Pícaro
El Pícaro es un arquetipo en Ashes of Creation.[3]
El pícaro está más orientado a discapacitar físicamente: aplicando sangrados o trampas, o aplicar daño de precisión de forma situacional. Así es como veo el rol de pícaro... El pícaro es como si no me vieras, entro y boom, te apuñalo por la espalda y te hago daño adicional por eso. Ahora estás sangrando y estás tratando de alejarte; y eso es un pícaro en mi opinión.[4] – Steven Sharif
Rogue classes
Poderes y habilidades
Todas las clases hacen aventureros competentes, pero los pícaros sobresalen en explorar las partes más profundas de las mazmorras y encontrar los tesoros más escondidos.[5]
- Los pícaros tendrán habilidades de apoyo que les permitirán encontrar puertas ocultas, trampas y tesoros adicionales.[6]
- Estas puertas aparecerán de forma aleatoria y en distintas horas del día para asegurarse de que estos encuentros no sean los mismos cada vez.[6]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[6] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Stealth | This does not render a player completely invisible.[7] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[8] |
Robo
No habrá una mecánica de robo en Ashes of Creation en lo que respecta a los jugadores vivos.[9][10]
- Puede que haya acciones relacionadas con misiones que impliquen algún tipo de robo, pero no de objetos reales del inventario, de un jugador, en las que el jugador sea identificado como el objetivo de la misión mediante un título o algún otro medio.[9][11]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[11] – Steven Sharif
- Los jugadores no podrán ser robados mientras ocupen su puesto de jugador dentro de los límites de un nodo.[12]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[10] – Steven Sharif
Dual wielding
Dual wielding will be permitted for selected one handed weapons.[14][15]
- Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.[16][14]
- There is a limited selection of weapons that can be dual wielded.[14]
- Escudos cannot be dual wielded.[17][15]
- Great swords probably can't be dual wielded.[18]
- Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
- A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[14] – Steven Sharif
Aumentos del pícaro
Los aumentos de sigilo del arquetípo secundario de pícaro añadirán modificadores de sigilo a las habilidades primarias de una clase .[19][20]
- El verdadero sigilo queda únicamente dentro del arquetipo (primario) pícaro.[19]
- There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier.[20] – Steven Sharif
Timeline
The Pícaro archetype is scheduled for release at the start of Alpha-2.[21][22]
- This was previously targeted for Alpha-1.[23]
- The Alpha-2 Mago archetype will be showcased before the rogue archetype.[24]
Visuales
2017-10-22
Archetype list
Icono | Arquetipo | Tipo.[25] | Rol.[26] |
---|---|---|---|
Bardo | Arcano | Apoyo | |
Clérigo | Arcano | Apoyo | |
Luchador | Marcial | Daño | |
Mago | Arcano | Daño | |
Arquero | Marcial | Daño | |
Pícaro | Marcial | Daño | |
Invocador | Arcano | - | |
Tanque | Marcial | Tanque |
Ver además
Referencias
- ↑ Transmisión en vivo, 2017-05-17 (40:07).
- ↑ Transmisión en vivo, 2017-05-17 (40:07).
- ↑ Archetype breakdown.
- ↑ Pódcast, 2021-09-29 (28:30).
- ↑
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2020-07-25 (42:49).
- ↑ Transmisión en vivo, 2022-01-28 (1:12:27).
- ↑ Transmisión en vivo, 2017-05-03 (49:39).
- ↑ 9.0 9.1 Entrevista, 2021-02-07 (16:05).
- ↑ 10.0 10.1 Pódcast, 2017-05-05 (43:05).
- ↑ 11.0 11.1 Entrevista, 2021-02-07 (19:00).
- ↑ Transmisión en vivo, 2017-10-16 (59:39).
- ↑ Transmisión en vivo, 2020-01-30 (35:12).
- ↑ 14.0 14.1 14.2 14.3 Transmisión en vivo, 2022-09-30 (1:13:23).
- ↑ 15.0 15.1 Transmisión en vivo, 2017-06-16 (40:06).
- ↑ Transmisión en vivo, 2023-05-31 (1:12:58).
- ↑
- ↑ Transmisión en vivo, 2017-07-28 (33:36).
- ↑ 19.0 19.1
- ↑ 20.0 20.1 Transmisión en vivo, 2019-07-26 (1:08:16).
- ↑ Entrevista, 2023-07-09 (1:11:29).
- ↑ Entrevista, 2020-10-17 (53:50).
- ↑
- ↑ Entrevista, 2020-07-29 (49:53).
- ↑ Group dynamics blog.