Roleplaying
Existen diferentes sistemas que permiten contar historias en Ashes of Creation.[2]
- Instrumentos musicales.[2]
- Animaciones sociales como bailes y emotes.[3][2]
- Burbujas de chat.[3][4]
- Objetos específicos para el roleplay, como flores.[3]
- eventos y ceremonias, como bodas.[3]
- Algunos PNJspueden estar orientados específicamente a eventos de rol, como un PNJ con misiones relacionadas con el matrimonio que puede ser añadido trás el lanzamiento.[3]
- Huevos de Pascua en el mundo.[2]
- Los edificios sociales ofrecen espacios para que los jugadores se reúnan y cuenten/compartan historias, a la vez que influyen en el juego e interactúan con el mundo.[2]
- El sistema de gobierno del nodo se basa en esto.[2]
- Juegos de salón.[5]
- Los jugadores pueden regentar un negocio basado en el roleplay.[6]
A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[6] – Jeffrey Bard
Decoración de las casas
Ashes of Creation Apocalypse player housing
Ashes of Creation Apocalypse players can establish Player housing and save Furniture arrangements for use in the full game.[7][8]
Organizaciones sociales
Las organizaciones sociales son una forma mediante la cual los jugadores pueden interactuar con el mundo que les rodea de una manera diferente. Se trata de crear microcomunidades dentro del juego.[10]
- Las organizaciones sociales comienzan a subvencionar a los nodos una vez que avanzan a Pueblo (fase 4).[11]
- The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[12] – Steven Sharif
- Las organizaciones sociales funcionan un poco como las facciones, pero sin las mecánicas de flagueo.[13]
- Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[13] – Jeffrey Bard
- Las organizaciones sociales están dirigidas por PNJs, aunque habrá rangos que ciertos miembros podrán alcanzar y que les otorgarán cierta influencia sobre la organización.[14]
- Las organizaciones sociales están pensadas para jugadores en solitario que no desean participar en organizaciones de gremio.[15][16]
Animaciones sociales
Hay animaciones sociales interactivas y emotes.[19]
- Sentarse.[20]
- Apoyarse.[20]
- Hacer una reverencia.[21]
Algunas animaciones serán emotes acordados que podrás iniciar con otros personajes.[22]
- Q: Can we dance on tables?
- A: Technically the tables are in world, so yes...[23] – Steven Sharif
Puede haber emotes asociados a las monturas y mascotas, como acariciarlas, abrazarlas o jugar con ellas.[24]
- In alpha one you might have seen some of the anims on the rider of a horse that they went down and patted the side of the neck, or they would pet those; but those would be separate actions that you could potentially do as just additional emotes, but interfaces with a mount or pet that you have active.[24] – Steven Sharif
Emoji
Los emojis agregan un toque adicional ya sea al chat o la representación de personajes (animaciones sociales).[19][22][25]
- Paquetes de emoji de raza y clase estaban disponibles en las campañas de Kickstarter y El verano de la financiación en el nivel Explorer y superior.[25]
Juegos de salón
Juegos de salón (tavern games) are games that are played in player-built taverns or in-node taverns.[27]. Some will be dice games, others will be card games; and some will be less savory.[28]
- The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[29] – Steven Sharif
- These games will involve aspects of both chance and skill.[28]
- They must be played between 2 or more people.[28]
- Players will be able to wager in-game currency against other players.[28]
- The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[29]
- There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[29]
- The alternative is to use the regular currency (gold).[29]
- A portion of the income from the game goes to the tavern owner or node.[27][28]
- Parlor games will vary based on the predominant race of a node.[29][28][30]
- There may be unique games that can be acquired through adventuring in the world.[29]
- Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[31][32]
- When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[32] – Steven Sharif
Juegos de salón were a Kickstarter stretch goal.[33]
Aplicación del móvil
Hoja del personaje
La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[34]
- La apariencia del personaje.[34]
- Logros y clasificación en el servidor.[34]
- Información de la clase del jugador.[34]
- Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[35][36]
- Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[36]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[36] – Steven Sharif
La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[35]
That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[35] – Steven Sharif
El jugador podrá gestionar que información se muestra en la página web del personaje.[34]
Matrimonio
Hay una mecánica de matrimonio en Ashes of Creation, incluyendo matrimonios del mismo sexo.[38]
- El matrimonio aumenta el tamaño de la familia en uno para permitir compartir lospermisos de vivienda de los jugadores .[39]
- Este aumento de tamaño sólo se aplica si el cabeza de familia está casado.[40]
- Un PNJ ofrecerá misiones relacionadas con la ceremonia matrimonial. Esto podría llegar después del lanzamiento.[3]
You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[3] – Steven Sharif
El matrimonio puede desbloquear diferentes actividades que no están disponibles para los personajes que no están casados.[41]
- Interacción con el sistema de parcelas (Freeholds).[41]
- Desbloqueo de ciertas misiones del nodo .[41]
- Impacto en las organizaciones sociales.[41]
- Otras mecánicas se debatirán en el futuro.[41]
There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to get away from it in the fantasy world: We wanted to provide that type of outlet.[42] – Steven Sharif
Arcos argumentales
Los arcos argumentales impulsan la narrativa que se desarrolla en un servidor en concreto. Dentro de estos arcos argumentales hay puntos específicos que pueden cambiar para contar diferentes historias basadas en los parámetros del mundo.[44][45][46]
- Within the context of these story arcs, there are specific points that they can pivot to tell a different story. That different story can be based on predicates that are in the world: from a player decision standpoint, from a cultural representation standpoint, from situational to which node gets developed. There's a lot of different components that interact with the way the dialogue and narratives play out on a particular server; and what that means is- and I've said this from the beginning many sandbox MMORPGS, they do not create as much curated content as theme-park MMORPGS; and their excuse for doing that is because they incorporate player-driven mechanics. But that's a bit of a cop-out and it's the opposite approach that we've taken with Ashes of Creation; and the reason for that is, if you give the player a door and there's nothing behind that door then opening the door is meaningless. So what we have to do is we have to create a very functional story arc system that provides content in many different ways, but is behind a door of world progress or world development that is then executed by the player population. And that's how we construct our narrative systems.[45] – Steven Sharif
- Decisiones de los jugadores y líneas de misiones personales o de clase .[44][45][47][46]
- Es posible que algunos arcos argumentales deriven en un camino más oscuro/malvado, si el personajeasí lo elige.[48]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[47] – Steven Sharif
- Representación y líneas de misiones culturales.[44][45][46]
- Líneas de misiones regionales.[44][46]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[49] – Steven Sharif
Algunos arcos argumentales se pueden desbloquear a través del sistema de tablón de anuncios.Para poder acceder a las misiones de los arcos argumentales será necesario cumplir ciertos requisitos.[50]
- Los alcaldes necesitan ciertos recursos.[50]
- Los edificios son necesarios dentro de un nodo.[50]
- Es necesario completar las tareas de organización social.[50]
Tipos de servidores
- No habrá servidores separados para roleplaying (RP).[51]
- No habrá servidores separados para PvE ni Pvp.[52]
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2019-05-30 (1:09:13).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Transmisión en vivo, 2017-05-17 (44:42).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Entrevista, 2021-02-07 (55:22).
- ↑ Transmisión en vivo, 2021-01-29 (1:20:05).
- ↑ Transmisión en vivo, 2017-07-28 (37:25).
- ↑ 6.0 6.1 Vídeo, 2018-04-05 (44:06).
- ↑ Transmisión en vivo, 2018-09-01 (1:05:10).
- ↑ Transmisión en vivo, 2018-10-31 (38:47).
- ↑ Types of Events on Verra.
- ↑ Transmisión en vivo, 2017-05-17 (7:27).
- ↑ Know Your Nodes: 2 developer post
- ↑ Pódcast, 2018-04-23 (24:47).
- ↑ 13.0 13.1 Transmisión en vivo, 2017-05-26 (49:05).
- ↑ Transmisión en vivo, 2018-07-09 (38:28).
- ↑ Transmisión en vivo, 2022-09-30 (2:40).
- ↑ Transmisión en vivo, 2017-05-08 (28:48).
- ↑ Vídeo, 2019-09-26 (0:0).
- ↑ Vídeo, 2017-12-04 (1:20).
- ↑ 19.0 19.1
- ↑ 20.0 20.1 Entrevista, 2018-10-20 (3:30:40).
- ↑ Ashes of Creation Twitter, April 4,2021.
- ↑ 22.0 22.1 22.2 22.3 Transmisión en vivo, 2017-11-17 (53:02).
- ↑
- ↑ 24.0 24.1 Transmisión en vivo, 2022-04-29 (1:04:52).
- ↑ 25.0 25.1 Transmisión en vivo, 2017-05-08 (48:49).
- ↑ Transmisión en vivo, 2017-05-22 (58:51).
- ↑ 27.0 27.1
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 Entrevista, 2021-06-13 (18:40).
- ↑ Transmisión en vivo, 2017-05-24 (11:04).
- ↑
- ↑ 32.0 32.1
- ↑
- ↑ 34.0 34.1 34.2 34.3 34.4 Transmisión en vivo, 2017-11-17 (13:59).
- ↑ 35.0 35.1 35.2 Entrevista, 2018-08-08 (28:50).
- ↑ 36.0 36.1 36.2 Entrevista, 2018-08-24 (6:30).
- ↑ Ashes of Creation Store: Harmony Attire.
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (1:13:04).
- ↑ Transmisión en vivo, 2021-02-26 (1:10:28).
- ↑ 41.0 41.1 41.2 41.3 41.4 Transmisión en vivo, 2017-05-24 (53:58).
- ↑ Pódcast, 2018-05-11 (1:05:58).
- ↑ Forums - Dev Discussion #49 - Lore Characters.
- ↑ 44.0 44.1 44.2 44.3 44.4 Transmisión en vivo, 2022-04-29 (1:05:37).
- ↑ 45.0 45.1 45.2 45.3 45.4 Transmisión en vivo, 2022-03-31 (1:15:29).
- ↑ 46.0 46.1 46.2 46.3 46.4 Transmisión en vivo, 2018-01-18 (39:08).
- ↑ 47.0 47.1 Transmisión en vivo, 2019-05-30 (1:18:16).
- ↑ Transmisión en vivo, 2017-05-26 (15:37).
- ↑ 49.0 49.1 Vídeo, 2018-04-05 (35:01).
- ↑ 50.0 50.1 50.2 50.3 Transmisión en vivo, 2017-10-31 (29:50).
- ↑ Transmisión en vivo, 2017-05-10 (35:27).
- ↑ MMORPG Interview, 2016-12-12.