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Ashes of Creation logo.[1]

Ashes of Creation es una referencia directa a la historia. Sin revelar demasiado, el fénix será un símbolo persistente a lo largo de la primera fase de la historia, y el mundo que habitarán los jugadores es un mundo perdido hace mucho tiempo que ha sufrido una calamidad devastadora.[2]Jeffrey Bard

El Fénix es el avatar celestial de la Diosa de la creación. Su sacrificio protegió a la gente de Verra durante el apocalipsis.[3]Steven Sharif

Hay diferentes partes del Lore en Ashes of Creation.[4]

Estos arcos narrativos conducen a uno o más arcos de misiones.[4]

  • Es posible que algunas historias estén relacionadas con un camino más oscuro o malvado, si un personaje así lo elige.[5]

We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[6]Steven Sharif

It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[7]Jeffrey Bard

Origen

The story of creation tells us of a race of beings known as The Ancients. Created in the likeness of what was once The Ten. The Ten imbued all of their qualities into one race to have stewardship over all of creation. The power of the Ancients grew and a rift divided the Ten in how to accommodate their new creation. Three of the Ten separated from the others and began to teach the Ancients the Secrets of the Essence. When the Seven learned of this, a great celestial battle ensued. Eons passed and you watched as the fight continued within the celestial kingdom. Some say it was the fight that created the stars and heaven we see today. With every blow between the Ten a star was born. When the battle was complete, the others and the Ancients were banished by the Seven into the Void. The Seven found the error of their ways and decided to split their qualities into four races instead of one; and this is how the Humans, Elves, Orcs and Dwarves came to be. You watch as the Seven created Verra and placed each of the races within their respective locations. As the story came to an end, a dark figure at a distance grew closer to you. Until all you could see was the darkness. And you wake up in a sweat after a nightmare.[9]Steven Sharif

Panteón de los dioses

"Planetarium" concept art by Ryan Richmond.[10]

The beginning of the creation of the universe that exists within Ashes of Creation was a result of a group of god beings. There were ten of them and there was a celestial struggle in this universe that resulted in a fraction of those gods. And there exists within this story two components of good and evil.[5]Steven Sharif

Las diez deidades dentro de Ashes of Creation formaron un panteón de los dioses que existían en un reino fuera del plano material.[11][12] Hubo una lucha celestial entre los dioses que los dividió entre el bien y el mal.[11][5] Algunos dioses influencian en la parte corrupta de los seres que existen en el Universo.[13][11]Es posible, mediante las propias misiones y las decisiones como jugador, unirse o adorar a estos dioses.[14][15]

The gods are an active part of the story; and each of the cultures have their own interpretation of the whims and desires and focuses of the Gods.[16]Steven Sharif
  • Los Otros son tres de los diez dioses que se encargaron de la enseñanza de todas las facetas de la La Esencia (tanto las del bien, como las del mal) a Los Antiguos, elevándolos al Plano de los dioses.[11]
  • La oposición de Los siete dioses restantes con Los Otros condujo a una gran batalla celestial. Los Siete fueron capaces de derrotar a Los Otros, desterrándolos a ellos y a Los Antiguos al Vacío. Ellos procedieron a crear cuatro razas divinas, dividiendo sus cualidades entre ellas.[11][5]

Los Dioses son seres de La Esencia, que es una energía metafísica o una especie de fuerza vital que puede manipularse para crear lo que podría verse como magia.[11]

  • Los Dioses son capaces de alcanzar el plano material a través de las almas de sus seres divinos. En el caso de Los Siete estas son las cuatro grandes razas y sus descendientes.[17]

There were these pantheon of gods that existed in a realm outside of the material plane that Verra exists in and they were really beings of what's called The essence. The essence is essentially this almost metaphysical energy or life-force that can be manipulated to create magic and/or what we would we would view as magic; and different planes have different degrees of strength when it comes to their proximity to the essence. The material plane is not the highest on that on that scale of being close to to the essence; and the gods exist on a plane that is the most connected to the essence.[11]Steven Sharif

Los Dioses en Ashes of Creation representan diferentes aspectos del universo, así como sus sentimientos.[18]

Each god... has a specific realm that they relate to in the world and its creation.[5]Steven Sharif

We have a very rich lore on the pantheon of gods, but it's something that I want to make sure players discover in-game, not told about.[18]Steven Sharif

Religious temple in a Metropolis node.[24]

Estamos hablando de un panteón, no necesariamente de religiones separadas. Hay todo tipo de opciones y sobre quien es el mejor dios, o quien es el dios que se identifica mejor contigo.[5]Jeffrey Bard

Hay seis religiones principales así como una religión Tulnar/en el Reino Subterraneo[25][26][27]

  • La religión pretende ser algo inspirador, no algo estético.[28]
  • Elegir una religión permite a los jugadores recorrer un camino más iluminado u oscuro mediante las elecciones de sus misiones y otras acciones.[14][15][5]
    • Los jugadores no podrán adorar a Los Otros en los templos, pero ciertas misiones abrirán ciertas formas de adoración más oscuras.[29]

Habrá diferentes misiones. Ciertas acciones que los jugadores podrán tomar para, quizá, perseguir el lado más oscuro del metaverso, por decirlo de alguna manera.[14]Steven Sharif

A veces, en el pasado, los juegos han tratado de evitar enfatizar demasiado en la religión por los posibles paralelismos que pueden ocurrir entre lo que está en el mundo real y este reino de fantasía. Realmente no comparto esta teoría. Creo que la religión juega un papel muy importante en la historia de Ashes of Creation y se trata en gran medida, de esta idea casi monolítica del bien contra el mal; así que ese es realmente el quid de lo que será la narrativa general del juego. No estoy tratando de encasillar a los jugadores en "todos tienen que ser buenos"; como dije antes, habrá oportunidades para que los jugadores puedan desviarse de ese camino, si así lo deciden.[25]Steven Sharif

La religión Tulnar es una combinación de las creencias religiosas de las razas principales, así como de las creencias paganas de las razas menores a lo largo del tiempo, ya que coexistieron juntas en El Reino Subterraneo.[30]

The progression of the Tulnar- while they are still the staples of what were once the primary deities of the good pantheon remained for the Tulnar, over the time they existed and evolved into the society that they are at the return to Verra. It's much more similar... to the way the Creole religions advanced, with using components of Christianity as well as Voodoo and other smaller, more "paganesque" religions; and incorporated them into one. To that degree, you can correlate the way that society around the Tulnar has this almost combination of what were pagan beliefs from the minor races as well as the introductions of the major beliefs and religions from the major races, because they all came together in the Underrealm and survived in that regard. So you’re gonna see naturally a combination of those two things.[30]Steven Sharif

Orders of the seven

The orders of the seven are religious organizations corresponding to the seven grand temples of Verra.[22]

  1. The Order of hope is an Aelan human order based in the capital city of Aela. The patron deity is Resna.[22]
  2. The Order of fate is a Kaivek orc order headquartered in the capital city of Ren. Patron deity is Norlan.[21]
  3. The Order of truth is a Pyrian elven order headquartered in the capital city of Amera. Patron deity is Shol.[23]

Within the temples of the seven there exist different levels of organizations that call on only the most devout followers to serve. Depending on the follower's skills, services could mean many things. For those among the followers who hold a certain set of skills, there are the orders of the seven. Each of the orders answers to a different hierarchy within the various grand temples of the seven that are found throughout Verra.[22]Steven Sharif

Razas

Cinco de las nueve razas jugables en Ashes of Creation.[32]De izquierda a derecha: Dünir hembra, Dünir macho, Niküa macho, Vek macho, Ren'Kai macho, Kaelar macho.

Ashes of Creation ofrece nueve razas jugables.[33][34]

Raza padre Raza
Humanos Aelan Kaelar.[35] Vaelune.[35]
Enanos Dünzenkell Dünir.[35] Niküa.[35]
Orcos Kaivek Ren'Kai.[35] Vek.[35]
Elfos Pyrian Empyrean.[35] Py'Rai.[35]
Tulnar.[36]

Verra es un mundo lleno de ricas y diversas culturas, y durante parte importante de su historia ha sido dominada por las grandes razas: Humanos en la costa y las planicies, Orcos en las colinas y los pantanos, Elfos en los bosques y las tierras de los ríos, y los estimados Enanos en las montañas. Las grandes razas han mantenido su dominio durante incontables guerras y escaramuzas contra las razas menores de Verra. A veces pueden pasar décadas entre estos estallidos de violencia. Hay otras razas menores en Verra. Algunas de estas razas existen en aldeas improvisadas o tribus. Algunas de las aldeas más grandes entre las razas menores están compuestas principalmente por Gigantes, grupos humanos menos respetables, Gnomos y Medianos. Los Medianos no son Medianos en el sentido tradicional de la palabra, sino más bien cruzas de sangre entre otras razas.[37]Steven Sharif

Vagando por algunos de los lugares más oscuros del mundo, viven siniestras abominaciones de la creación. Muchas veces, las grandes iglesias de la civilización envían héroes del estado para eliminar a estas mortales amenazas. Actualmente, existen cuatro grandes naciones en Verra. Esto es aproximadamente 25 años antes de la caída: el Imperio Aelano, el Reino Pyrian, el Protectorado Kaivek y la nación de los Dünzenkell. Pero no siempre fueron sólo cuatro grandes naciones. Hace mucho tiempo, las razas estaban divididas en muchas más naciones y ciudades-estado.[38]Steven Sharif

En los 7,000 años de historia escrita, se ha luchado guerra tras guerra. Algunas por tierra, otras por recursos y muchas por creencias. Reyes y casas reales de alzaban y caían con los años. Algunas fueron privadas de sus señoríos hace mucho. Existen muchas ciudades-estado en Verra. Algunas son bastiones autogobernados de repúblicas y democracias. Otras son estados vasallos al servicio de sus benefactores.[39]Steven Sharif

Humanos Aela

Aela fue la capital del imperio Aelan antes del Éxodo de Verra.[41][42][43]

It is a massive area; and again the reason why it's so large and why this might be very atypical for us as players to experience in such a starting area something so big, is because this place changes based on what you do in the world; and different areas of this city become accessible as the world develops further. And there's reasons for you to come back at later levels and experience that[45]Steven Sharif

Doren Greyshore

Cientos de años antes de que apareciera el primer Heraldo en el cielo de Verran, bajo el gobierno del rey Fentis Lyneth VIII, vivía un gran explorador de Aelan llamado Doren Greyshore. Doren navegó los primeros barcos a las costas de Erinthia, donde estableció uno de los gremios más ricos que los 10 mares hayan visto: The Greyshore Company. Su lema, hasta el día de hoy, sigue siendo válido: "Las velas de la diplomacia son impulsadas por los vientos del comercio, dentro de los mares de las oportunidades."[46]

Enanos Dünzenkell

Dwarf concept art.[47]

Dwarves are born with the beard attached to their skull and it just takes time for the beard to grow out of the skin, but the beard is there from the start.[48]Steven Sharif

Los Enanos Dünzenkell están divididos en dos razas: Dünir y Niküa.[49]

Deep in the mountains of Verra legend tells of a forge created by the gods, from whence all Dwarves are originated. Fabled to be the first created of the major races, the Dwarves are said to have arrived on the continents with ships made of stone and steel. Dwarven smiths and craftsmen are found far and wide across Verra. The center of the Dwarven race is the nation of Dünzenkell, found deep in the northern mountains. Dwarven society tends to be heavily matriarchal and their clans existing under the oftentimes eldest matriarch. Dwarves are closely connected to one-another by alliances forged between family guilds. The Dwarven child is marked at a young age with his or her guild sigil. Some dwarves banished from Dünzenkell or having chose to walk a path alone will often have their sigls burned from their skin.[50]Steven Sharif

The Dünzenkell nation, deep within the mountains of Verra exists the oldest nation in the world. The Dünzenkell have been known as many names over the ages, but only one name has graced the highest mountain, within which their capital has stood since the beginning of recorded history: Dün. The Dwarves of the Dünzenkell rule through a council of guilds. A royal family is chosen once every 200 years by this council to rule. Currently the right to rule falls on the shoulders of King Grimlay. It has been nearly 400 years since a king has lead the Dünzenkell. Traditionally this role falls to the matriarchs of the family. Expeditions are often sent into the Underrealm from Dün; and there many believe lies the source of secrets among the Dwarves and their success with mastering artisanship. Untold magic lies deep within Verra. It's source not known to many. Dünzenkell has long benefited from this source though. It has fueled the expansion of the Dwarven kingdoms throughout the northern mountains.[51]Steven Sharif

La historia de Dünheim

Durante la gran calamidad que sufrió Verra, los habitantes de Dünheim eligieron permanecer en su torreón en las montañas. Esto no les funcionó muy bien. A raíz de la destrucción muchos artefactos y tesoros quedaron atrás. [52]

Dillia's diary.[54]

Era una niña cuando aparecieron por primera vez en el cielo nocturno. Al principio había tres luces distintas. No eran las más brillantes en el cielo, pero se distinguían con facilidad. Mi madre me dijo que eran una señal de los Dioses, que el mundo estaba a punto de cambiar. Tenía un sexto sentido para ese tipo de cosas. Un largo linaje de mujeres en la familia de mi madre eran oráculos. Escrita en una de las muchas tablillas de los grandes salones del Rey Grimlay está la historia de mi bisabuela, el Oráculo Regente de la Corte Real; y cómo predijo el surgimiento de los Imperecederos durante la Gran Guerra. A medida que los días se convertían en meses, y los meses en años; las luces en el cielo nocturno crecían en número. Los sacerdotes en los templos comenzaron a referirse a las luces como Los Heraldos. Cuando me gradué en la Universidad Stonecutters, las luces ya sumaban dieciséis. Cada mes que pasaba, crecían en brillo y tamaño.

Las cosas no tardaron en cambiar en Dünheim. Las familias con las que había crecido comenzaron a alejarse de la ciudad en el corazón de la montaña. Los viajeros escaseaban y el el templo se llenaba cada día con nuevos conversos que buscaban respuestas sobre Los Heraldos. Mi madre también quería irse de la ciudad, pero mi padre no quería escucharlo. Su casa de subastas era lo que mantenía la comida en la mesa, y mis hermanos estaban en la Guardia del Consejo. No había manera de que mi padre saliera de la montaña. El honor y el respeto significaban más que la vida misma, y mi padre estaba muy orgulloso de mis hermanos. A pesar de la insistencia de mi madre en dejar la ciudad, nos quedamos.

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Orcos Kaivek

Los Orcos Kaivek están divididos en dos razas: Ren'Kai y Vek.[55]

The Kaivek have always adhered to a strict code of tribal loyalty... Roughly thirteen centuries [before the fall], a leader named Ran'Kal united the clans into a nation called the Kaivek Protectorate. Kal taught that all Orcs answer to the protection of the divine order. This teaching expressed the belief that it was the will of the gods that all Orc kind should have superiority over the nations of Verra. For it was only through the unity of the clans that the people of Verra would be lead to enlightenment. It was the teachings of Kal that lead the Kaivek to pursue campaigns of conquest across the lands of Verra. Where the Orcs were once nomadic and divided before Kal, through his leadership they became a powerful nation united in conquest. Trophies of each city conquered is found in the capital city of Ren. [Just before the fall] the Kaivek Protectorate have adopted a policy of peaceful coexistence with their neighbors. Having endured centuries of conflict, leaders rose among them echoing the teachings of peace. These recent reformations have once again begun to lead to a fracturing of the Protectorate. Some unrest among the clans have called for a culling of those who are unworthy of the protection from the divine order.[56]Steven Sharif

Elfos Pyrian

Los Elfos Pyrian están divididos en dos razas: Empyrean y Py'Rai.[58] Los Pyrian son la raza padre élfica de antaño:[59] Los elfos antiguos.[60]

For over 4,000 years the Pyrian royal family of Eradal has endured. The kingdom has seen its share of wars. The kingdom's borders encompass the great forest of Erinthia. The capital of Amera is among the oldest and most beautiful cities in the world. Its royal families can trace their lines back to the days of the Dark Fires. The Pyrian universities of magic and martial studies are unparalleled in the lands of Verra. Many of the citizens of the Kingdom venture out into the lands of Verra wishing to spread their knowledge of art and science to their fellow Verrans. These ventures are often subsidized by the royal households of Pyria for hopes it will foster a better relationship with their Human neighbors. Once a close ally of Aela and the house of Lyneth, the Pyrian Kingdom and Aelean Empire ended one of the bloodiest wars in Verran history. Eighty years have passed since the last bloodshed; and although tensions have subsided among the citizens of the two nations, there remains a heightened level of distrust among the Empire's new rulers and the royal family of Pyria.[23]Steven Sharif

The Elven race is generally a secretive one and exists within the Pyrian kingdom. Primarily a patriarchal society, Elves tend to keep within the natural borders of their forests. It has only been over the past millennia that the Riverlands have begun to see colonies of Elves exist. Elven scholars, dignitaries and pioneers can often be found in many of the human cities: Though their presence is rarely seen in sites other than archaeological, academic or diplomatic. Rumors do abound throughout the darker circles of Verra that there lies a particular lineage of Elves that exist within the Underrealm of Verra.[61]Steven Sharif

Los predecesores de las dos razas, Aelan y Pyrian fueron los Torens, que en esencia era medio elfos.[17]

La caída

Concepto de Arte Muestra los Cuidadanos de Verra escapando una ciudad bajo asalto Portal Divino.[62]

Hace mucho tiempo, en el mundo llamado Verra fue asaltado por la gran calamidad Traido por los antagonistas del mundo: Los Antiguos, y los otros.[63] una corrupcion cayo sobre la tierra, retorciendo y corrompiendo todas las facetas de la naturaleza, engendrando seres horribles mas alla de cualquier descripcion; desde criaturas con forma de troll hasta criaturas gigantes. Nada logro escapar su alcanze.[64]

Gracias a la divina intervencion de la Diosa de toda Creacion[19], mucha de la poblacion logro escapar de Verra a traves de los monumentales Portales Divinos, encontrando asilo en un mindo con falta de magia.[62] El Mundo Sanctus.[65]

desafortunadamente algunas personas no pudieron alcanzar las Portales Divinos y cayeron de vuelta al mundo, viendose obligados a luchar unos contra otros por su propia vida.[66]

poco despues de el exodo, los portales se funden y se desaparecen. Los siglos se convirtieron en milenios, terminaron por enterrarlas bajo incontables desgracias. Los eones pasans, La historia se convierte en legenda, que hasta incluso las grandes leyendas fueron olvidadas.[62]

Los Tulnar evolucionaron en resultado de la mezcla de tres Razas primarias que fueron olvidadas en Verra.[67]

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[62]

In Ashes of Creation there is a primary antagonist that exists within the overarching storyline and these antagonists are The Ancients. When the Apocalypse occurred and the Harbingers arrived in on Verra and those conduits opened from the center of those Harbingers, the Ancients flowed out of these Harbingers and started really conquering the Verran planet. But more importantly their desire was to essentially manipulate and pervert the creation of the gods as an affront to their endeavors; and in doing so they created monstrosities essentially any portion of nature just was completely manipulated by their corruption, which is the negative aspect of Essence.[68]Steven Sharif

Hace mucho tiempo, el mundo de Verra fue azotado por una gran calamidad (también llamada La Caída, El apocalipsis, y El Éxodo), propiciada por los primeros antagonistas del mundo: Los Antiguos y Los Otros.[68][63]

  • El apocalipsis comenzó con la llegada de unos cuerpos celestiales similares a cometas llamados Los Heraldos. Los Antiguos surgieron de los caminos que abrieron los Heraldos y comenzó su conquista del planeta.[68]
  • Su deseo era pervertir la creación de los dioses (Los Siete) como una afrenta a sus esfuezos. Para lograrlo crearon monstruosidades manipulando la naturaleza con la corruption, que es el lado oscuro de la La Esencia.[68][64]

Gracias a la intervención divina de los Dioses de la Creación[19], gran parte de la población de Verra pudo escapar usando los portales divinos, buscando refugio en un mundo vacío de magia.[62] El mundo de Sanctus.[65]

Poco después del éxodo, los portales dejaron de brillar y quedaron desactivados. Los siglos se convirtieron en milenios, enterrándolas bajo un un sinfin de calamidades. A través de los eones, la historia se convirtió en leyendo, y entonces, las leyendas fueron olvidadas.[62]

Los Tulnar son una combinación de las cuatro grandes razas y varias razas menores que quedaron atrapadas en Verra después del apocalipsis.[70][67][36]

Sanctus

Kaelar divine gateway concept art.

When this creation of Verra occurred, the Goddess of Fate and the Goddess of Creation were very close; and the Goddess of Fate essentially warned the Goddess of Creation- only the Goddess of Creation- that the Ancients and the Others- that they had not seen the last of them; and that there would be a time essentially when those forces would seek out and try to pervert the new creation as essentially a way to thumb their noses at the other gods in retribution for their defeat. So the Goddess of Creation created a separate planet Sanctus that she knew she could bridge with these Divine Gateways at a time when it was necessary for the descendants of Verra to escape their destruction.[11]Steven Sharif

Sanctus es el mundo donde los habitantes de Verra encontraron su santuario.[71]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[65]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[72]Steven Sharif

Lore de Ashes of Creation Apocalypse

Divine gateway in the Ashes of Creation Apocalypse battle royale (BR mode) staging area.[66]

This lobby area where you see players load into- this is unfinished- but this will be one of the capital cities that you are about to enter through the great divine gateways... You're trying to flee; and in this particular game mode you are a part of some unlucky few who didn't quite make it out. And unfortunately after entering the great divine gateway fell back to the planet.[66]Steven Sharif

La historia de Ashes of Creation Apocalypse transcurre durante el éxodo de Verra.[66][69][73]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[74]Steven Sharif

La historia de Ashes of Creation Apocalypse está dividido en capítulos.[74]

  • El capítulo 1 se titula El Éxodo. Transcurre en las fases iniciales de la la caída y prepara el escenario para los capítulos siguientes.[74]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[74]Steven Sharif

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Ashes of Creation Apocalypse progression

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[74]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[77]Steven Sharif

Ashes of Creation Apocalypse quests

Questing in Ashes of Creation Apocalypse contains lore that gives insight to the happenings on Verra during the fall.[74]

Tulnar

Tulnar character model concept art of the three base influences.[81]

The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, determines your order in that caste system to a degree. So when players get to create their characters and determine whether they are going to have heavy influences of reptilian, mammalian, humanoid; that's going to determine their reception from NPCs as well when they interact with those Tulnar PCs.[82]Steven Sharif

Los Tulnar (pronunciadoTull-nar[84][85]) son una raza jugable en Ashes of Creation.[86][36] Los Tulnar huyeron al Reino subterráneo para escapar de la corrupción que asoló Verra[87]

They're a combination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races.[88]Steven Sharif
Were the Tulnar a result of corruption in their creation, or was it purely a crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[31]Steven Sharif

El Reino Subterráneo

Alpha-0 Reino subterráneo (Underrealm) environment.[92]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[20]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[92]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[93]Steven Sharif

El Reino subterráneo es un entorno rico donde la bioluminiscencia abunda entre la fauna y la flora que allí convive. Estas cavernas profundas y valles subterráneos, ofrecen nuevos destinos para el desarrollo de civilizaciones. Llevar el sistema de nodos a las profundidades del mundo podría despertar a criaturas más oscuras que las de las superficie.[83]

  • Se calcula que el Reino Subterráneo tendrá un área de 100 km2.[94] No será un espacio adyacente a todo el mapa del mundo. Habrá zonas que estarán bloqueadas por abismos y otros accidentes geográficos.[95][96]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[97]Steven Sharif
  • La ubicación de las entradas al Reino Subterráneo desde el mundo está ubicada alrededor de zonas de "cuello de botella" que existen en la superficie. Esto garantiza una serie de rutas alternativas subterráneas que pueden ser usadas por las caravanas, raids, y otras actividades de los jugadores.[95][96]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[95]Steven Sharif
  • No todas las entradas al Reino subterráneo estarán abiertas todo el tiempo. Estas pueden variar dinámicamente (basadas en la fase del nodo) provocando que se abran nuevas rutas, pudiendo ser más o menos peligrosas.[96]
  • El Reino Subterráneo tiene especies acuáticas que viven en el interior de piscinas.[98]
They are not the most friendly.[98]Steven Sharif

El regreso

Adventurers arrive on Verra through great divine gateways.[62]

For those of you who are unaware of the lore of how you get into the world of Ashes of Creation, essentially actually Verra was your ancestral home and when you play the MMORPG you're going to be stepping through what are called these Divine Gateways from a planet called Sanctus; and Sanctus was really a safe haven that was forethought by the Goddess of Fate and Creation as a sanctuary to provide the people of Verra who could survive the fall- the apocalypse- the exodus, essentially.[11]Steven Sharif

El regreso comenzó cuando se reactivaron los portales divinos en Sanctus permitiendo el regreso a las cuatro capitales de Verra, que han permanecido en ruinas durante siglos tras El Apocalipsis.[19][62][64]

You are returning to a world that has essentially been destroyed and left untouched for many millennia, and as a result those old capital cities are essentially the ruins of which you're returning to; and the new cities that you are developing- the node structures that exist- these are brand new cities. They might be couched within ruins of old empires so to speak, but they will not be representative of the old capital cities.[99]Steven Sharif
Ancient evils lie in wait for hapless adventurers.[62]

The Ancients exist within the Void until there is a conduit that opens for them to enter into the material plane, so a lot of the Harbingers that still exist on Verra as dungeons essentially is where the Ancients are capable of pushing into the material plane; and they can continue to do so under the guise of the effects of corruption as it spreads; and there are events that lead to the spreading of corruption that players will have to fight back against. These events that occur, players are going to need to participate to keep the intrusion on the material plane back.[100]Steven Sharif

Se enviaron inmensas expediciones a través de los portales para descubrir este hermoso y peligroso reino mágico.[62] Los jugadores llegan a Verra para explorar, reconstruir y repoblar su lugar de origen. Antíguos tesoros y maravillosas aventuras aguardan a aquellos que se atrevan a perturbar los oscuros vestigios del mal que habitan esta tierra.[62]

  • Los jugadores comienzan en Verra pocos meses después de que los primeros expedicionarios fueran enviados a través de los portales divinos cuando se abrieron desde Sanctus.[101]
The Ancients have been on Verra for a long time prior to your return; and it's important to note that players who are starting in the world of Verra, they're coming in actually a few short months after the very first expeditionaries were sent through the Divine gateways when they opened from Sanctus. And the early days on Verra with the return were not super easy. They were difficult. There were struggles with the food supplies. There were a little bit of mutinies that occurred. There were certain artifacts that were found by some of these NPCs that were your predecessors in the return; and some of them decided that they would be better off on their own, or that they had a more powerful thing or creature that they could follow and be rewarded from.[101]Steven Sharif
  • Los Heraldos que existen en Verra como mazmorras son los lugares desde donde Los Antiguos son capaces de entrar en el plano material. Pueden continuar haciéndolo bajo la apariencia de los estragos de la corrupción a medida que se extiende. Hay eventos que provocan la propagación de la corrupción y contra los que los jugadores tendrán que luchar. Cuando estos eventos aparezcan, los jugadores tendrán que cooperar para detener la intrusión en el plano material.[100]
  • A partir de ahora, las elecciones de estos aventureros influirán en el desarrollo de la historia.[102]
I heard a lot of people asking was, from a technological standpoint where do the people returning stand in relation to what their civilization was before the fall; and I think that in some regards they haven't quite even attained what their people were able to achieve before the exodus.[103]Steven Sharif

Narrativa impulsada por el jugador

El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[104]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[106]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[107]Steven Sharif

#REDIRECT MediaWiki:Story arc quests/es

Las líneas de misiones pueden tener varias fases. Estas fases de cada misión pueden terminar en fallo.[108]

There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[108]Steven Sharif

Arcos argumentales

Depiction of Laria Lemonte, an important character in Ashes of Creation lore.[111]

Los arcos argumentales impulsan la narrativa que se desarrolla en un servidor en concreto. Dentro de estos arcos argumentales hay puntos específicos que pueden cambiar para contar diferentes historias basadas en los parámetros del mundo.[112][113][4]

Within the context of these story arcs, there are specific points that they can pivot to tell a different story. That different story can be based on predicates that are in the world: from a player decision standpoint, from a cultural representation standpoint, from situational to which node gets developed. There's a lot of different components that interact with the way the dialogue and narratives play out on a particular server; and what that means is- and I've said this from the beginning many sandbox MMORPGS, they do not create as much curated content as theme-park MMORPGS; and their excuse for doing that is because they incorporate player-driven mechanics. But that's a bit of a cop-out and it's the opposite approach that we've taken with Ashes of Creation; and the reason for that is, if you give the player a door and there's nothing behind that door then opening the door is meaningless. So what we have to do is we have to create a very functional story arc system that provides content in many different ways, but is behind a door of world progress or world development that is then executed by the player population. And that's how we construct our narrative systems.[113]Steven Sharif
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[114]Steven Sharif
Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[116]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Algunos arcos argumentales se pueden desbloquear a través del sistema de tablón de anuncios.Para poder acceder a las misiones de los arcos argumentales será necesario cumplir ciertos requisitos.[117]

Misiones raciales

Varias misiones se basarán en la raza de un personaje.[118]

Distintas misiones podrían estar relacionadas con el principal contribuyente cultural de un nodo. Esto no bloqueará contenido, sino que añadirá sazón a las misiones.[118]

Es posible que hayan distintas versiones de la misión que existe para razas específicas; e incluso si se comparte una misión para eliminar un jefe, si tú eres humano y yo soy un elfo, yo podría tener un arco de misión que me lleva en una dirección distinta del tuyo, aunque hayamos tomado la misma misión. Y dependiendo de quién sea el principal contribuyente cultural del nodo, se abrirán nuevos arcos para las culturas que compartan raza con estos contribuyentes. No es que queramos bloquear contenido, sino que queremos darle más sabor a las misiones para que no sean todas iguales.[118]Steven Sharif

La raza importa porque las distintas narrativas del juego se ven influenciadas por la cultura de los principales contribuyentes de un nodo... Si eres un Niküa y te encuentras en un nodo predominantemente Niküa, tendrás acceso a ciertos servicios o habilidades que los miembros de las otras razas no. Ellos podrían tener misiones alternativas, pero no específicas para su raza. Las misiones específicas de los Niküa estarán relacionadas a la meta-narrativa presente en el mundo y ellos podrán dirigir parte de esa narrativa. Esto será beneficioso para su raza, porque podrán desbloquear cierto contenido al cual las demás razas no tendrán acceso aún. Así que hay un fuerte incentivo de progresión por esa línea.[119]Steven Sharif

Las misiones específicas para razas, títulos, o gremios probablemente no sean más del 10% de las misiones totales. El otro 90% estarán disponibles para todos.[120]

Objetos legendarios

Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[121]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[123]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[124]Steven Sharif

Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[127][128]

  • Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[127]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[128]

Un arma legendaria se distingue facilmente por su estética visual.[124]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[124]Steven Sharif

Los objetos legendarios no están diseñados para ser temporales.[129]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[129]Steven Sharif

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[131]

Universidades

En la fase de Ciudad (fase 5) el edificio único del nodo científico se denomina universidad. Además de las habilidades que ofrecen la Librería y el Colegio, la Universidad añade aún más servicios, entre los que se incluyen (pero no se limitan a):[134]

There are several great universities across the world of Verra during this time period in particular [25 years before the fall]. Most of them convene a Council of Knowledge, they call it. The Council of Knowledge consists of the greatest minds from each nation. They really don't recognize borders or politics for the most part. Unless their governments try to meddle in their affairs of their pursuit of knowledge. The greatest and most respected elders in the ways of magic - which is basically learning how to manipulate what's called the Essence: That's from where all magic flows - and understanding how the Essence exists in parity with your Life Spark and the world around you: The Universe itself. The greatest of these wizards are found in the Pyrian kingdom; and they are solely in pursuit of knowledge as we read earlier with regards to the Pyrian Elves.[135]Steven Sharif

The Essence is present in all magic: Divine, corrupt, it doesn't really matter. You can pervert the Essence to bring about types of magic that are not divine.[136]Steven Sharif

Escribas

Desk 3D render.[137]

A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe.[138]Steven Sharif

La profesión de escriba es una profesión de crafting en Ashes of Creation.[139][138][140]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
They want to be able to collect information about the events of the world as they see it from their point of view. For instance: Nodes leveling up, they want to be able to take that information down and be the one to distribute it.[140]

Historia del mundo

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[134][142]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[142]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[140]

Bibliotecas

En la fase de Aldea (fase 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[134]

Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[143]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[143]Steven Sharif

Roleplaying

Backpack sockets (slots).[144]

A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[144]Steven Sharif

Existen diferentes sistemas que permiten contar historias en Ashes of Creation.[145]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[149]Jeffrey Bard

Lore de la reaparición (respawn)

Muerte del personaje animation (WIP).[150]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[150]Steven Sharif

En el momento en que los jugadores entran en el mundo de Verra reciben la chispa de la vida que proviene de la Diosa de la Creación. Esta chispa alberga una porción de lo que representa su alma y su conducto a La Esencia.[150][151][152] Cuando un personaje muere se desintegra en cenizas, de acuerdo con la mitología del ciclo de vida, muerte y renacimiento que se asocia con el avatar celestial de la Diosa de la Creación, el ave fénix.[150][151]

  • La pila de cenizas transmite la ubicación del cuerpo, de modo que el personaje puede ser seleccionado para la resurrección..[150]
  • La pila de cenizas también es interactiva para que los jugadores puedan saquear los objetos que caigan.[150][151]
  • Este efecto se aplica a los jugadores y a los mobs.[150]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence[151]Steven Sharif

Lore videos

Ver además

Referencias

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  2. Interview, 2016-12-7.
  3. 3.0 3.1 steven-phoenix.png
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Transmisión en vivo, 2018-01-18 (39:08).
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  39. Transmisión en vivo, 2018-11-03 (0:02:35).
  40. Transmisión en vivo, 2023-02-24 (1:03:01).
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  42. 42.0 42.1 Twitter - Capital city of the Aelan empire.
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  52. Transmisión en vivo, 2018-02-09 (13:47).
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  63. 63.0 63.1 Entrevista, 2020-07-19 (50:10).
  64. 64.0 64.1 64.2 Ashes of Creation - un mundo sin consecuensias. Error en la cita: Etiqueta <ref> no válida; el nombre «https://www.ashesofcreation.com/news/a-world-with-consequences/» está definido varias veces con contenidos diferentes Error en la cita: Etiqueta <ref> no válida; el nombre «https://www.ashesofcreation.com/news/a-world-with-consequences/» está definido varias veces con contenidos diferentes
  65. 65.0 65.1 65.2 Entrevista, 2018-04-20 (5:46).
  66. 66.0 66.1 66.2 66.3 66.4 66.5 Transmisión en vivo, 2018-09-27 (6:22).
  67. 67.0 67.1 67.2 Transmisión en vivo, 2018-04-08 (23:04).
  68. 68.0 68.1 68.2 68.3 Transmisión en vivo, 2020-11-08 (9:51).
  69. 69.0 69.1 69.2 69.3 69.4 Transmisión en vivo, 2018-10-31 (36:59).
  70. 70.0 70.1 Entrevista, 2020-07-20 (15:18).
  71. Official Livestream - May 4th @ 3 PM PST - Q&A
  72. 72.0 72.1 steven-sanctus.png
  73. Transmisión en vivo, 2018-12-06 (14:32).
  74. 74.0 74.1 74.2 74.3 74.4 74.5 Transmisión en vivo, 2018-12-06 (28:45).
  75. 75.0 75.1 75.2 75.3 2018-12-08 Newsletter.
  76. Transmisión en vivo, 2018-12-06 (33:55).
  77. 77.0 77.1 77.2 77.3 Transmisión en vivo, 2018-12-06 (26:12).
  78. Transmisión en vivo, 2019-09-30 (55:33).
  79. Weekly.PNG
  80. weekly2.png
  81. Transmisión en vivo, 2022-07-29 (59:00).
  82. Entrevista, 2018-10-31 (5:03).
  83. 83.0 83.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  84. RacePronunciation.png
  85. Transmisión en vivo, 2022-03-31 (1:06:54).
  86. Transmisión en vivo, 2017-05-30 (16:51).
  87. Transmisión en vivo, 2017-05-17 (5:49).
  88. Pódcast, 2021-09-29 (16:51).
  89. Transmisión en vivo, 2017-05-26 (39:34).
  90. tulnar-eats.png
  91. Pódcast, 2020-11-15 (40:24).
  92. 92.0 92.1 Ashes of Creation - The visuals.
  93. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  94. Entrevista, 2018-08-17 (10:43).
  95. 95.0 95.1 95.2 Transmisión en vivo, 2022-08-26 (53:26).
  96. 96.0 96.1 96.2 Transmisión en vivo, 2020-10-30 (1:19:13).
  97. Entrevista, 2018-10-31 (5:43).
  98. 98.0 98.1 Transcripción, 2022-11-05 (10:46:47).
  99. Transmisión en vivo, 2022-03-31 (1:18:49).
  100. 100.0 100.1 Transmisión en vivo, 2020-11-08 (12:47).
  101. 101.0 101.1 Transmisión en vivo, 2022-12-02 (1:16:19).
  102. A reactive world - Nodes.
  103. Transmisión en vivo, 2017-10-16 (17:09).
  104. Transmisión en vivo, 2017-05-19 (37:03).
  105. Transmisión en vivo, 2019-12-17 (1:10:30).
  106. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  107. Transmisión en vivo, 2017-05-22 (28:02).
  108. 108.0 108.1 108.2 Entrevista, 2018-10-20 (2:36:25).
  109. Transmisión en vivo, 2020-07-25 (1:50:20).
  110. Transmisión en vivo, 2021-03-26 (1:12:51).
  111. Forums - Dev Discussion #49 - Lore Characters.
  112. 112.0 112.1 112.2 112.3 112.4 Transmisión en vivo, 2022-04-29 (1:05:37).
  113. 113.0 113.1 113.2 113.3 113.4 Transmisión en vivo, 2022-03-31 (1:15:29).
  114. 114.0 114.1 Transmisión en vivo, 2019-05-30 (1:18:16).
  115. Transmisión en vivo, 2017-05-26 (15:37).
  116. 116.0 116.1 Vídeo, 2018-04-05 (35:01).
  117. 117.0 117.1 117.2 117.3 Transmisión en vivo, 2017-10-31 (29:50).
  118. 118.0 118.1 118.2 Pódcast, 2018-04-23 (29:56).
  119. Entrevista, 2018-05-11 (1:00:19).
  120. Transmisión en vivo, 2019-07-26 (1:13:23).
  121. Entrevista, 2020-07-18 (1:00:15).
  122. Entrevista, 2020-07-19 (8:43).
  123. 123.0 123.1 123.2 123.3 123.4 Entrevista, 2020-07-20 (21:57).
  124. 124.0 124.1 124.2 124.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
  125. Transmisión en vivo, 2020-07-25 (46:08).
  126. Transmisión en vivo, 2021-03-26 (1:02:06).
  127. 127.0 127.1 Transmisión en vivo, 2022-03-31 (1:15:02).
  128. 128.0 128.1 Transmisión en vivo, 2017-05-15 (38:08).
  129. 129.0 129.1 Transmisión en vivo, 2018-07-09 (25:34).
  130. Transmisión en vivo, 2018-04-8 (PM) (51:49).
  131. Transmisión en vivo, 2017-05-19 (44:18).
  132. 2018-05-01 Newsletter
  133. Pyrian university quote.png
  134. 134.00 134.01 134.02 134.03 134.04 134.05 134.06 134.07 134.08 134.09 134.10 134.11 134.12 134.13 134.14 134.15 134.16 134.17 Blog: Know Your Nodes - Scientific Node Type
  135. Transmisión en vivo, 2018-11-03 (0:00:51).
  136. Transmisión en vivo, 2018-11-03 (00:01:59).
  137. Transmisión en vivo, 2021-06-25 (48:08).
  138. 138.0 138.1 138.2 138.3 Transmisión en vivo, 2022-05-27 (1:20:00).
  139. Transmisión en vivo, 2022-10-14 (32:38).
  140. 140.0 140.1 140.2 140.3 Transmisión en vivo, 2017-05-26 (51:37).
  141. Kickstarter packages.
  142. 142.0 142.1 Entrevista, 2018-04-20 (9:20).
  143. 143.0 143.1 143.2 Pódcast, 2021-04-11 (27:34).
  144. 144.0 144.1 Transmisión en vivo, 2019-05-30 (1:09:13).
  145. 145.0 145.1 145.2 145.3 145.4 145.5 Transmisión en vivo, 2017-05-17 (44:42).
  146. 146.0 146.1 146.2 146.3 146.4 Entrevista, 2021-02-07 (55:22).
  147. Transmisión en vivo, 2021-01-29 (1:20:05).
  148. Transmisión en vivo, 2017-07-28 (37:25).
  149. 149.0 149.1 Vídeo, 2018-04-05 (44:06).
  150. 150.0 150.1 150.2 150.3 150.4 150.5 150.6 Transmisión en vivo, 2021-09-24 (51:20).
  151. 151.0 151.1 151.2 151.3 151.4 Transmisión en vivo, 2021-03-26 (1:07:33).
  152. Pódcast, 2018-05-11 (51:39).
  153. Pódcast, 2021-04-11 (34:41).