Snare abilities

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Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[1] The root effect is nature based.[2]
Ancestral Bolas Ancestral Bolas.png Tanque Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[3]
Blizzard Blizzard.png Mago Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[4][5][6]
Chains of Restraint Chains of Restraint Icon2.png Clérigo Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[7][8]
Cone of Cold Cone of Ice.png Mago Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[6][9][10]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[11]
Frostbolt Frostbolt (Active).png Mago Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[12][13]
Grapple Grapple Icon.png Tanque Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[14][15]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[16]
Shield Assault ShieldAssaultIcon.png Tanque Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[17]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[18]

Movilidad

Revamped Alpha-1 Mago Fireball ability.[19][20]

The general approach that we're taking based on a lot of feedback and just good combat design in general. You know philosophy is that we want to give more agency in the hands of the player and the antithesis of that is locking the player down for really long amounts of time. The sort of concept behind that is like you could make an animation effects as glorious looking as possible but if it's taking away control of the player, none of that really matters. Especially the 100th or thousandth time you're using the spell you're tired of that happening you don't feel powerful: You feel the opposite of powerful. So we're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's the general design philosophy we're using to approach the overhaul.[19]Tradd Thompson

Most abilities you'll find in Ashes of Creation are capable of being cast while moving. Some of those abilities might slow your movement during the cast, but you can continue to move. Very rarely, and depending on obviously the importance of the ability or the power level of that ability, you might be rooted in place. So, for example, the AoE ability [Chains of Restraint] has a lot going on. It has damage ticking over time, it is an area of effect, it also has a status condition application; and in those instances the player character gets rooted.[25]Steven Sharif
  • Unreal Engine 5 ha permitido mejorar las formas de movimiento, como agacharse, inclinarse y agacharse.[28][29]
    • Agacharse puede o no estar en el juego.[30][31]
  • La habilidad de tumbarse no estará en el juego.[30][31]
  • Moverse hacia atrás probablemente no afecte al bloqueo ni a la parada .[32]
  • La velocidad de movimiento del jugador durante el combate está balanceada tanto para PvE como para Pvp.[33]
There's a balance in the game design between your movement speed on attack and the movement speed of your opponent. When you have a game that is both PvE centric as well as PvP centric, you have to make sure that combat is blended for both approaches; and we can always run into problems where, if you're significantly hampered in your movement speed, that has an effect on how we expect player versus player engagements to interact; and we don't want to restrict a player's ability to be mobile if they're the target of an attack. And as a result of that we need to make sure that we don't restrict the movement abilities of the player who is doing the attacking as well. So we want it to be relatively free for you to stay with each other. Your opponents move around the battlefield together and if we're hampering you on the attack action, we have to then implement some type of snare, or slow, or cc effect essentially on your opposing target; and that's not the approach we want to take for for PvP.[33]Steven Sharif
Q: If a ranger is super mobile, what are the melee's options in order to catch them?
A: Different class kits will provide different gap closers. They'll provide different mobility skills. They'll have lockdowns. They'll have chains to pull back. They'll have a lot of different things in the rotation. That's part of what an MMORPG experience is. You're not just restricted to three or six skills, you have a rotational suite; and depending on the type of challenges you face is going to help determine which of those rotations you spec into from your skill tree.[34]Steven Sharif
info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[1] The root effect is nature based.[2]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[35][36]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival.[37]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[38]
Caravan Trail Speed Bonus Trail Speed Bonus.png Minor speed boost for travelling on a simple trail.[39]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[40]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[41]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[42]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[43]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[44]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[17]
Speed Boost Speed Boost.png Gives the caravan a temporary speed boost.[45]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[46]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[47][48] An ally is defined as any non-combatant player or non-mob NPC.[49]

Movimiento del jugador

  • Esprintar consumirá un porcentaje de la reserva de maná del personaje. No se podrá esprintar en combate.[51]
    • Se ha confirmado que una habilidad de correr/esprintar con tiempo de reutilización será parte de un kit de clase.[52]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[51]Steven Sharif
  • Existe la posibilidad de caminar o correr ("autorun").[53]
  • No habrá ninguna mecánica de "ir a un punto" ("auto-pathing").[54]
  • El desplazamiento hacia atrás y el avance en diagonal son más lentos que la velocidad de movimiento normal.[55]

Esquivando

Esquivando in Alpha-1 early combat.[57]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[57]Steven Sharif

Los movimientos de evasión como esquivar y moverse, estarán presentes en el combate de Ashes of Creation combat.[58][59][60]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[59]Steven Sharif

Crowd control abilities

Las habilidades de control de masas (CC/mezzing) incluyen enraizar, atrapar, aturdir, dormir y ralentizar.[64][65]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[65]Steven Sharif

  • Estos ataques no serán como las habilidades tab-target. Esto es así para evitar combos desequilibrados con habilidades de apuntado (action combat).[68]

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[65]Jeffrey Bard

  • Los CCs suaves están incluídos en los hablidades tab-target.[71]
  • Los efectos de CC no se aplican a los jugadores no combatientes(verdes). El objetivo de una habilidad de CC debe estar marcado (flagged) para sufrir los efectos de CC. Esto impide, por ejemplo, que los jugadores que inicien el combate PVP con ataques que aturden a jugadores no combatienes durante un pull.[72]
  • Algunas habilidades de CC pueden desmontar un jugador que vaya en una montura. En estos casos la montura permanecerá con su propia reserva de salud y otras estadísticas.[73]
    • Durante la Alpha-1 las monturas no se separaban del jugador.[73]

There's also going to be effects that just stun the mount or stun you on the mount.[73]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidades Icono Rango 1 Rango 2 Rango 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[1] The root effect is nature based.[2]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[3]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[75][76][77]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[7][8]
Condemn Condemn.png Stun target enemy for 3 seconds.[78][79]
Crippling Blow Crippling Blow.png Deal Physical damage and apply Snare to target enemy for 6 seconds.[80]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[81]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[14][15]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[16]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[82]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[43]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[83]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[84]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[85][86][87]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[88]

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Referencias

  1. 1.0 1.1 1.2 Air Strike New Description.png
  2. 2.0 2.1 2.2 Vídeo, 2022-09-30 (15:28).
  3. 3.0 3.1 Ancestral Bolas Description.png
  4. Vídeo, 2023-04-28 (9:22).
  5. Blizzard Description2.png
  6. 6.0 6.1 Vídeo, 2023-09-29 (11:29).
  7. 7.0 7.1 Vídeo, 2023-07-28 (20:50).
  8. 8.0 8.1 Chains of Restraint Info Panel.png
  9. Cone of Cold Description2.png
  10. Vídeo, 2023-04-28 (11:22).
  11. Ensnaring Vine Field Skill Tree Description.png
  12. New Frostbolt Description.png
  13. Vídeo, 2023-04-28 (15:35).
  14. 14.0 14.1 Vídeo, 2023-03-31 (9:55).
  15. 15.0 15.1 Vídeo, 2023-01-27 (10:27).
  16. 16.0 16.1 Imbue Ammo Weighted Skill Tree Description.png
  17. 17.0 17.1 Vídeo, 2023-01-27 (5:07).
  18. Vine Field Description.png
  19. 19.0 19.1 Transmisión en vivo, 2021-02-26 (27:41).
  20. Vídeo, 2021-02-26 (6:17).
  21. 21.0 21.1 Transmisión en vivo, 2022-06-30 (46:30).
  22. Transmisión en vivo, 2021-07-30 (31:22).
  23. Entrevista, 2021-06-13 (4:12).
  24. Transmisión en vivo, 2021-05-28 (1:13:05).
  25. 25.0 25.1 25.2 Transmisión en vivo, 2022-12-02 (59:47).
  26. Transmisión en vivo, 2020-04-30 (1:17:13).
  27. Transmisión en vivo, 2017-05-08 (43:30).
  28. 28.0 28.1 Transmisión en vivo, 2021-12-23 (55:32).
  29. Vídeo, 2021-12-23 (23:53).
  30. 30.0 30.1 Transmisión en vivo, 2022-10-14 (48:45).
  31. 31.0 31.1 stevenclarification.png
  32. Transmisión en vivo, 2020-06-26 (1:30:40).
  33. 33.0 33.1 Transmisión en vivo, 2022-06-30 (49:42).
  34. Transmisión en vivo, 2022-09-30 (51:28).
  35. Vídeo, 2023-04-28 (4:40).
  36. Blitz Description.png
  37. Call of the Wild Description.png
  38. Trail Speed Bonus Description.png
  39. Exert Description.png
  40. Form of Celerity Description.png
  41. Form of Fluidity Skill Tree Description.png
  42. 43.0 43.1 Leap Strike Description.png
  43. Lunging Assault Description.png
  44. Speed Boost Description New.png
  45. Whirlwind Description.png
  46. Vídeo, 2023-07-28 (24:03).
  47. Wings of Salvation Info Panel.png
  48. Vídeo, 2023-07-28 (24:16).
  49. Vídeo, 2017-05-25 (0:02).
  50. 51.0 51.1 Transmisión en vivo, 2021-07-30 (1:11:29).
  51. Reddit - Developer response to unique ability visuals.
  52. autorun.jpg
  53. Transmisión en vivo, 2018-05-04 (51:57).
  54. Transmisión en vivo, 2017-12-15 (1:35:38).
  55. Vídeo, 2021-12-23 (7:05).
  56. 57.0 57.1 57.2 Transmisión en vivo, 2020-08-28 (1:19:24).
  57. 58.0 58.1 Transmisión en vivo, 2023-01-27 (1:06:02).
  58. 59.0 59.1 Transmisión en vivo, 2022-06-30 (51:17).
  59. 60.0 60.1 Transmisión en vivo, 2020-01-30 (1:34:12).
  60. Transmisión en vivo, 2021-11-19 (50:38).
  61. Transmisión en vivo, 2020-06-26 (1:24:06).
  62. Transmisión en vivo, 2022-12-02 (1:05:08).
  63. Transmisión en vivo, 2017-10-16 (25:56).
  64. 65.0 65.1 65.2 65.3 Transmisión en vivo, 2017-05-24 (45:12).
  65. Transmisión en vivo, 2018-02-09 (28:17).
  66. Transmisión en vivo, 2019-11-22 (1:06:25).
  67. 68.0 68.1 Transmisión en vivo, 2018-04-8 (PM) (37:57).
  68. steven-hard-ccs.png
  69. Pódcast, 2018-08-04 (1:11:05).
  70. Pódcast, 2018-08-04 (1:11:52).
  71. CC effects do notapply to non-combatants.png
  72. 73.0 73.1 73.2 Transmisión en vivo, 2021-04-30 (1:08:10).
  73. summons-ccs.png
  74. New Chain Lightning Description.png
  75. Vídeo, 2023-05-31 (12:12).
  76. Vídeo, 2023-04-28 (17:50).
  77. Vídeo, 2023-07-28 (29:23).
  78. Condemn Info Panel.png
  79. Crippling Blow Description.png
  80. Fissure Description2.png
  81. Knock Out Skill Tree Description.png
  82. Quake Description.png
  83. Slam Description.png
  84. Vídeo, 2023-04-28 (17:22).
  85. Slumber Description2.png
  86. Vídeo, 2023-09-29 (11:23).
  87. Vídeo, 2023-01-27 (7:28).