Player housing
El Player housing es el alojamiento de los jugadores; siendo estos alojamiento persistente, apartamentos y parcelas.[4]
Un jugador puede poseer hasta un alojamiento de cada tipo [5] Uno por servidor en cuanto al alojamiento persistente y los apartamentos; y una parcela por cuenta.
Player housing | Tipo. | Disponibilidad. | Disponibilidad inicial. | Límite. |
---|---|---|---|---|
Apartamentos | Instanciado.[4] | Fase de Aldea o superior.[6] | 50.[7] | Uno por personaje character por server.[8] |
Parcelas | Mundo abierto.[4] | Fase de Aldea o superior.[4] | Abundante.[7] | Uno por cuenta.[8] |
Alojamiento persistente | Dentro del nodo.[4] | Fase de Aldea o superior.[4] | 8.[7] | Uno por personaje por servidor.[8] |
- Q: Freeholds specifically are locked one per account?
- A: Correct.[8] – Steven Sharif
- Q: If I put an alt on a different server I could have in-node housing or at least an instanced house?
- A: Correct, yes.[8] – Steven Sharif
Beneficios
Player housing offers a number of benefits.[9][10]
- Ability to claim citizenship to a node.[11][12][13]
- Additional benefits are granted to home owners who are also citizens of that node.[14]
- Ability to place furniture and other decor items.[15][16][17]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[18]
- Each size of player-owned housing determines how many decor items can be placed in it.[9]
- Storage containers.[17][10]
Each different type of housing offers different additional benefits.[14]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[19]
- Freehold benefits include the ability to place business and artisan buildings.[20][16][10]
- Static housing benefits include garden sections for farming special types of crops.[21][22][16]
- Players may grow crops in the garden sections of freeholds or static houses.[19][22][16][23]
- Crafting benches are available in freeholds and static houses but not apartments.[19][16][10]
- Prized items can be displayed within a house.[10]
- Logros and trophies may be displayed.[10]
- Social activities.[10]
- Housing may provide proximity based bonuses.[10]
Citizenship
El sistema de alojamiento ofrece la posibilidad de reclamar la ciudadanía de un nodo en fase Aldea (fase 3) o superior.[12][13]
- Los tickets de ciudadano ofrecen ciudadanía en ciertas fases de nodo. Esta mecánica será decidida durante el testeo.[25]
- Un jugador solo puede reclamar la ciudadanía de un nodo al mismo tiempo.[26]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[27] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[30] – Steven Sharif
- La ciudadanía se pierde si el nodo es destruído. Un jugador podrá cambiar su ciudadanía a otro nodo.[28]
- La ciudadanía de los nodos no está vinculada con ser miembro de un gremio. Los gremios no "poseen" nodos.[28]
- Los jugadores pueden pedir en el ayuntamiento del nodo un listado de los ciudadanos de ese nodo. Hacer click en un ciudadano mostrará información acerca de su gremio, sociedad, religión, and viviendas en propiedad.[31]
- No es obligatorio declararse ciudadano de ningún nodo. Estos jugadores no tendrán que pagar ningún impuesto, pero no disfrutarán de los beneficios de la ciudadanía.[32]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[33][34][35][36]
- Ability to open the door and enter the home.[37][35][36]
- Access to crops.[38][35]
- Ability to deposit or withdraw items from storage containers.[39][37][35][40][41]
- Permission to use furniture or crafting stations.[37]
A property has a single owner/primary tenant.[33][42][34]
- Matrimonio enables family size to increase by one so that housing access can be shared.[42][43]
- Access lists can be used to mimic co-ownership.[36]
- Payment of taxes may be via a "gentleman's agreement".[44]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[34] – Steven Sharif
Apartamentos
Los apartamentos son zonas instanciadas dentro de un nodo que ofrecen funcionalidades e alojamiento .[4] Habrá un total de 50 apartamentos disponibles para comprar cuando un nodo avanza a la fase de Aldea (fase 3). Se pueden construir edificios de apartamentos adicionales en la fase de Pueblo (fase 4) si el alcalde decide construirlos y si hay terreno disponible para hacerlo.[7][6]
- El número de apartamentos disponibles aumenta como el nodo avanza.[6]
- Se dijo anteriormente que los apartamentos estarían disponibles en la fase de Pueblo (fase 4) y superior.[4]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6] – Steven Sharif
Apartment options
Parcelas
Las Parcelas son zonas de alojamiento de jugadores de un tamaño considerable que se pueden ubicar dentro de la zona de influencia (ZOI) de una Aldea (fase 3) o superior.[4]
- Las parcelas están limitadas a una por cuenta.[8]
- Las parcelas tienen un tamaño aproximado de half an acre|medio acre.[49]
- La zona asignada de una parcela no cambia con la progresión del nodo.[50]
- Las expansiones y mejoras estarán disponibles a medida que el nodo avance allows.[49]
- Las parcelas no se pueden vender a otros jugadores.[9]
- Se requieren planos para la construcción de los edificios de las parcelas que sirven para procesar recursos y convertirlos en bienes procesados.[51][52][53][54][55]
- El mejor nivel de procesado solo se puede realizar en parcelas, por lo que obtener una parcela requerirá un gran esfuerzo.[56]
- If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[56] – Steven Sharif
- las posadas y otros de alojamiento de jugadores son opciones que están disponibles, y que son más sencillos de conseguir, para jugadores que no necesiten los beneficios de una parcela.[51]
- Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[51] – Steven Sharif
El sistema de parcelas interactua con otros muchsos sistemas del juego.[57]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent Aldea (fase 3) or higher node in order to place the plot.[60][58][20][61][62][63]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[64][59][58][20][61][62][63]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[66] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[60][68]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[59] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[60][68]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[68] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[60][72][73][68][59][20][61][74][63]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[82]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[83][78]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[60][20][85][4][86]
Freehold buildings require blueprints and materials to construct.[60][62]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[71]
- Some freehold buildings have multiple tiers, with different footprint sizes.[20][50]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[50]
- Basements in freehold buildings are to be decided.[88]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[60][89][90][91][92]
- Buildings that require permits will have additional upkeep costs.[60]
Freehold building architecture is based on the blueprint for the building.[20][93]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[60][20][94][95][93][96]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[93][96][95]
- Players are not locked to the racial appearance of a freehold building blueprint.[97]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[93] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[85][99][49][4][86]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[60][89][90][91][100][92]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[60][90][91][92]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[60][101]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[60]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[100]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[70]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[99]
- Targeting dummies are planned as placeable props with functional mechanics.[102]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[103]
Freehold benefits
Parcelas offer the following benefits in addition to other player housing benefits.[20]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[60][20]
- Certain furniture may only be able to be placed outside.[20]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[104][20][105]
- Freeholds are the only place that master and grandmaster processing is available.[106][20]
- Players can craft up to journeyman level on freeholds.[106][20]
- Lower tier gathering can be done on freehold plots.[107]
Freehold security
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[60][108][109][110][20]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[42] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[60][108][109]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[108]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[111]
- Interaction with the guild system will be tested in Alpha-2.[112]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[60]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[60]
- Permission to decorate a freehold is restricted to the owner of the freehold.[37] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[35]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[113]
Players cannot steal from a freehold under normal circumstances.[60][114][38][115]
- Items stored in a freehold become lootable after a successful siege against their parent node.[116][60][115] It has not been decided which players get to loot the debris field during this period.[116]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[60]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[60][117] This does not apply for a period of two hours following a successful siege against its parent node.[118][119][120][121]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[60]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[121] NPC guards that permanently exist on a freehold are not a planned feature.[122]
- Duelos may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[123]
Template:Freehold shared access
Alojamiento persistente
El alojamiento persistente ofrece alojamiento para los jugadores no instanciado dentro de un nodo, también conocido como "in-node housing".[4]
- Los jugadores pueden comprar casas pequeñas de una habitación (cabañas) a partir de la etapa de aldea (fase de nodo 3).[4][7]
- Habrá 8 cabañas disponibles para comprar en la etapa de aldea.[7]
- La cantida de viviendas estáticas o persistentes aumenta como conforme el nodo avanza.[6]
- La arquitectura del alojamiento estático viene definida por la influencia racial del diseño y estilo del nodo.[125]
- Las tabernas y tiendas de jugadores no están vinculadas a viviendas dentro del nodo.[14]
Static housing benefits
Alojamiento persistente offers the following benefits in addition to other player housing benefits.[16]
- Small garden sections for farming special types of crops.[21][22][16]
- Crafting benches.[16][10]
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[126][4]
- The Aldea stage offers small housing types.[126]
- The Pueblo stage introduces medium housing types.[126]
- The Ciudad stage introduces large sized homes.[126]
- The Metropolis stage introduces mansion size houses.[126]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[127] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[4]
- Only the houses that existed at the Aldea stage will become main street mansions at the Metropolis stage.[4]
Housing destructibility
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[129][130]
We want destruction to be a very core element of how players make their way through the world.[130] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[131]
Static housing destructibility
Después de un asedio a un nodo, el alojamiento persistente se verá reducido o destruído dependiendo del avance del nodo.[132]
- Si la vivienda fue comprada en una fase superior que la del nodo actual se destruirá; de lo contrario la vivienda se verá reducida.
Apartment destructibility
Los apartamentos pueden ser destruídos bajo las siguientes circunstancias:[132]
- Si el edificio ha sido destruído durante un asedio al nodo, incluso si el asedio ha fallado.[133][132]
- Si el alcalde decide destruír edificios de apartamentos, todos los objetos y diseños se mandarán por correo al propietario.[134]
- Si el alcalde construye edificios de apartamentos adicionales en las fase de Pueblo (fase 4) o superior y el nodo baja de esa fase.[132]
Freehold destructibility
Las parcelas podrán ser atacadas por cualquier jugador[119] durante las dos horas siguientes [120] de un asedio satisfactoruio contra su nodo madre.[121]
- Los jugadores y sus aliados podrán defender su parcela durante este período de tiempo.[121]
- Diferentes estructuras y guardiass se pueden conseguir para defender la parcela durante este tiempo.[121]
Después del período de dos horas de combate abierto después de un asedio a un nodo satisfactorio, cualquier parcela que quede permanecerá durante un perído de gracia de apenas una semana donde otro nodo puede tomas posesión de la zona de influencia de la parcela.[119][120]
- El propietario de la parcela deberá iniciar una misión para que su parcela sea adoptada por un nuevo nodo si es que existe.[119]
- Al terminar el período de gracia, si la parcela no está dentro de la zona de influencia de un nodo en fase 3 (Aldea) o superior, será destruído.[135]
- Los jugadores que se han registrado como defensores de su nodo no pueden saquear sus propias parcelas destruídas.[136]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[120] – Margaret Krohn
El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[132][137]
- Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[120]
- Las parcelas destruídas pueden perder materiales.[120]
- Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[132][137]
- Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[138]
Real estate
Los jugadores compran las escrituras del alojamiento en el mismo nodo.[13] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[4]
- La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[139]
- El alojamiento dentro del nodo tendrá gran importancia, y se espera que esté muy disputada.[4]
- Contra más apartmentos se compren en un nodo, más alto será el precio.[45]
- Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[140]
- El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[9][141]
- No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[14]
- Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[142]
- Las parcelas no se pueden vender a otros jugadores.[9] Esta opción está sujeta a cambios en función de como vaya el testeo.[143]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[14] – Steven Sharif
- La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[139]
- Los jugadores no podrán salirse del espacio de su vivienda.[144]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[144] – Steven Sharif
Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[144]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[144] – Steven Sharif
Taxes
When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[145]
- A player's tax charge will be determined by the number of structures built on their plot.[91][92]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[60][89][90][91][92]
- Buildings that require permits will have additional upkeep costs.[60]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[60]
- Housing foreclosures result from failing to pay property taxes or other fees.[60]
Decoración de las casas
Housing designs/blueprints
El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[132][137]
- Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[120]
- Las parcelas destruídas pueden perder materiales.[120]
- Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[132][137]
- Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[138]
Housing decoration cosmetics
Estilo y diseño de los nodos
El diseño de un nodo y su estilo es determinado por varios factores:[147]
- La localización y el entorno (bioma) del nodo.[148][149][147]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[148] – Steven Sharif
- Los nodos ajustarán la topografía local para adaptarse a los requisitos estéticos y mecánicos del nodo.[150]
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[150] – Steven Sharif
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[147] – Jeffrey Bard
- La raza que contribuya con el porcentaje más alto al avance del nodo modificará la apariencia racial de sus edificios, NPCs y objetos.[151][149][120][147][152][153]
- Las razas relacionadas entre ellas no combinan sus influencias culturales. Por ejemplo, los Py'Rai y los Empyrean cuentan como culturas diferentes. Su raza madre, los Pyrian, ya no existen.[154]
- Este cambio de estilo y cultura ocurre en cada etapa del nodo.[120]
- Esto aplica para todos los nodos, incluso los nodos de castillo.[155]
All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[155] – Steven Sharif
- El resto es determinado por el alcalde del nodo.[147]
- Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[156]
- Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[156] – Steven Sharif
Tavern rooms
Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[157]
Player housing grace period
If a player's subscription runs out, there will be a grace period before player housing is lost.[158]
Mobile/web interface
Artwork
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Guías de la comunidad
Ver además
Referencias
- ↑ Vídeo, 2017-05-25 (1:07).
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2018-05-04 (32:46).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 Node series part II – the Metropolis.
- ↑
- ↑ 6.0 6.1 6.2 6.3 6.4 Steven Sharif - Clarification points from today’s stream.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Entrevista, 2018-05-11 (50:47).
- ↑ 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2020-06-26 (47:32).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmisión en vivo, 2017-05-10 (30:53).
- ↑ Entrevista, 2023-07-09 (38:14).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 MMOGames interview, January 2017
- ↑ 14.0 14.1 14.2 14.3 14.4 Entrevista, 2020-07-08 (33:34).
- ↑ Entrevista, 2020-07-08 (40:20).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Transmisión en vivo, 2020-06-26 (45:32).
- ↑ 17.0 17.1 17.2 17.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2020-06-26 (53:20).
- ↑ 19.0 19.1 19.2 Entrevista, 2023-07-09 (41:22).
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 20.17 20.18 20.19 20.20 Development Update with Freehold Preview.
- ↑ 21.0 21.1 Entrevista, 2021-02-07 (42:41).
- ↑ 22.0 22.1 22.2 Transmisión en vivo, 2020-10-30 (44:22).
- ↑ Transmisión en vivo, 2017-05-05 (32:11).
- ↑ Transmisión en vivo, 2020-03-28 (1:02:56).
- ↑ Transmisión en vivo, 2018-07-09 (27:12).
- ↑ Transmisión en vivo, 2017-05-19 (53:24).
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ 28.0 28.1 28.2 Entrevista, 2020-07-29 (17:26).
- ↑
- ↑ 30.0 30.1 Entrevista, 2018-05-11 (50:05).
- ↑ Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ Transmisión en vivo, 2017-05-26 (44:52).
- ↑ 33.0 33.1 Transmisión en vivo, 2023-08-31 (22:32).
- ↑ 34.0 34.1 34.2 Transmisión en vivo, 2020-06-26 (58:32).
- ↑ 35.0 35.1 35.2 35.3 35.4 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 36.0 36.1 36.2 Transmisión en vivo, 2017-05-19 (26:40).
- ↑ 37.0 37.1 37.2 37.3 Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 38.0 38.1 Transmisión en vivo, 2023-06-30 (1:19:01).
- ↑ Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ 42.0 42.1 42.2 Transmisión en vivo, 2023-06-30 (1:24:16).
- ↑ Transmisión en vivo, 2021-01-29 (1:13:04).
- ↑ Transmisión en vivo, 2018-02-09 (51:57).
- ↑ 45.0 45.1 Transmisión en vivo, 2017-05-12 (52:01).
- ↑ Transmisión en vivo, 2020-05-29 (36:29).
- ↑ Transmisión en vivo, 2020-05-29 (42:01).
- ↑ Transmisión en vivo, 2020-05-29 (35:36).
- ↑ 49.0 49.1 49.2 Transmisión en vivo, 2017-10-16 (56:42).
- ↑ 50.0 50.1 50.2 Entrevista, 2020-07-08 (45:23).
- ↑ 51.0 51.1 51.2 Transmisión en vivo, 2022-06-30 (1:09:29).
- ↑ Transmisión en vivo, 2022-02-25 (1:12:27).
- ↑ Pódcast, 2021-04-11 (40:20).
- ↑ Entrevista, 2020-03-27 (9:00).
- ↑ Transmisión en vivo, 2017-05-05 (34:15).
- ↑ 56.0 56.1 Transmisión en vivo, 2022-06-30 (1:08:02).
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 Transmisión en vivo, 2017-10-16 (56:38).
- ↑ 58.0 58.1 58.2 Transmisión en vivo, 2023-06-30 (13:10).
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 Transmisión en vivo, 2023-06-30 (14:09).
- ↑ 60.00 60.01 60.02 60.03 60.04 60.05 60.06 60.07 60.08 60.09 60.10 60.11 60.12 60.13 60.14 60.15 60.16 60.17 60.18 60.19 60.20 60.21 60.22 60.23 60.24 60.25 60.26 60.27 60.28 60.29 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 61.0 61.1 61.2 61.3 Vídeo, 2023-06-30 (21:22).
- ↑ 62.0 62.1 62.2
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 Transmisión en vivo, 2017-05-19 (32:23).
- ↑ 64.0 64.1
- ↑ 65.0 65.1 Transmisión en vivo, 2023-07-28 (1:33:58).
- ↑ 66.0 66.1 Pódcast, 2023-07-15 (11:21).
- ↑
- ↑ 68.0 68.1 68.2 68.3 68.4 Transmisión en vivo, 2023-06-30 (16:14).
- ↑
- ↑ 70.0 70.1 Transmisión en vivo, 2023-06-30 (1:36:52).
- ↑ 71.0 71.1 Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 72.0 72.1 72.2 72.3 Entrevista, 2023-07-09 (29:53).
- ↑ Transmisión en vivo, 2023-06-30 (1:12:07).
- ↑ Transmisión en vivo, 2022-04-29 (1:03:44).
- ↑ Transmisión en vivo, 2020-06-26 (1:52:33).
- ↑ Transmisión en vivo, 2018-05-09 (40:24).
- ↑
- ↑ 78.0 78.1 Entrevista, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-05-26 (34:21).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (12:11).
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 85.6 Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 86.0 86.1 Transmisión en vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑ Transmisión en vivo, 2019-06-28 (1:09:22).
- ↑ 89.0 89.1 89.2
- ↑ 90.0 90.1 90.2 90.3 Entrevista, 2023-07-09 (54:46).
- ↑ 91.0 91.1 91.2 91.3 91.4 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 92.0 92.1 92.2 92.3 92.4
- ↑ 93.0 93.1 93.2 93.3 Transmisión en vivo, 2020-08-28 (2:14:06).
- ↑ Transmisión en vivo, 2023-06-30 (22:05).
- ↑ 95.0 95.1 Transmisión en vivo, 2020-11-30 (57:50).
- ↑ 96.0 96.1
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ 98.0 98.1 Transmisión en vivo, 2023-06-30 (7:36).
- ↑ 99.0 99.1 Transmisión en vivo, 2020-05-29 (41:27).
- ↑ 100.0 100.1 Transmisión en vivo, 2023-06-30 (1:21:48).
- ↑ 101.0 101.1 Entrevista, 2023-07-09 (33:55).
- ↑
- ↑ Transmisión en vivo, 2024-01-31 (1:24:57).
- ↑
- ↑
- ↑ 106.0 106.1 Transmisión en vivo, 2023-06-30 (33:26).
- ↑
- ↑ 108.0 108.1 108.2 Entrevista, 2023-07-09 (53:08).
- ↑ 109.0 109.1 Transmisión en vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ 115.0 115.1 Transmisión en vivo, 2017-05-17 (1:03:23).
- ↑ 116.0 116.1 Transmisión en vivo, 2023-07-28 (1:26:16).
- ↑ Transmisión en vivo, 2023-06-30 (1:49:00).
- ↑ Transmisión en vivo, 2021-11-19 (54:26).
- ↑ 119.0 119.1 119.2 119.3 Transmisión en vivo, 2020-08-28 (2:04:00).
- ↑ 120.00 120.01 120.02 120.03 120.04 120.05 120.06 120.07 120.08 120.09 120.10 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 121.0 121.1 121.2 121.3 121.4 Transmisión en vivo, 2017-05-19 (28:04).
- ↑ Transmisión en vivo, 2018-01-18 (31:05).
- ↑ Transmisión en vivo, 2021-12-23 (1:29:27).
- ↑ Vídeo, 2020-05-31 (38:50).
- ↑ Transmisión en vivo, 2017-05-19 (33:57).
- ↑ 126.0 126.1 126.2 126.3 126.4 126.5 126.6 126.7 Vídeo, 2020-05-31 (47:32).
- ↑
- ↑ Vídeo, 2021-05-28 (23:45).
- ↑ Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ 130.0 130.1 Transmisión en vivo, 2019-06-28 (31:15).
- ↑ Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ 132.0 132.1 132.2 132.3 132.4 132.5 132.6 132.7 Transmisión en vivo, 2017-07-18 (40:14).
- ↑ Transmisión en vivo, 2019-11-22 (17:59).
- ↑ Transmisión en vivo, 2021-03-26 (59:21).
- ↑ Transmisión en vivo, 2017-05-19 (29:34).
- ↑ Transmisión en vivo, 2021-02-26 (1:11:13).
- ↑ 137.0 137.1 137.2 137.3 Transmisión en vivo, 2017-11-17 (47:10).
- ↑ 138.0 138.1 Transmisión en vivo, 2020-06-26 (1:00:57).
- ↑ 139.0 139.1 Transmisión en vivo, 2020-06-26 (53:41).
- ↑ 140.0 140.1 140.2 140.3 Transmisión en vivo, 2017-05-12 (55:01).
- ↑ Transmisión en vivo, 2020-06-26 (54:03).
- ↑ Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2020-06-26 (56:08).
- ↑ 144.0 144.1 144.2 144.3 Transmisión en vivo, 2019-05-30 (1:23:41).
- ↑
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 147.0 147.1 147.2 147.3 147.4 147.5 Transmisión en vivo, 2018-09-27 (53:06).
- ↑ 148.0 148.1 Transmisión en vivo, 2022-02-25 (41:00).
- ↑ 149.0 149.1 Transmisión en vivo, 2020-10-30 (39:17).
- ↑ 150.0 150.1 Transmisión en vivo, 2021-02-26 (1:12:18).
- ↑ Pódcast, 2021-04-11 (29:47).
- ↑ Entrevista, 2018-05-11 (54:34).
- ↑ Transmisión en vivo, 2017-05-26 (21:23).
- ↑ Pódcast, 2021-04-11 (23:36).
- ↑ 155.0 155.1 Entrevista, 2018-05-11 (47:27).
- ↑ 156.0 156.1 Transmisión en vivo, 2022-07-29 (1:13:09).
- ↑ 157.0 157.1 157.2 157.3 The mighty beard!
- ↑ Transmisión en vivo, 2017-05-24 (42:22).