Instancing

De Ashes of Creation Wiki
Revisión del 20:17 18 ago 2018 de Wikiadmin (discusión | contribs.) (Text replacement - "{{References}}" to "== References == <references/>")

Ir a la navegación Ir a la búsqueda

Dungeons and Raids

Alpha-1 open world dungeon entrance.[1]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[2]Steven Sharif

Ashes of Creation será una experiencia absoluta de mundo abierto.[3]

  • No habrá ni tiempo, ni pantallas de carga entre regiones.[3]

Más o menos habrá una proporción de 80/20 entre mundo abierto y encuentros instanciados.[2][4][5]

  • Los asedios a castillos y nodos pueden tener zonas instanciadas donde grupos específicos pueden participar en encuentros basados en objetivos.[6]
  • Las mazmorras y las raids mantendrán una sensación de mundo abierto, aprovechando al mismo tiempo las mecánicas instanciadas.[7]
    • La creación de zonas instanciadas solo se verá en determinadas mazmorras con el objetivo de tener un mayor impacto narrativo.[8] Más allá de esto y de las arenas no habrá casi zonas instanciadas en ningún lugar.[3]
There will be some open dungeons that have bosses at the end of the dungeons. There will be some open dungeons that just have a multitude of dungeon bosses, not necessarily world raids or something; and there will be lots of different rooms and they'll be progressive in the sense that in the earlier parts of the dungeon they'll be lower level and then at the later parts of the dungeons deeper down they'll be higher level and more difficult; and that creates again I think an ecosystem of where players across a multitude of levels have an opportunity to coexist within certain areas of the world; and that's good from a social dynamic. It's good from a recruitment dynamic. It's good from just a liveliness and relevance of particular areas. So that you don't end up with these locations that once you pass a certain level like it's empty.[9]Steven Sharif

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[3]Jeffrey Bard

El sistema de PvP flagging favorecerá las oportunidades de pvp abierto.[11]

Q: When you reach the bosses in [open world] dungeons can you be jumped?
A: For the most part if there are bosses at the end of dungeons, it is possible for you to get jumped.[9]Steven Sharif

PvP Arenas

Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[13][14]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[13]Steven Sharif

Instanced apartments

Los apartamentos son zonas instanciadas dentro de un nodo que ofrecen funcionalidades e alojamiento .[24] Habrá un total de 50 apartamentos disponibles para comprar cuando un nodo avanza a la fase de Aldea (fase 3). Se pueden construir edificios de apartamentos adicionales en la fase de Pueblo (fase 4) si el alcalde decide construirlos y si hay terreno disponible para hacerlo.[25][26]

  • El número de apartamentos disponibles aumenta como el nodo avanza.[26]
  • Se dijo anteriormente que los apartamentos estarían disponibles en la fase de Pueblo (fase 4) y superior.[24]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[26]Steven Sharif

Instanciación de los servidores

No habrá capas de servidor (sharding) en los servidores.[27][28]

Ver además

Referencias