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Ashes of Creation se lanzará con las siguientes regiones de servidores :[1][2]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[9]Steven Sharif

Se considerarán otras regiones servidoras en función del interés.[3][2]

  • Se está considerando Sudamérica debido al tráfico de esa región.[10]

Once we get closer to launch we'll update this information, which may include additional regions.[3]

Algunas regiones tendrán un precio de suscripción "armonizados", que refleje mejor sus economías locales. Estas regiones estarán separadas de las demás.[11]

  • Los jugadores podrán crear personajes en el servidor que deseen. No habrá bloqueo de regiones (fuera de las regiones armonizadas).[12]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[12]Margaret Krohn

Servidores

El mundo será el mismo en cada servidor, pero los nodos se desarrollarán de forma diferente. Diferentes servidores tendrán diferentes narrativas. Lo que sucede en un servidor pueden no suceder en otro.[13]

To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[14]Ry Schueller

Habrá multitud de servidores repartidos por las distintas regiones del mundo.[17]

  • Trás el lanzamiento, los usuarios podrán seleccionar su servidor en base al ping o la región que aparezca junto al servidor.[17]
  • La selección del servidor deAshes of Creation Apocalypse depende del líder del grupo. La región que haya seleccionado se aplicará a sus amigos y a su escuadrón.[17]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[17]Steven Sharif

Los desarroladores pueden publicar ocasionalmente estadísticas relacionadas con la población de los servidores y la composición de arquetipos/clases, pero no habrá una página oficial que muestre esta información.[18]

Transferencia entre servidores

Las transferencias entre servidores, sin contar las fusiones, no serán posibles al principio.[19][20]

  • Los desarrolladores quieren evaluar el impacto en el alojamiento y otros sistemas cuando el lanzamiento está más cerca.[20]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[21]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[21]Steven Sharif

Alpha-1 servers

Alpha-1 servers were provisioned in the following regions.[22]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Alpha-1 servers will support 1,500 concurrently connected users per server.[24][25][26]

Localization

Ashes of Creation pretende estar disponible en los siguientes idiomas: Inglés, Francés, Alemán, Ruso, Italiano, Polaco, Español, y Portugués.[27][28][29][30]

  • Anteriormente se dijo que el inglés, el francés, el alemán y el ruso estarían disponibles y que el italiano, el polaco y el español se añadirían más adelante.

[28][31]

The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[27]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los servidores no estarán bloqueados por idioma.[29]

  • Es posible que haya servidores separados en la región de EU según el tipo de idioma.[28]

Subscription

Game time is currently purchasable in Pre-order packs.[33]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[34]

Ashes of Creation (MMORPG) es un juego basado en pago por suscription.[34]

  • Las suscripciones comenzarán en el momento del lanzamiento o, sujeto a cambios, el usuario podrá elegir activar su suscripción para que empiece en un momento determinado.[40]
I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[42]Steven Sharif

Ashes of Creation Apocalypse era free-to-play.[43][44]

There is no P2W in Apocalypse or the MMORPG![44]

Editores

Intrepid Studios autopublicará Ashes of Creation en las regiones de NA (Norteamérica), OCE (Oceanía) y SEA (Sudeste Asiático) regions.[45][46]

We have learned a lot from our partnership with MY.GAMES, and we wish our friends there all the best as we have mutually decided to part ways. Looking ahead, we’re excited to announce that Intrepid Studios will be opening European offices in Amsterdam to help support our publishing operations in the EU/CIS regions. We have recently posted open positions for our new EU offices, and look forward to hiring the best and brightest in true Intrepid fashion.[47]Steven Sharif

El MMORPG Ashes of Creation no se publicará en la plataforma Steam.[48]

Account transfers from mail.ru/my.com/my.games

La transferencia de cuentas desde MY.GAMES (My.Com/Mail.Ru) para permitir el acceso a las fases de pruebas de Ashes of Creation pueden realizarse registrando una cuenta con Intrepid Studios y envíando un ticket de soporte.[50][51] La intención es que se conserven todas las compras y logros.[47]

Q: What does this mean for my Ashes of Creation account with MY.GAMES moving forward?
A: We are working with MY.GAMES (previously My.Com and Mail.Ru) to transfer purchases made in the MY.GAMES platform to the Intrepid Account system, so that you will be able to use those purchases in Ashes of Creation. Please create a support ticket using the "I need assistance with my account" and "MY.GAMES Migration" option and our support team will assist you with this transfer process. [50]
Q: What happens if I don’t have an Intrepid Account?
A: You will need to have an Intrepid Account for the transfer to take place. If you have not already done so, please create an Intrepid Account with the same email address that is associated with your MY.GAMES account. [50]
Q: What happens to the purchases on my MY.GAMES account moving forward?
A: Once accounts are migrated to the Intrepid Account platform, any Ashes of Creation purchases would be available on your Intrepid Account.[50]
Q: If I don't want to transfer or migrate my MY.GAMES account, can I get a refund?
A: Any players who previously purchased their pre-order through MY.GAMES can submit a support request through MY.GAMES for a full refund.[50]
Q: What happens to my personal information associated with my MY.GAMES account?
A: Your MY.GAMES account and all associated data will remain safely within the MY.GAMES account system. In order to facilitate the migration of your purchases, MY.GAMES will provide Intrepid Studios with the following data, ONLY if you have made a purchase related to Ashes of Creation or Ashes of Creation: Apocalypse through the MY.GAMES systems.[50]

Ver además

Referencias

  1. Entrevista, 2017-05-08 (22:06).
  2. 2.0 2.1 Transmisión en vivo, 2017-05-24 (40:50).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 server-locations.png
  4. 4.0 4.1 na and eu servers.jpg
  5. 5.0 5.1 5.2 5.3 Ashes of Creation FAQ: Where will your servers be?
  6. 6.0 6.1 servers SEA OCE.png
  7. steven-oce-servers.png
  8. Reddit Q&A, 2019-01-8.
  9. Transmisión en vivo, 2018-04-8 (AM) (26:41).
  10. Transmisión en vivo, 2018-07-09 (47:54).
  11. 11.0 11.1 Transmisión en vivo, 2020-07-25 (1:21:03).
  12. 12.0 12.1 12.2 margaret-region-locking.png
  13. Transmisión en vivo, 2017-05-19 (37:03).
  14. roshen servers.png
  15. Official Livestream - May 4th @ 3 PM PST - Q&A
  16. Transmisión en vivo, 2023-01-27 (4:18).
  17. 17.0 17.1 17.2 17.3 Transmisión en vivo, 2018-09-27 (48:13).
  18. 18.0 18.1 Transmisión en vivo, 2021-11-19 (52:35).
  19. Transmisión en vivo, 2022-10-14 (2:53).
  20. 20.0 20.1 February 8, 2019 - Questions and Answers.
  21. 21.0 21.1 Transmisión en vivo, 2020-07-25 (1:06:43).
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 Alpha-1 screenshot.
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Alpha-1 screenshot.
  24. alpha-1-participation.png
  25. Entrevista, 2020-07-19 (1:21:49).
  26. alpha-1-phase-2.png
  27. 27.0 27.1 27.2 What languages will Ashes of Creation be in?
  28. 28.0 28.1 28.2 Entrevista, 2018-08-24 (2:35).
  29. 29.0 29.1 29.2 Transmisión en vivo, 2017-05-17 (1:09:22).
  30. 30.0 30.1 Transmisión en vivo, 2017-05-24 (45:49).
  31. spanish.png
  32. Entrevista, 2018-08-24 (3:19).
  33. Pre-order packs
  34. 34.0 34.1 kickstarter subscription.png
  35. toast-subscription.png
  36. Transmisión en vivo, 2018-05-04 (53:34).
  37. braver of worlds.png
  38. Summer Braver of Worlds.png
  39. steven-lifetime.png
  40. Transmisión en vivo, 2021-02-26 (1:08:47).
  41. alpha-1-and-game-time.png
  42. Transmisión en vivo, 2020-07-25 (1:53:46).
  43. Transmisión en vivo, 2018-10-31 (38:47).
  44. 44.0 44.1 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
  45. steven-publishing-oce-sea.png
  46. Entrevista, 2018-08-21 (11:20).
  47. 47.0 47.1 47.2 Blog: New Adventure Awaits.
  48. ashes-steam.png
  49. apoc-offline.png
  50. 50.0 50.1 50.2 50.3 50.4 50.5 MY.GAMES FAQ
  51. steven-mail-ru.png