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Node mandates
Node mandates are an energy system that enables mayors to take actions within a node.[1][2]
- Citizen participation in policy votes, construction, mayoral commissions, mayoral caravans, node wars, and node sieges generate mandates for the mayor.[1][2]
- Mayors can utilize their available mandates to adjust taxes, bypass policy votes, initiate construction, initiate expansions, and certain mayoral commissions.[1][2]
- A newly elected mayor may begin their term with "a couple" of default mandates.[3]
- Unused mandates at the end of a mayor's term will be lost.[3]
- We're concerned about limiting how much damage a bad faith mayor can do; and this is definitely one of those systems that if you're doing good things that the citizens are agreeing with- and this is part of your power as a citizen even if even if you think you don't have any power- this is one of your main things is agreeing with what the mayor is doing makes them able to do more actions; and that are hopefully are favorable for you.[2] – John Collins
- Q: Is there a cap on the energy for mandates?
- A: There is not currently a cap that's designed for mandates. However, mandates are an accrued energy through action and actions have cooldowns associated with them that you can do them over certain periods of time; and they also have certain weights that are applied by design. So naturally within a given period of time a mayor will only have the ability to do so many things that generate mandates; and as a result that is the soft cap. However, the system is built- or is being built- in such a way where that is a variable we can define through testing when we see if there should be, or should not be, we can add that at a later time.[4] – Steven Sharif
Alcaldes
Los alcaldes son los gobernantes del nodo y los que controlan el desarrollo de ese nodo.[6]
- Coordinar el tráfico de los recursos que los ciudadanos necesitan mediante el uso de las caravanas.[8]
- Otras tareas del gobernante.[6]
Solo los ciudadanos de los nodos pueden ser elegidos como alcaldes.[9]
- Solo un ciudadanos puede ser elegido por cuenta y por servidor.[9][10]
- Esto podría cambiar a un ciudadano por cuenta.[11]
- Un rey o una reina también puede convertirse en alcalde.[9]
- You may only ever be a citizen of a single node at a time.[9] – Steven Sharif
Los alcaldes obtienen nuevos poderes y responsabilidades conforme el nodo avanza.[12]
- Los nodos tienen una serie de políticas de nodo que son propuestas por el alcalde y votadas por los ciudadanos.[13][14]
- El título de alcalda desbloquea habilidades especiales, así como stats durante los asedios o eventos.[15]
- Los alcaldes son avisados cuando su nodo es citado en un pergamino de declaración de asedio.[16]
- The mayor is made aware of what scroll has been generated if their node is the one that's named on the scroll.[16] – Steven Sharif
Mayoral commissions
Mayoral commissions are simple types of quests with singular objectives that are able to be initiated by mayors.[1][17][19]
- Mayoral commissions cost gold from the treasury for the mayor to initiate.[1][17]
- There are a limited number of commission slots available to be set by the mayor at any one time.[20][17]
- Access to commissions is based on node type, location, building choices, and predominant node race.[1][17]
- There will be a cap to the number of commissions that can be accepted by a single player.[20]
- Completing mayoral commissions will reward the node with node commodities, node-to-node reputation, mandates, and temporary buffs to buildings or zones.[1][17]
- Players will receive experience, node reputation, node currency, and other miscellaneous rewards.[1][17][19]
- Mayoral commissions can be conducted by both citizens and non-citizens, but only citizen contribution will generate mandates for the node.[20][17]
- Mayoral commissions are similar to commissions, which are system-generated quests that enable characters and nodes to gain XP.[21][20]
- Q: Is participation always going to be greater for larger nodes by default, or can a small node with close to 100 participation still greatly benefit from them?
- A: That's gonna come down to what commissions the mayor is initiating. Level three nodes aren't going to be initiating mayoral commissions that require thousands of players to participate, because they don't have access to those; where Metropolises that have a huge citizenship base will get access to those kinds of commissions. So the rewards will be proportionate to the node level and the expected amount of citizens.[22] – Chris Justo
Node policies
Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[1][23]
- Alcaldes propose node policies that are voted on by citizens within a 24-hour or shorter time period.[1][23][13][14]
- Policies are voted in if the majority of voters approve of them.[24]
- Mayors can utilize their available mandates to bypass policy votes.[1][23][2]
- Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[24][13]
- There are a limited number of policy slots available to be proposed.[1][23] Some policies occupy multiple slots.[13]
- Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its ZOI, its vassals (in some cases), specific buildings, and to its mayor.[24][13]
- Certain policies may affect the visual appearance of the node.[25]
- Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[13] – Steven Sharif
Policies are unlocked by various conditions within a node.[1][23][13][14]
- Node level.[1][23]
- Node type.[1][23]
- Dominant node race.[1][23][13]
- Building choices.[1][23][13]
- Location of the node.[1][23]
- Events, such as node wars and node sieges.[24][1][23]
- Node happiness.[1][23][26][27]
- Logros based on the completion of story arcs.[13]
- Jefes de mundo that are defeated.[13]
- Node citizens gained (or lost).[13]
- Carcasa del nodo foreclosed upon.[13]
- There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[13] – Steven Sharif
Node-to-node reputation
Node-to-node reputation activities include trade agreements and wars between nodes.[1][23]
- Completing mayoral commissions will reward node-to-node reputation.[1][17]
Trade agreements
Alcaldes can enter into trade agreements with other nodes to facilitate trade between the nodes.[28][29][30]
- There are a limited number of trade agreements that a node can have.[28]
- Caravanas consistoriales may only be initiated between nodes with trade agreements or alliances.[28][29]
- Trade agreements affect reputation between the nodes.[1][23]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[31] – Steven Sharif
Guerra de nodos
El gobernante del nodo puede declarar la guerra a otro nodo e involucrar a los ciudadanos en la causa.[30]
- Esto marca a los ciudadanos de los nodos en guerra, incluyendo a sus aliados, como combatientes.[32]
- Las misiones que implican organización social podrán ser tanto cooperativas como de enfrentamiento en función del estado de guerra de sus nodos madre.[32]
- Un nodo vasallo no puede declarar la guerra a su nodo madre o a cualquiera de sus vasallos.[12]
- Las guerras entre nodos se podrán declarar en cualquier momento, pero los objetivos solamente aparecerán durante el "prime.time del servidor".[33]
- Los jugadores podrán matarse unos a otros en cualquier momento durante la guerra (no solo durante el prime-time del servidor).[33]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[34] – Steven Sharif
Visuales
Ver además
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 Blog: Development Update with Village Node.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Transmisión en vivo, 2023-08-31 (31:44).
- ↑ 3.0 3.1 Transmisión en vivo, 2023-08-31 (38:00).
- ↑ Transmisión en vivo, 2023-08-31 (34:09).
- ↑ Transmisión en vivo, 2018-12-12 (14:48).
- ↑ 6.0 6.1 Transmisión en vivo, 2017-11-17 (9:49).
- ↑
- ↑ 8.0 8.1 Transmisión en vivo, 2017-06-30 (53:57).
- ↑ 9.0 9.1 9.2 9.3
- ↑ Entrevista, 2018-05-11 (50:05).
- ↑ Entrevista, 2018-10-20 (2:36).
- ↑ 12.0 12.1 Blog - Know Your Nodes - The Basics.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 Transmisión en vivo, 2022-08-26 (1:12:40).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2022-04-29 (27:42).
- ↑ Transmisión en vivo, 2020-07-25 (1:52:45).
- ↑ 16.0 16.1 Transmisión en vivo, 2021-12-23 (1:30:34).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 Transmisión en vivo, 2023-08-31 (39:17).
- ↑ Transmisión en vivo, 2023-08-31 (43:07).
- ↑ 19.0 19.1 Entrevista, 2020-07-08 (1:04:05).
- ↑ 20.0 20.1 20.2 20.3 Transmisión en vivo, 2023-08-31 (42:05).
- ↑
- ↑ Transmisión en vivo, 2023-08-31 (43:27).
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 Transmisión en vivo, 2023-08-31 (44:21).
- ↑ 24.0 24.1 24.2 24.3 Transmisión en vivo, 2023-08-31 (47:43).
- ↑ Transmisión en vivo, 2023-08-31 (49:13).
- ↑ 26.0 26.1 Transmisión en vivo, 2023-04-07 (1:19:41).
- ↑ 27.0 27.1 Transmisión en vivo, 2022-08-26 (1:17:04).
- ↑ 28.0 28.1 28.2 Transmisión en vivo, 2023-08-31 (2:10:23).
- ↑ 29.0 29.1 Vídeo, 2019-07-15 (2:12).
- ↑ 30.0 30.1 City hall.
- ↑ Transmisión en vivo, 2018-04-8 (AM) (18:59).
- ↑ 32.0 32.1 Entrevista, 2020-07-19 (24:34).
- ↑ 33.0 33.1
- ↑ Vídeo, 2018-04-05 (41:48).