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{{Guild castles}}
[[File:guild castle.jpg|thumb|400px|Guild castle concept art.]]
 
  
Guild castles exert influence over [[Nodes|nodes]] within their domain.<ref name="podcast-5-May-2017">[https://youtu.be/eCvcB4S-tZM?t=3153 Ashes of Creation podcast interview, 5 May 2017]</ref>, including:
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== Castle regions ==
  
* Levying taxes for the purposes of defense (additional to taxes already imposed by [[Nodes#Node governments|node governments]]).
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{{Castle regions}}
* Activating events and abilities that progress node citizens.
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* Unlocking additional types of buildings in nodes.
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=== Economic regions ===
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{{Economic regions}}
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== Benefits of guild castles ==
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{{Benefits of guild castles}}
  
 
== Castle nodes ==
 
== Castle nodes ==
  
Castles have 3 adjacent [[Nodes|nodes]] in close proximity.<ref name="castle_nodes">[[File:castle nodes.png|350px]]</ref>
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{{Castle nodes}}
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=== Node development ===
  
* These castle nodes exist outside of the node system.
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{{Node development}}
* Being a member of the guild will automatically make you a garrison of the castle nodes and castle itself.
 
* Only the [[Guilds|guild]] who occupies the castle can participate in the development these nodes.
 
* The guild must develop those nodes to enhance the defenses of the castle.
 
* Castle nodes cannot exceed stage 4 ([[Town]]) and are always [[Military|military]] [[Node types|node types]].
 
  
 
== Castle sieges ==
 
== Castle sieges ==
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{{Castle sieges}}
 
{{Castle sieges}}
  
{{Notes}}
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{{readmore|Castle sieges}}
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== Kings and Queens ==
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{{Kings and Queens}}
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== Ashes of Creation Apocalypse castles ==
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{{Ashes of Creation Apocalypse castle siege maps}}
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=== Ashes of Creation Apocalypse castle sieges ===
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{{Ashes of Creation Apocalypse castle sieges}}
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==== Ashes of Creation Apocalypse castle siege mechanics ====
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{{Ashes of Creation Apocalypse castle siege mechanics}}
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== Royal stables ==
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{{Royal stables}}
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== Guild housing ==
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{{Guild housing}}
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== Guild halls ==
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{{Guild halls}}
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=== Benefits ===
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{{Guild hall benefits}}
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== Guild fortresses ==
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{{Guild fortresses}}
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== Artwork ==
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{{#dpl:category = Castles
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|mode    = gallery
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}}
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== See also ==
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* [[Guild fortresses]]
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* [[Guild halls]]
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* [[Kings and Queens]]
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== References ==
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[[Category:Player interaction]][[Category:Guilds]][[Category:Castles]]

Revisión del 02:02 7 feb 2019

Guild castle Alpha-1 early preview.[1]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[2]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[3][2][4]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]

Zonas de castillos

E1G9zelXIAY0WNO.jpg

Los castillo de gremio ejercen influencia sobre una zona de castillos a su alrededor.[18]

Regiones económicas

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions. Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[25]

Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[26][27]

  • Las zonas de castillos son más grandes y abarcan varias regiones económicas.[26]
  • Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[28]
    • Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[26]
  • Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[21]

The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[27]Sarah Flanagan

Benefits of guild castles

Guild castle concept art.[2]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[1]Steven Sharif

Castillos del gremio provide benefits and trophies for guilds that capture and control them.[1][29]

  • These benefits increase the longer a guild holds its castle.[1]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[30]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[1][30][31]

Nodos de castillo

One of the 5 guild castles is located on an island, depicted with its 3 adjacent castle nodes.[12][13]

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[2]

Los castillos del gremio tienen tres nodos en las proximidades.[4][32]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[4] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[33]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[35]Steven Sharif

Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[32]

  • Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[15]
  • Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[1][36]
    • Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[1]
    • Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[1][32]
    • Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[1]
  • Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[32]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[32]Steven Sharif

Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[4]

Node development

Racial architecture of the same Aldea (fase 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 No NDA captura de pantalla.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[38]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[39]Margaret Krohn

El diseño de un nodo y su estilo es determinado por varios factores:[40]

Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[43]Steven Sharif

Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[40]Jeffrey Bard

All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[30]Steven Sharif

  • El resto es determinado por el alcalde del nodo.[40]
    • Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[48]
Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[48]Steven Sharif

Asedios a castillos

Alpha-1 castle siege gameplay.[49]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[25]

Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[4]

  • El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[53][54][55][56]
  • Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[57]
  • Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[58]
    • Anteriormente se había afirmado que los asedios a castillos podrían o no ser (completamente) instanciados en el juego final.[8]
    • Los asedios a castillos durante el Alfa-1 se producían en una zona de mundo abierto a la que se podía acceder a través de un PNJ teletransportado.[9][10][8][11]

Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[59][15]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[59]Steven Sharif
  • En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[59][15]
    • Cada uno de los tres nodos de castillo tiene un asedio al final de cada una de estas tres semana.[15][37]
  • La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[59][15]
  • En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[15][37]
  • Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[32]
  • Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[60]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15]Steven Sharif

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Kings and Queens

Leaders of guilds that occupy guild castles are referred to as Kings and Queens.[62]

Ashes of Creation Apocalypse castles

Ashes of Creation Apocalypse castle sieges take place on a 1km2 (one square kilometer) map.[65]

Five castles are intended for the Ashes of Creation MMORPG. It's likely that eventually there will also be five castle maps on Ashes of Creation Apocalypse castle sieges.[66]

On January 11, 2019, we showcased our sneak peek of two siege map designs coming to Ashes of Creation Apocalypse soon - Castle Korgan previously owned by the Aelan humans and Castle Milnar constructed by the great Dünzenkell dwarves. These great castles of Verra were the cornerstone of defense for the Empires that owned them. Once home to legendary battles that turned the tides of power and influence on Verra. Now abandoned by the great powers that have fled Verra through the Divine Gateways, these great pillars of civilization are battlefields in the Apocalypse.[65]Margaret Krohn

Ashes of Creation Apocalypse castle sieges

Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[71]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[65]Margaret Krohn

A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[11]

Ashes of Creation Apocalypse castle siege mechanics

Dünzenkell Dwarven and Aelan Human objective torches.[76]
Ashes of Creation Apocalypse castle siege objective torch. The bowl fills with flames colored to match the team that captures the objective.[76]
Relicario concept art.[77]

The Attacking Team’s victory condition is to take the Defending Team’s Relic which is the final Control Point in the castle.They will also have several Control Points located in their camp to encourage Defenders to skirmish outside the castle walls. These will also act as spawn locations for the Attacking Team.[65]Margaret Krohn

Ashes of Creation Apocalypse castle sieges will be objective-based.[71]

A player elects to be either an attacker or defender.[66][65]

  • The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[65]
  • Once in the match, a player's side will not change.[65]

Players select one of the six classes prior to battle.[66]

  • Players can see the numbers of players in their raid who have selected each class.[78]
  • Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[65]
  • There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[65]
  • Classes cannot be swapped during a match, but this may change based on testing.[65]

There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[66]

  • Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[66]

When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg stuff available to destroy some things.[66]Steven Sharif

Attacking team

In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[66][79]

  • Siege weapons available to the attacking side include Trebuchets and Battering Rams.[65]

There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[65]Margaret Krohn

Once inside the castle, the attackers need to hold objectives.[66]

  • There are objectives within the castle, such as killing guard captains.[71]
  • Attackers must destroy key strategic objectives to swing the battle in their favor.[72]
  • Defenders must protect key strategic objectives to maintain advantage.[72]
  • Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[66][71]
    • Players can also respawn on capture points that they hold.[66]

The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[79]

Defending team

The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[79]

  • Attempt to take out attacker's siege weapons.[79]
  • Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[79]

If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[65]Margaret Krohn

Siege weapons available to the defending side include Ballistas and Traps.[65]

Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[65]Margaret Krohn

Respawning

Players have infinite lives in castle siege mode.[65]

  • Upon death, players join a respawn queue shared with their teammates.[65]

Establos reales

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Establos reales are a type of building in Ashes of Creation.[80]

  • Castles come with a royal stables.[80]
  • Alcaldes can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[80]
  • Royal mounts must be mounted in a royal stables in order to fly.[80]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[80]Steven Sharif

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[81]

Sala del gremio

Las Salas de Gremio sirven como punto de encuentro para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[83]

  • Una sala de gremio solo alberga a un único gremio.[89]


¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[83]

Beneficios

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Sala del gremio unlock actions a guild can perform within a node.[90]

Fortalezas del gremio

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Fortalezas del gremio are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[88]

  • Guild fortresses are objectives in guild wars.[87] These are contested on a regular basis.[84]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[84]
The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[84]Steven Sharif

Artwork

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Transmisión en vivo, 2020-08-28 (1:39:02).
  2. 2.0 2.1 2.2 2.3 2.4 Blog: 10 facts about castle sieges in the MMORPG.
  3. 3.0 3.1 3.2 Entrevista, 2023-09-10 (22:29).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 castle nodes.png
  5. Transmisión en vivo, 2022-04-29 (27:42).
  6. Transmisión en vivo, 2020-07-25 (1:22:40).
  7. Transmisión en vivo, 2020-06-26 (1:33:10).
  8. 8.0 8.1 8.2 8.3 Pódcast, 2021-04-11 (49:40).
  9. 9.0 9.1 steven-siege-zone.png
  10. 10.0 10.1 Transmisión en vivo, 2021-04-30 (41:18).
  11. 11.0 11.1 11.2 Blog: Creative Director's Letter, April 14 2021
  12. 12.0 12.1 Transmisión en vivo, 2022-10-14 (58:46).
  13. 13.0 13.1 steven-island-castle.png
  14. 14.0 14.1 Entrevista, 2023-09-10 (24:15).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Pódcast, 2018-04-23 (21:55).
  16. Transmisión en vivo, 2018-01-18 (37:05).
  17. Transmisión en vivo, 2020-08-28 (1:31:11).
  18. castle-influence.png
  19. castle-taxes2.png
  20. 20.0 20.1 castle-region.png
  21. 21.0 21.1 region-overlap.png
  22. castle-metro.png
  23. 23.0 23.1 Transmisión en vivo, 2021-04-30 (1:01:10).
  24. castle-taxes.png
  25. 25.0 25.1 About Ashes of Creation.
  26. 26.0 26.1 26.2 economic-regions.png
  27. 27.0 27.1 economic-regions1.png
  28. economic-regions-static.png
  29. Transmisión en vivo, 2017-11-17 (49:30).
  30. 30.0 30.1 30.2 30.3 Entrevista, 2018-05-11 (47:27).
  31. 31.0 31.1 31.2 31.3 Pódcast, 2017-05-05 (52:32).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 Pódcast, 2018-04-23 (15:14).
  33. Transmisión en vivo, 2019-07-26 (1:29:00).
  34. 34.0 34.1 castle-systems.png
  35. 35.0 35.1 Transmisión en vivo, 2020-08-28 (1:41:24).
  36. castle-node-caravans.png
  37. 37.0 37.1 37.2 37.3 Transmisión en vivo, 2017-08-23 (23:00).
  38. Blog - Know Your Nodes - The Basics.
  39. 39.0 39.1 39.2 Blog - Know Your Nodes - Advance and Destroy.
  40. 40.0 40.1 40.2 40.3 40.4 40.5 Transmisión en vivo, 2018-09-27 (53:06).
  41. 41.0 41.1 Transmisión en vivo, 2022-02-25 (41:00).
  42. 42.0 42.1 Transmisión en vivo, 2020-10-30 (39:17).
  43. 43.0 43.1 Transmisión en vivo, 2021-02-26 (1:12:18).
  44. Pódcast, 2021-04-11 (29:47).
  45. Entrevista, 2018-05-11 (54:34).
  46. Transmisión en vivo, 2017-05-26 (21:23).
  47. Pódcast, 2021-04-11 (23:36).
  48. 48.0 48.1 Transmisión en vivo, 2022-07-29 (1:13:09).
  49. Vídeo, 2021-05-28 (25:44).
  50. Transmisión en vivo, 2022-07-29 (1:12:14).
  51. Entrevista, 2020-07-29 (31:05).
  52. Entrevista, 2020-07-18 (13:13).
  53. Transmisión en vivo, 2021-09-24 (52:48).
  54. Entrevista, 2021-07-08 (57:19).
  55. Entrevista, 2020-07-19 (44:28).
  56. castle-siege-scale.png
  57. Twitch Bustin - Practice Sieges?
  58. Transmisión en vivo, 2022-01-28 (17:50).
  59. 59.0 59.1 59.2 59.3 Transmisión en vivo, 2020-08-28 (1:43:03).
  60. castle-taxes5.png
  61. Vídeo, 2021-05-28 (3:41).
  62. Transmisión en vivo, 2017-05-26 (37:17).
  63. steven-kings-and-mayors.png
  64. Vídeo, 2019-01-11 (0:00).
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 65.12 65.13 65.14 65.15 65.16 65.17 65.18 65.19 65.20 Castle Siege Overview.
  66. 66.00 66.01 66.02 66.03 66.04 66.05 66.06 66.07 66.08 66.09 66.10 Transmisión en vivo, 2019-01-11 (35:44).
  67. 67.0 67.1 Transmisión en vivo, 2019-01-11 (34:26).
  68. Vídeo, 2019-03-08 (0:00).
  69. Transmisión en vivo, 2019-10-31 (11:05).
  70. steven-a1-leak-3.png
  71. 71.0 71.1 71.2 71.3 71.4 Transmisión en vivo, 2018-08-17 (30:29).
  72. 72.0 72.1 72.2 72.3 Transmisión en vivo, 2018-09-01 (54:06).
  73. Entrevista, 2018-08-24 (13:17).
  74. Entrevista, 2018-08-17 (8:16).
  75. Entrevista, 2018-12-06 (38:10).
  76. 76.0 76.1 objective-torch.png
  77. reliquary-concept.png
  78. Transmisión en vivo, 2019-01-11 (56:11).
  79. 79.0 79.1 79.2 79.3 79.4 Transmisión en vivo, 2019-01-11 (37:45).
  80. 80.0 80.1 80.2 80.3 80.4 Transmisión en vivo, 2018-04-8 (PM) (51:49).
  81. Transmisión en vivo, 2017-07-28 (18:07).
  82. Summer Leader of Men.png
  83. 83.0 83.1 kickstarter guild halls.png
  84. 84.0 84.1 84.2 84.3 84.4 84.5 Entrevista, 2019-04-21 (45:45).
  85. Pódcast, 2018-08-18 (1:12:34).
  86. 86.0 86.1 Transmisión en vivo, 2020-02-28 (1:06:51).
  87. 87.0 87.1 87.2 Pódcast, 2018-08-04 (1:54:15).
  88. 88.0 88.1 kickstarter fortress.png
  89. Transmisión en vivo, 2017-05-22 (56:48).
  90. 90.0 90.1 Transmisión en vivo, 2017-05-19 (51:20).