se podrán comerciar.[26] There will be no gifting mechanism for cosmetic items.[27]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[27] – Steven Sharif
Estilo artístico
Ashes of Creation tendrá una mayor fidelidad gráfica que la mayoría de los juegos occidentales. No será demasiado estilizado ni "caricaturesco".[28]
We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[28] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[29] – Steven Sharif
- Intrepid Studios no usa IA para la creación de arte.[30]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[30] – Steven Sharif
Mana-forged armor
Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[31]
- They also appear to be base variants of Ashes of Creation Apocalypse armor sets.[32]
Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![33] – Margaret Krohn
Modular armor
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[34] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[35]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[35] – Mat Broome
Attachments
Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[36]
- Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[36]
Armas y armaduras raciales
Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[40][41][42]
- La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[8] – Steven Sharif
- La apariencia según raza del equipo está enfocado en la armadura, no en las armas.Las armas no cambiarán su diseño aunque si que escalarán su tamaño en función de la raza.[9][8]
La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[8] – Steven Sharif
Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[8] – Steven Sharif
- La apariencia racial de los sets de equipo está vinculada a la raza del personaje.[43]
Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[43] – Steven Sharif
Gear slots
There are multiple gear slots in Ashes of Creation.[44]
- 3 Belt slots.[44]
- 1 Mainhand slot equips a player's primary weapon.[48][49][50][51][47]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[52][47]
- 1 Potion/Pouch/Scroll slot.[46][53]
- 8 Armadura slots.[44][54]
- 5 Jewelry slots.[44]
- 3 Artisan gear slots.[61][44][62]
- 1 Artisan tool slot is used to equip gathering tools.[63]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[64]
- Previously it was stated there were 16 gear slots.[54]
- Equipo is not subject to inventory weight limits.[65]
Items on back and belt
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[46][53][66]
- Only one item can show at a time, and that is determined by player choice.[47]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[48][49][51]
- Armas are able to be sheathed.[47][19]
- Idle animations will be selectible by players in the character creator.[67]
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[49][51][47]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[49][51]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[49][51]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[69] Previously rangers were intended to have a minimum distance requirement.[70]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[71]
- Some Habilidades del ranger require a bow to be equipped.[72]
Melee weapons
Melee weapons and abilities have a maximum range of effect.[74][70]
Dual wielding
Dual wielding will be permitted for selected one handed weapons.[76][77]
- Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.[78][76]
- There is a limited selection of weapons that can be dual wielded.[76]
- Escudos cannot be dual wielded.[79][77]
- Great swords probably can't be dual wielded.[80]
- Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
- A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[76] – Steven Sharif
Weapon swapping
- It is possible to store and swap gear loadouts with a single hotkey button press when out of combat.[65][44][82]
- There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[65] – Steven Sharif
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character.[83][61][62]
- Switching gear is possible while in combat but armor cannot be swapped while in combat.[84][85][48][49][51][86]
- You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[84] – Steven Sharif
Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[92][91][93]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[92] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[92][91][93]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[94]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[92][93]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[95]
- Apariencia racial of gear sets is tied to the character model of that race.[43]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[65][44][82]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[96] These were unique sets with different stats, but some may be similar in appearance.[96]
- Certain set bonuses may trade off core gear stats.[97]
- There are passive abilities that can be chosen to become more adept with certain set types.[93]
- There will be viable non-set builds.[97]
Item creation suite
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[98]
Racial skins
Racial skins enable a player to change their character's racial appearance.[99][100]
- Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[101]
- Racial skins can be toggled on and off.[100]
You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[101] – Steven Sharif
Racial skins are not costumes. This means that armor and character customization is possible on these.[102]
There are plans to create other racial skins.[105]
- Some potential future ideas include undead and werewolf (lycan) skins.[106]
Costumes
Costumes were available for purchase from the cosmetic store.[109]
- They do not include any weapons pictured.[110]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[111][108][112][113][114]
- Full costumes do not mix and match pieces.[114] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[115][116]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[117][118][11][119]
- Racial skins appear along with any costume appearances.[104][102]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[120][108][121]
Kickstarter weapon skins
Kickstarter backers will receive a unique weapon skin.[122]
- Usable on all types of weapons.
- Include subtle and tasteful glow/particle effects.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[123]
Ashes of Creation Apocalypse
Ashes of Creation Apocalypse weapon variants
Basic axe.[124] | Hallowed Bronze Axe.[125][126] | Arcanic Bronze Axe.[127][126] | Pyroclastic Bronze Axe.[128][126] | Eldritch Bronze Axe.[129][126] |
Thundering Mace.[130] | Hallowed Mace.[131][132] | Arcanic Mace.[133][132] | Pyroclastic Mace.[134][132] | Eldritch Mace.[135][132] |
The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[137]
- Between 15 and 20 cosmetic rewards are earnable in every chapter.[138]
- Daily and weekly quests will allow players to gain up to 50 levels (matching the intended level cap for the Ashes of Creation MMORPG).[139]
- Advancing through these levels allows players to unlock unique cosmetic rewards, such as weapon skins.[136][139]
You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[139] – Steven Sharif
Ashes of Creation Apocalypse gear appearances
Ashes of Creation Apocalypse cloak appearances
Ashes of Creation Apocalypse cosmetic rewards
Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[141][142]
- Armor appearances.[142]
- Costumes.[141][138]
- Emotes.[141]
- Freehold building skins.[141]
- Furniture.[141]
- Hairstyles.[138]
- Monturas.[141][138]
- Pets.[143]
- Weapon skins.[141][138][136][139]
One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[141] – Steven Sharif
The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[139]
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[144]
- Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[144]
So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[144] – Steven Sharif
These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[142]
- Armor appearances will reflect the ancient cultures of Verra.[142]
One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[142] – Steven Sharif
It would be like your ancestors kept these curios for you.[142] – Jeffrey Bard
Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[145]
Artwork
Ver además
Referencias
- ↑ Transmisión en vivo, 2023-09-29 (1:02:56).
- ↑ 2.0 2.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
- ↑ 3.0 3.1 Transmisión en vivo, 2020-05-29 (50:20).
- ↑ 4.0 4.1 Transmisión en vivo, 2017-05-26 (19:51).
- ↑ 5.0 5.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 7.0 7.1 Transmisión en vivo, 2021-12-23 (1:34:07).
- ↑ 8.0 8.1 8.2 8.3 8.4 Pódcast, 2018-08-04 (53:43).
- ↑ 9.0 9.1 Transmisión en vivo, 2022-10-28 (1:41:06).
- ↑ Transmisión en vivo, 2021-09-24 (1:25:27).
- ↑ 11.0 11.1
- ↑ Transmisión en vivo, 2017-07-18 (54:56).
- ↑ Transmisión en vivo, 2017-07-28 (9:47).
- ↑ 14.0 14.1
- ↑ Transmisión en vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmisión en vivo, 2020-11-30 (1:05:22).
- ↑ Transmisión en vivo, 2017-05-24 (24:19).
- ↑ 19.0 19.1 Transmisión en vivo, 2017-09-03 (48:56).
- ↑ Ashes of Creation cosmetic store.
- ↑ Transmisión en vivo, 2020-07-25 (1:53:46).
- ↑
- ↑ 23.0 23.1 23.2 Transmisión en vivo, 2018-04-8 (PM) (58:29).
- ↑ 24.0 24.1
- ↑
- ↑
- ↑ 27.0 27.1 Entrevista, 2018-05-11 (32:36).
- ↑ 28.0 28.1 Entrevista, 2018-10-20 (2:17:43).
- ↑ 29.0 29.1 Transmisión en vivo, 2023-03-31 (1:17:42).
- ↑ 30.0 30.1
- ↑
- ↑
- ↑ Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
- ↑ 34.0 34.1 Transmisión en vivo, 2018-08-17 (20:19).
- ↑ 35.0 35.1 Transmisión en vivo, 2018-08-17 (22:59).
- ↑ 36.0 36.1 Entrevista, 2018-10-20 (3:34:46).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmisión en vivo, 2020-09-30 (47:47).
- ↑ Transmisión en vivo, 2019-07-26 (54:06).
- ↑ Transmisión en vivo, 2022-03-31 (4:57).
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ Transmisión en vivo, 2017-05-26 (20:46).
- ↑ 43.0 43.1 43.2 Pódcast, 2018-08-04 (55:17).
- ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 44.13 44.14 44.15 44.16 44.17 44.18 44.19 44.20 44.21 Transmisión en vivo, 2023-02-24 (46:15).
- ↑ 45.0 45.1 45.2 Transmisión en vivo, 2023-04-28 (1:08:55).
- ↑ 46.0 46.1 46.2 46.3
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8
- ↑ 48.0 48.1 48.2 Transmisión en vivo, 2022-09-30 (49:16).
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 Pódcast, 2021-09-29 (40:50).
- ↑ Pódcast, 2021-09-29 (47:57).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 Entrevista, 2018-05-11 (16:32).
- ↑ Transmisión en vivo, 2023-05-31 (48:11).
- ↑ 53.0 53.1
- ↑ 54.0 54.1 Transmisión en vivo, 2017-07-28 (24:54).
- ↑ 55.0 55.1 55.2 55.3 Transmisión en vivo, 2018-02-09 (7:31).
- ↑
- ↑ 57.0 57.1 Transmisión en vivo, 2017-07-28 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 61.0 61.1 Vídeo, 2023-11-30 (19:06).
- ↑ 62.0 62.1 Transmisión en vivo, 2022-06-30 (1:17:34).
- ↑ Vídeo, 2023-11-30 (9:36).
- ↑ Transmisión en vivo, 2023-09-29 (1:08:25).
- ↑ 65.0 65.1 65.2 65.3 Entrevista, 2023-09-10 (47:13).
- ↑ Transmisión en vivo, 2018-06-04 (19:48).
- ↑ Transmisión en vivo, 2022-01-28 (39:30).
- ↑ Transmisión en vivo, 2023-12-19 (1:40:53).
- ↑
- ↑ 70.0 70.1 Transmisión en vivo, 2017-06-30 (47:14).
- ↑ Transmisión en vivo, 2023-12-19 (1:53:41L5DeC8wIcuM).
- ↑ Transmisión en vivo, 2023-12-19 (1:20:41).
- ↑ 73.0 73.1 Transmisión en vivo, 2022-12-02 (1:12:19).
- ↑ Vídeo, 2023-07-28 (23:28).
- ↑ Transmisión en vivo, 2020-01-30 (35:12).
- ↑ 76.0 76.1 76.2 76.3 Transmisión en vivo, 2022-09-30 (1:13:23).
- ↑ 77.0 77.1 Transmisión en vivo, 2017-06-16 (40:06).
- ↑ Transmisión en vivo, 2023-05-31 (1:12:58).
- ↑
- ↑ Transmisión en vivo, 2017-07-28 (33:36).
- ↑ Transmisión en vivo, 2023-04-28 (39:06).
- ↑ 82.0 82.1 Transmisión en vivo, 2021-11-19 (40:53).
- ↑ Transmisión en vivo, 2023-11-30 (1:37:49).
- ↑ 84.0 84.1 Transmisión en vivo, 2023-04-28 (51:16).
- ↑ 85.0 85.1 Transmisión en vivo, 2022-09-30 (51:09).
- ↑ Transmisión en vivo, 2017-07-28 (34:32).
- ↑ Entrevista, 2020-07-18 (1:03:45).
- ↑ Transmisión en vivo, 2019-05-30 (1:15:58).
- ↑ Transmisión en vivo, 2023-06-30 (1:30:40).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 91.0 91.1 91.2 Transmisión en vivo, 2020-11-30 (54:29).
- ↑ 92.0 92.1 92.2 92.3 92.4 Transmisión en vivo, 2023-07-28 (1:22:48).
- ↑ 93.0 93.1 93.2 93.3 Transmisión en vivo, 2017-11-17 (22:33).
- ↑ Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmisión en vivo, 2023-09-29 (1:15:47).
- ↑ 96.0 96.1 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 97.0 97.1 Transmisión en vivo, 2017-11-17 (56:07).
- ↑ Transmisión en vivo, 2017-05-24 (24:20).
- ↑ Transmisión en vivo, 2017-05-12 (1:04:04).
- ↑ 100.0 100.1
- ↑ 101.0 101.1 Transmisión en vivo, 2020-05-29 (1:42:43).
- ↑ 102.0 102.1 Kickstarter 12k+ backers.
- ↑
- ↑ 104.0 104.1
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmisión en vivo, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 108.0 108.1 108.2
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑
- ↑
- ↑ 114.0 114.1
- ↑
- ↑ Transmisión en vivo, 2020-11-30 (57:50).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑ Transmisión en vivo, 2020-06-26 (1:42:55).
- ↑
- ↑ May The 4th, Be With You... And also some skins.
- ↑ Ashes of Creation Kickstarter.
- ↑ Transmisión en vivo, 2018-12-06 (26:03).
- ↑ Transmisión en vivo, 2018-12-06 (26:23).
- ↑ 126.0 126.1 126.2 126.3 Bronze Axe Skins.
- ↑ Transmisión en vivo, 2018-12-06 (28:08).
- ↑ Transmisión en vivo, 2018-12-06 (28:12).
- ↑ Transmisión en vivo, 2018-12-06 (28:19).
- ↑ Transmisión en vivo, 2018-12-06 (28:30).
- ↑ Transmisión en vivo, 2018-12-06 (28:37).
- ↑ 132.0 132.1 132.2 132.3 Thundering Mace Skins.
- ↑ Transmisión en vivo, 2018-12-06 (28:43).
- ↑ Transmisión en vivo, 2018-12-06 (28:47).
- ↑ Transmisión en vivo, 2018-12-06 (28:51).
- ↑ 136.0 136.1 136.2 2018-12-08 Newsletter.
- ↑ Transmisión en vivo, 2018-12-06 (28:45).
- ↑ 138.0 138.1 138.2 138.3 138.4 Transmisión en vivo, 2018-12-06 (33:55).
- ↑ 139.0 139.1 139.2 139.3 139.4 Transmisión en vivo, 2018-12-06 (26:12).
- ↑ Blog: October Giveaway - Free Armor of the Autumn Knight.
- ↑ 141.0 141.1 141.2 141.3 141.4 141.5 141.6 141.7 Transmisión en vivo, 2018-10-31 (38:47).
- ↑ 142.0 142.1 142.2 142.3 142.4 142.5 Transmisión en vivo, 2018-09-27 (27:27).
- ↑
- ↑ 144.0 144.1 144.2 Transmisión en vivo, 2018-12-06 (41:43).
- ↑