PvP Naval
(Redirigido desde «High seas»)
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Los operarios de la plataforma de armamento de un barco pueden iniciar el PvP naval contra otra nave en los tres siguientes casos.[1]
- Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[2] – Steven Sharif
- Cuando los barcos se mueven a una zona de mar abierto (aguas abiertas/océano profundo). Esto marcará a los jugadores como combatientes (morado).[3][2][1] Los personajes Corruptos (rojos) permanecerán rojos mientras esténe n mar abierto.[4][5]
- We have a very intuitive UI that that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[6] – Steven Sharif
- Como resultado de eventos (como guerras de gremio de nodo) entre las partes implicadas.[1]
- Como resultado del PvP de mundo abierto, empleando el sistema de flagueo y corrupción.[1]
Combate naval involves different types of Naves with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[8][9]
- PvP Naval is between ships.[9]
- Naval PvE includes open sea raids and sea-based bosses.[8][9]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[10]
- Ship weapons can damage both players and structures.[11]
- Damage done by ship weapons such as potion launchers will generate threat.[12]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[12]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[13]
- There is a castle located on an island that is only able to be affected by naval combat.[13][14]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[15] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[16]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[17] – Steven Sharif
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[18][19][20]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[21][22]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[18]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[18] – Steven Sharif
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[23]
- Merchant ships that are destroyed or despawned will become a wreckage that contains a portion of the cargo it was transporting (in the same way as destroyed caravans).[24][25]
- Dynamic destructibility of ships is under consideration.[26]
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 Transmisión en vivo, 2021-04-30 (1:06:41).
- ↑ 2.0 2.1 Transmisión en vivo, 2022-08-26 (1:00:14).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑
- ↑ 6.0 6.1 Transmisión en vivo, 2022-08-26 (1:03:43).
- ↑ Transmisión en vivo, 2022-10-28 (1:41:55).
- ↑ 8.0 8.1 8.2 8.3 Transmisión en vivo, 2022-03-31 (1:10:43).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2017-07-28 (47:53).
- ↑ Transmisión en vivo, 2022-04-29 (1:03:25).
- ↑
- ↑ 12.0 12.1 Transmisión en vivo, 2023-02-24 (1:23:34).
- ↑ 13.0 13.1 Transmisión en vivo, 2022-10-14 (58:46).
- ↑
- ↑ Transmisión en vivo, 2019-06-28 (1:12:08).
- ↑ Transmisión en vivo, 2022-05-27 (1:12:33).
- ↑ Transmisión en vivo, 2022-12-02 (1:21:51).
- ↑ 18.0 18.1 18.2 Transmisión en vivo, 2022-04-29 (1:08:27).
- ↑ Transmisión en vivo, 2020-05-29 (1:28:38).
- ↑ Pódcast, 2018-05-11 (11:51).
- ↑ Transmisión en vivo, 2024-03-29 (2:25:36).
- ↑ Transmisión en vivo, 2019-07-26 (1:13:00).
- ↑ Transmisión en vivo, 2023-10-31 (1:27:50).
- ↑ Transmisión en vivo, 2024-01-31 (1:07:42).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (1:20:03).
- ↑ Transmisión en vivo, 2019-07-26 (1:07:22).