Materials

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Iron Weapon Mold Slot.png

Crafting materials (also known as Processed goods) are obtained in the following ways:

The rarity of crafting materials influences the quality of the crafted items.[5][6][7][8]

Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
A: Yes.[5]Steven Sharif

It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[9]

It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[9]Cody Peterson

Players drop materials and other items upon death, based on their applicable death penalties.[10][11][12][13]

List of processed goods (materials)

High-level materials

Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[3]

Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[3]Steven Sharif

Cooking ingredients

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Livestock (and crops) are used to provide ingredients:[14]

Cadena de suministros artesanales

AshesOfCreation Screenshot 009.jpg

Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[15][2] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[16]

  1. Obtención de las materias primas:[17]
  2. Refinando las materias primas con la profesión de procesamiento.[2]
  3. La profesión de elaboración termina el producto usando las recetas de elaboración.[2]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[20]Steven Sharif

Procesado

Horno that can be placed on a freehold.[1]

La elaboración es una de las clases de artesano en Ashes of Creation.[1]

That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[21]Steven Sharif
  • Habrá una fase de preparación para proporcionar al edificio el combustible u otros materiales necesarios para procesar el grado de materiales requerido.[24]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[24]Steven Sharif
  • También habrá elementos relacionados con el tiempo y la jugabilidad que requerirán que el jugador interactúe con el edificio de procesado. Estos elementos servirán para impulsar la entrada de materiales procesados a partir de materias primas recolectadas en la economía.[24]
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[24]Steven Sharif

Profesiones de procesado

Recursos

Pre-alpha gatherable mushrooms found in an underground cave.[26]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[27]

Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[28][29]

  • Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[28]
We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[28]Kory Rice
  • Certain resources will only be gatherable for a limited time during specific story arcs.[30]
You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[30]Jeremy Gess
  • The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[36]
    • Some resources will be one-time gatherables, others will exist as clusters that will last until the vein is depleted.[37][38][29]
  • Resources do not expire or degrade over time.[41]
We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[41]Steven Sharif

Resource quality

Flanggler (Flower angler or Mimic flower).[42][43]

Recursos will have differing tiers of quality for the same resource type.[38] This is somewhat similar to Star Wars Galaxies.[44]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[46]Steven Sharif

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Transmisión en vivo, 2017-05-05 (34:15).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Transmisión en vivo, 2017-05-10 (8:22).
  3. 3.0 3.1 3.2 3.3 end level mats.png
  4. Transmisión en vivo, 2021-07-30 (1:16:05).
  5. 5.0 5.1 Transmisión en vivo, 2023-11-30 (1:58:55).
  6. Transmisión en vivo, 2023-11-30 (1:38:47).
  7. Vídeo, 2023-11-30 (59:21).
  8. Entrevista, 2018-10-20 (17:31).
  9. 9.0 9.1 Forums - Livestream Q&A 2022-08-26.
  10. 10.0 10.1 Transmisión en vivo, 2021-03-26 (1:07:33).
  11. 11.0 11.1 a419c5398b542a713545e4f393d67215.png
  12. 12.0 12.1 Pódcast, 2017-05-05 (43:05).
  13. 13.0 13.1 Entrevista, 2020-07-18 (27:11).
  14. Transmisión en vivo, 2017-05-30 (20:01).
  15. Entrevista, 2020-07-20 (20:17).
  16. Transmisión en vivo, 2017-05-10 (6:12).
  17. 17.0 17.1 17.2 17.3 17.4 Transmisión en vivo, 2017-05-08 (20:41).
  18. Transmisión en vivo, 2017-07-18 (38:30).
  19. Transmisión en vivo, 2017-05-26 (26:00).
  20. Entrevista, 2018-05-11 (24:18).
  21. 21.0 21.1 21.2 21.3 21.4 Pódcast, 2021-04-11 (40:20).
  22. Transmisión en vivo, 2022-06-30 (1:08:02).
  23. Transmisión en vivo, 2022-06-30 (1:09:29).
  24. 24.0 24.1 24.2 24.3 24.4 Transmisión en vivo, 2022-02-25 (1:12:27).
  25. Entrevista, 2020-03-27 (9:00).
  26. Transmisión en vivo, 2017-09-03 (10:48).
  27. About Ashes of Creation.
  28. 28.0 28.1 28.2 Vídeo, 2023-11-30 (28:22).
  29. 29.0 29.1 Transmisión en vivo, 2017-05-08 (54:26).
  30. 30.0 30.1 Vídeo, 2023-03-31 (16:42).
  31. Transmisión en vivo, 2022-05-27 (55:47).
  32. Vídeo, 2022-05-27 (15:50).
  33. Transmisión en vivo, 2017-05-08 (20:27).
  34. Steven Crops.PNG
  35. Vídeo, 2023-11-30 (34:36).
  36. Transmisión en vivo, 2023-04-28 (1:24:36).
  37. Transmisión en vivo, 2020-07-31 (1:05:58).
  38. 38.0 38.1 38.2 Transmisión en vivo, 2020-07-25 (1:04:50).
  39. Transmisión en vivo, 2023-10-31 (1:18:33).
  40. steven-stolen-glint.png
  41. 41.0 41.1 Transmisión en vivo, 2023-03-31 (1:19:26).
  42. flanggler.png
  43. Transmisión en vivo, 2017-11-17 (53:28).
  44. resource quality.png
  45. Transmisión en vivo, 2020-04-30 (53:11).
  46. 46.0 46.1 Entrevista, 2018-10-20 (2:13).