Intrepid Studios

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Intrepid Studios is a San Diego based game studio working on the MMORPG Ashes of Creation.[2]

Intrepid Studios was founded by Steven Sharif and John Moore, passionate gamers and successful entrepreneurs, who took their knowledge of business and passion for games and set out on a mission to make a gaming company that would build the games players want. Steven Sharif, set out to bring aboard a team of industry veterans, with a clear vision for the company’s first project. These titans of the industry hail from many backgrounds, but all share two common threads: AAA MMORPG development experience, and a passion for building the games players want.[3]

Values

Everyone at Intrepid is focused on building games that help bring people together. Part of what makes us who we are is that ability to connect with others, and we adhere to this design principle throughout our development process. Since the beginning, Intrepid has held to the philosophy of making games with no pay-to-win or cash grab elements – we respect our players and believe that these tactics aren’t necessary if we simply build games that players want to play. That philosophy, combined with a commitment to transparency and communication with our community, reflects the most important values that we as developers can uphold.[3]

Accomplishments

  • MMORPG con más financiación de Kickstarter.[4]
  • Séptimo videojuego más financiado de Kickstarter.[5]
  • MMO más esperado – Premios a lo mejor de 2017 de MMORPG.com.[6]
  • MMORPG práctico de acceso anticipado más esperado – MMOs World.[7]
  • Gamescom 2018: Mejor juego independiente.[8]
  • Gamescom 2018: Mejor juego online.[8]
  • Mejor MMO independiente de 2020 – encuesta de los lectores de massivelyop.com.[9]
  • MMO más esperado de 2021 en adelante – encuesta de los lectores de massivelyop.com.[10]
  • TTop 10 de los mejores nuevos MMORPG para 2021 en adelante – Forbes.[11]
  • Mejor estudio de MMO de 2022 – MMOGames.[12]

Staff

The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.[3]

External links

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Referencias