Asedios
Asedios in Ashes of Creation refer to:
- Asedios a castillos, where guilds battle to occupy one of five Castillos del gremio.[2]
- Asedios de nodos, which are open world battles fought to destroy nodes.[3]
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[4] – Steven Sharif
Horario de máxima audiencia del servidor
Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[5][6][7]
- Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[8]
Equilibrio de los asedios
There are points of balance that we want to incorporate, such as the defense mechanisms that the defenders have, the types of buffs that are acquired through completing killing the bosses, or capturing control points, the stages before a siege when it comes to those node progressions in the preceding weeks: Those are all going to be balanced considering all things being equal between the two sides. But obviously we're not going to control the state of gear acquisition that one side might have as an advantage over the other. There might be a much better geared team over there. There might be a much better coordinated team. There might be a higher number of individuals who are part of the attacking or the defense. Those are components that we aren't necessarily going to put on railroads so-to-speak. But the aspects of design that we can talk about like the hit point health of a particular wall or door, or mercenaries that can be hired; what's their cost, what's their damage output: Those are things yes we're going to balance. But obviously anything that's player dependent or that has player interaction and activity and determination you can't always balance; and you don't want to balance. Those aspects you leave those to the players.[9] – Steven Sharif
Asedios a castillos
Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[2]
- Estos asedios se desarrollan una vez al mes dentro de un horario de máxima audiencia del servidor.[12][2][5][6]
- El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[13][14][15][16]
- Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[17]
- Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[18]
Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[23][24]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[23] – Steven Sharif
- En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[23][24]
- La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[23][24]
- En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[24][25]
- Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[26]
- Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[27]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[24] – Steven Sharif
Alpha-1 castle sieges
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[31][22]
- Players will be able to join guilds. These guilds can register for the siege events.[29]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[29]
- Attackers will start on the opposite end of the map (from the defenders).[29]
- Attackers will be able to use trebuchets to drive to and assault the castle.[29]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[29]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[29]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[20][21][19]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[20] – Steven Sharif
- This zone includes the following raid bosses.[31]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[21]
- The opposing team is notified when these raid bosses are being attacked.[31]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[31]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[22] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[32]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[32]
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[36]
- Takes place in and around large destructible castles.[37]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[38]
- There will be 200 players in a match (100 v 100).[39][36]
- Invite up to 20 guildmates to a match.[37]
- Class kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[40]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[41]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[38] – Margaret Krohn
A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[22]
Asedios de nodos
Los asedios a los nodos permiten a los jugadores destruir nodos.[3] Esto facilita el camino para el avance y acceso al contenido bloqueado de los nodos circundantes. Debido a esta dinámica, los conflictos e intrigas políticas juegan un papel muy importante en la estructura del mundo.[43]
- Asediar un nodo no será una tarea sencilla para los atacantes. Las ciudades y las metrópolis dispondrán de una ventaja defensiva considerable.[43]
- No habrá asedios de prueba, o prácticas de asiedio, aunque si que habrá sistema que simularán algunas de sus mecánicas.[17]
- Las penalización por muerte no aplicarán en los eventos basados en objetivos como son los asedios a los nodos.[44]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![45] – Steven Sharif
- La mayor parte del contenido (~80%) en Ashes of Creation es de mundo abierto pero puede haber combates instanciados dentro de los asedios a castillos y nodos donde grupos específicos pueden participar en combates pequeños y de corta duración basados en objetivos para conseguir puntos de ruta.[18]
Destrucción de nodos
Los nodos pueden ser destruidos apartir del nivel de Aldea (fase 3) después de un asedio exitoso contra ese nodo.[3]
- Los jugadores pierden la ciudadanía con el nodo después de que este sea destruído.[3]
- Después de que un nodo haya sido destruído, los restos del nodo entrarán en un "estado" de ruinas y pasará a ser una zona de pvp abierta durante tantos días como el nivel del nodo destruído. Estas ruinas serán una zona de escombros con tesoros que los jugadores que entren en el área pueden saquear.[46][47][48][49][50]
- Anteriormente se había dicho que los atacantes que participaran en el asedio tendrían derechos de saqueo exclusivo durante un tiempo después de que el nodo fuera destruido.[51] Any loot remaining after this period will be open for anyone to loot.[51]
- Después de número de días igual al nivel del nodo destruído, este regresará a la fase de stage 0 (wilderness) y cualquier cambio que hubiera sufrido el terreno volverá a su estado original.[46][52][53]
- Los tesoros en las zonas de escombros requerirán tiempo y herramientas para ser descubiertos.[46]
- La zona de escombros del almacén tendrá una parte de todos los materiales (componentes de crafteo ) y objetos recoletados que se almacenaban en el nodo destruído.[46][47][48][49][50]
- La zona de escombros del relicario contendrá fragmentos de las reliquias que se guardaban allí.[54][46][47][55][56]
- La zona ed escombros del ayuntamiento podría contener certificados relacionados con los impuestos que se encontraban dentro de las cámaras y en la tesorería.[47]
- La zona de escombros de los establos pueden contener certificados de montura que pueden ser añadidas a caravanas posteriormente o venderse en la casa de subastas.[47]
- Los materiales recoletables, así como los procesados que estaban almacenados en los cofres de las viviendas y apartmentos pasan a ser saqueables. Estos no se podrán saquear si el nodo sobrevive al asedio, incluso si los edificios de viviendas son destruídos o dañados durante el asedio.[48]
Siege aftermath
Rubble will be visible for a period of time following a successful castle siege. This will likely persist until the incumbent guild develops the first defensive node.[58]
Escenarios destructibles
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[60][61]
We want destruction to be a very core element of how players make their way through the world.[61] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[32]
Impacto en las viviendas de los jugadores
El diseño de las viviendas de los jugadores así como las decoraciones son guardados y se pueden volver a colocar de nuevo si la vivienda es destruída durante el asedio al nodo.[62][63]
- Los planos se envían por correo al jugador para emplearlos en el futuro en una nueva localización.[3]
- Las parcelas destruídas pueden perder materiales.[3]
- Los certificados servirán de seguimiento de los principales hitos (por ejemplo Hornos y Haciendas).[62][63]
- Una posible idea de diseño es que, artículos como los muebles se coloquen en cajas a las que se puede acceder desde el interior de la nueva vivienda.[64]
Impacto en los alojamientos persistentes
Después de un asedio a un nodo, el alojamiento persistente se verá reducido o destruído dependiendo del avance del nodo.[62]
- Si la vivienda fue comprada en una fase superior que la del nodo actual se destruirá; de lo contrario la vivienda se verá reducida.
Impacto en apartamentos
Los apartamentos pueden ser destruídos bajo las siguientes circunstancias:[62]
- Si el edificio ha sido destruído durante un asedio al nodo, incluso si el asedio ha fallado.[65][62]
- Si el alcalde decide destruír edificios de apartamentos, todos los objetos y diseños se mandarán por correo al propietario.[66]
- Si el alcalde construye edificios de apartamentos adicionales en las fase de Pueblo (fase 4) o superior y el nodo baja de esa fase.[62]
Impacto en parcelas
Las parcelas podrán ser atacadas por cualquier jugador[67] durante las dos horas siguientes [3] de un asedio satisfactoruio contra su nodo madre.[68]
- Los jugadores y sus aliados podrán defender su parcela durante este período de tiempo.[68]
- Diferentes estructuras y guardiass se pueden conseguir para defender la parcela durante este tiempo.[68]
Después del período de dos horas de combate abierto después de un asedio a un nodo satisfactorio, cualquier parcela que quede permanecerá durante un perído de gracia de apenas una semana donde otro nodo puede tomas posesión de la zona de influencia de la parcela.[67][3]
- El propietario de la parcela deberá iniciar una misión para que su parcela sea adoptada por un nuevo nodo si es que existe.[67]
- Al terminar el período de gracia, si la parcela no está dentro de la zona de influencia de un nodo en fase 3 (Aldea) o superior, será destruído.[69]
- Los jugadores que se han registrado como defensores de su nodo no pueden saquear sus propias parcelas destruídas.[70]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[3] – Margaret Krohn
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[71]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[72]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[73]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[73] – Steven Sharif
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[74]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[20][21][19][22]
- Asedios a castillos (in the final game) may or may not be instanced.[19][75]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[77]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[78]
Siege defenses
Siege defenses in Ashes of Creation may refer to.
Siege mechanics
A siege occurs over several phases.[83]
- Certain siege mechanics may be gated for specific size groups during sieges.[84]
- There will not be a deserter debuff for leaving a siege before it is complete.[85]
- More will be revealed in an upcoming blog entry.[83]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[79]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[88][89]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[89] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[90]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[91] – Jeffrey Bard
Siege PvP
Sieges don't use the PvP flagging system.[92]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[44]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[93][94]
- Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[93][95]
- Upgrades to the node's Barracones may allow a garrison of siege NPCs to be spawned in the event of an attack.[93]
- PNJs mercenarios can be hired in advance.[93] They are intended to be a significant presence but not the main line of defense in a siege.[96]
PNJs mercenarios
Los PNJs mercenarios pueden contratarse para participara en situaciones basadas en objetivos.[97][98][99]
- Hay varios niveles de PNJs mercenarios que se desbloquean en función de la inversión hecha en su progresión. Los niveles más altos de PNJs mercenarios se conocen como héroes.[100][101][97][98]
- Los alcaldes pueden destinar fondos del tesoro para contratar PNJs mercenarios para defender su nodo durante los asedios.[98][99]
- Los nodos pueden invertir en rutas de mejora que dan mayor selección de roles y calidad (nivel de equipo) a los PNJs mercenarios utilizados para la defensa de caravanas.[100]
- Los PNJs mercenarios se pueden contratar para participar en asedios de castillo en función de la asignación hecha por el gobernante del castillo y del éxito que hayan tenido en la defensa de sus nodos de castillo.[101][97]
- Estas mecánicas están sujetas a cambios en función de las pruebas y las prioridades.[100][101]
- Los jugadores pueden asignar PNJs mercenarios, pero no los controlarán, de la misma manera que las mascotas.[99]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[99] – Steven Sharif
Siege objectives
Each node has a number of districts, depending on its stage.[83]
- Districts are taken by defeating a "raid boss" guard NPC in that district.[83]
- If attackers take over a district, they gain that district as a respawn location.[83]
- Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[102][83]
Defenders can assault the outposts of the attackers to hinder them.[83]
- Destroying the headquarters of the attacking army is a victory condition for the defenders.[102][103]
Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[65]
As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[104] – Steven Sharif
Escenarios destructibles
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[60][61]
We want destruction to be a very core element of how players make their way through the world.[61] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[32]
Habilidades de asedio
Las invocaciones de grupo son activadas por un líder de grupo con esa habilidad en su kit de clase junto con componentes adicionales de otras clases que formen parte del grupo.[106]
Hasta ocho jugadores con el mismo arquetipo primario pueden unirse para crear invocaciones de asedio durante un asedio.[107]
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[107] – Steven Sharif
Invocador
Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[108][109][110]
- We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[108] – Steven Sharif
- The target of the group summon becomes the summon itself.[108][110]
- Previously it was stated that the party-leader becomes the summon.[109]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[111]
- The number of summoners participating in the summon will determine its overall size.[111]
- All summoners must be in the same party and the party leader must be a summoner.[109]
Tanque
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[107] – Steven Sharif
Deserter debuff
Métricas
Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[113]
- Número de defensas de asedio exitosas.[113]
- Número de asaltos de asedio con éxito.[113]
- Número de muertes realizadas en Pvp .[114][113]
- Número de veces que se ha muerto en Pvp.[114]
- Puntos de participación en raids.[113]
- Números de "primeras veces".[113]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[113] – Steven Sharif
Tablas de clasificación
Habrá tablas de clasificación de mazmorras y raid .[115]
- Algunas tablas de clasificación estarán en todos los servidores.[116]
Spectating battles
The ability to spectate battles, such as Asedios is being looked into.[117]
One of the issues I did have about that system in Lineage 2, was like certain people just have alt accounts logged in and tuned into that thing; and like they would then utilize that information. Which, I guess is a means of information gathering. But it's maybe too easy of one. So we're - like i said - we're just looking into that. I haven't decided on that yet.[117] – Steven Sharif
Artwork
2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2020-10-31 2019-07-17 2019-03-18 2019-01-12 2018-06-05 2017-10-24
Ver además
Referencias
- ↑ Entrevista, 2018-08-08 (13:42).
- ↑ 2.0 2.1 2.2
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Transmisión en vivo, 2017-05-22 (38:44).
- ↑ 5.0 5.1 Entrevista, 2020-07-29 (31:05).
- ↑ 6.0 6.1 Entrevista, 2020-07-18 (13:13).
- ↑ Entrevista, 2020-07-08 (22:37).
- ↑
- ↑ Transmisión en vivo, 2021-06-25 (1:10:52).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2022-07-29 (1:12:14).
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑
- ↑ 17.0 17.1 Twitch Bustin - Practice Sieges?
- ↑ 18.0 18.1 Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Pódcast, 2021-04-11 (49:40).
- ↑ 20.0 20.1 20.2 20.3
- ↑ 21.0 21.1 21.2 21.3 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 22.0 22.1 22.2 22.3 22.4 Blog: Creative Director's Letter, April 14 2021
- ↑ 23.0 23.1 23.2 23.3 Transmisión en vivo, 2020-08-28 (1:43:03).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 Pódcast, 2018-04-23 (21:55).
- ↑ 25.0 25.1 Transmisión en vivo, 2017-08-23 (23:00).
- ↑ Pódcast, 2018-04-23 (15:14).
- ↑
- ↑ Vídeo, 2021-05-28 (24:44).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Vídeo, 2021-04-30 (19:25).
- ↑ Vídeo, 2021-05-28 (19:04).
- ↑ 31.0 31.1 31.2 31.3 Vídeo, 2021-04-30 (13:02).
- ↑ 32.0 32.1 32.2 32.3 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Vídeo, 2019-03-08 (0:00).
- ↑ Transmisión en vivo, 2019-10-31 (11:05).
- ↑
- ↑ 36.0 36.1 Transmisión en vivo, 2018-08-17 (30:29).
- ↑ 37.0 37.1 Transmisión en vivo, 2018-09-01 (54:06).
- ↑ 38.0 38.1 Castle Siege Overview.
- ↑ Entrevista, 2018-08-24 (13:17).
- ↑ Entrevista, 2018-08-17 (8:16).
- ↑ Entrevista, 2018-12-06 (38:10).
- ↑ Vídeo, 2016-12-04 (0:02).
- ↑ 43.0 43.1 A reactive world - Nodes.
- ↑ 44.0 44.1 Transmisión en vivo, 2020-12-22 (1:13:51).
- ↑ Vídeo, 2017-04-30 (5:31).
- ↑ 46.0 46.1 46.2 46.3 46.4 Transmisión en vivo, 2022-10-14 (52:31).
- ↑ 47.0 47.1 47.2 47.3 47.4 Pódcast, 2021-09-29 (14:21).
- ↑ 48.0 48.1 48.2 Entrevista, 2020-07-08 (57:46).
- ↑ 49.0 49.1 Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ 50.0 50.1
- ↑ 51.0 51.1 Pódcast, 2021-09-29 (15:46).
- ↑ Transmisión en vivo, 2020-06-26 (1:48:43).
- ↑
- ↑
- ↑ Pódcast, 2021-09-29 (10:49).
- ↑ Entrevista, 2020-07-18 (56:11).
- ↑ 57.0 57.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Transmisión en vivo, 2018-07-09 (42:48).
- ↑ 59.0 59.1 Vídeo, 2021-05-28 (23:45).
- ↑ 60.0 60.1 Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ 61.0 61.1 61.2 61.3 Transmisión en vivo, 2019-06-28 (31:15).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 Transmisión en vivo, 2017-07-18 (40:14).
- ↑ 63.0 63.1 Transmisión en vivo, 2017-11-17 (47:10).
- ↑ Transmisión en vivo, 2020-06-26 (1:00:57).
- ↑ 65.0 65.1 Transmisión en vivo, 2019-11-22 (17:59).
- ↑ Transmisión en vivo, 2021-03-26 (59:21).
- ↑ 67.0 67.1 67.2 Transmisión en vivo, 2020-08-28 (2:04:00).
- ↑ 68.0 68.1 68.2 Transmisión en vivo, 2017-05-19 (28:04).
- ↑ Transmisión en vivo, 2017-05-19 (29:34).
- ↑ Transmisión en vivo, 2021-02-26 (1:11:13).
- ↑
- ↑
- ↑ 73.0 73.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-08 (1:12:51).
- ↑ 79.0 79.1 Entrevista, 2023-09-10 (22:29).
- ↑ 80.0 80.1 Transmisión en vivo, 2022-04-29 (27:42).
- ↑ 81.0 81.1 Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ 82.0 82.1 Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 83.6
- ↑
- ↑ Transmisión en vivo, 2017-05-24 (37:05).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ Vídeo, 2021-05-28 (11:55).
- ↑ Entrevista, 2018-08-08 (20:49).
- ↑ 89.0 89.1 Transmisión en vivo, 2018-01-18 (37:05).
- ↑ 90.0 90.1 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Transmisión en vivo, 2017-05-24 (17:08).
- ↑ Transmisión en vivo, 2017-05-19 (45:14).
- ↑ 93.0 93.1 93.2 93.3 Transmisión en vivo, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-07-28 (36:51).
- ↑ 97.0 97.1 97.2 Transmisión en vivo, 2020-08-28 (1:41:24).
- ↑ 98.0 98.1 98.2 Transmisión en vivo, 2020-06-26 (59:11).
- ↑ 99.0 99.1 99.2 99.3 Transmisión en vivo, 2019-11-22 (1:14:23).
- ↑ 100.0 100.1 100.2 Transmisión en vivo, 2022-05-27 (1:18:09).
- ↑ 101.0 101.1 101.2 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 102.0 102.1 Entrevista, 2020-07-19 (37:58).
- ↑ Transmisión en vivo, 2017-05-19 (47:07).
- ↑ Transmisión en vivo, 2019-11-22 (15:48).
- ↑ Transmisión en vivo, 2019-11-22 (41:02).
- ↑ Transmisión en vivo, 2023-01-27 (1:33:42).
- ↑ 107.0 107.1 107.2 107.3 Pódcast, 2018-05-11 (49:20).
- ↑ 108.0 108.1 108.2 Transmisión en vivo, 2023-03-31 (1:22:21).
- ↑ 109.0 109.1 109.2 109.3 109.4 109.5 109.6 Entrevista, 2018-08-17 (14:59).
- ↑ 110.0 110.1 Transmisión en vivo, 2017-05-19 (10:06).
- ↑ 111.0 111.1 Transmisión en vivo, 2018-04-8 (AM) (28:01).
- ↑
- ↑ 113.0 113.1 113.2 113.3 113.4 113.5 113.6 Pódcast, 2018-08-04 (1:47:21).
- ↑ 114.0 114.1
- ↑ Transmisión en vivo, 2017-07-18 (58:50).
- ↑ Transmisión en vivo, 2017-05-15 (44:10).
- ↑ 117.0 117.1 Entrevista, 2018-08-17 (26:38).