Sound effects

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Sound effects are an important part of selling the weight and immersion of Ashes of Creation.[1][2][3]

Audio is as important as visuals; and sometimes in certain cases, more for me specifically. When you talk about the audio design of creatures and the different types of tactile responses you want to hear out of mining and resource gathering and artisanship, I mean it permeates every layer of the game. So we have a phenomenal audio team here that's comprised of both on the engineering side, on the audio design side, and cat is a phenomenal leader. She is very dedicated to the audio fidelity that we want to achieve with Ashes. I think you guys can see that in the demonstrations and the previews that we provide of the game that when we're talking about the bar that we're setting in that quality, it is on-par with what you would expect from other AAA type games. Our perspective is that we want to create an environment that's going to elicit emotion from the player when they hear these types of sound effects, or when they hear these types of ambiances or soundtracks and music that it's accompanied; and we want it to be defining, either to the area, to the encounter, to the dungeon: Something that when you hear it you remember, oh that's that place that this brings back the memories. And so, having a team that's capable and dedicated and creating an experience for themselves as a player as well.[1]Steven Sharif
One of the things when we first started was making that iconic 'screech' sound when you hear the phoenix come onto screen; and some people are like, well why are being so picky? Why do you want that sound to be everything? I was like, because it's like the that sound you get when what it is right away. I think that to me, that's so important for not only the immersion of in-game but in other external places as well, for people to know your brand and see that it's iconic.[1]Margaret Krohn
Q: Are some abilities going to have voiceovers when casting grunts and things of that sort?
A: Yeah like incantations and stuff. You know that's the desire. Cat has done a phenomenal job so far with the sound design, as I saw many commentary- a lot of commentary about it during the video in the previous videos. Some of the casting abilities will have incantations that are done, but we have not had the ability to implement that yet.[2]Steven Sharif

Voces de PNJs

Los PNJs tendrán locuciones de saludos narradas.[5][6]

  • Actualmente no está previsto que las misiones sean narradas.[5]
  • Añadir locuciones al juego más adelante es un cambio bastante cosmético.[5]

Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[5]Steven Sharif

Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[7]Steven Sharif

Música

El compositor principal de Ashes of Creation es Bear McCreary. Su música se desvelará en la Alpha-2 y Beta-1.[8][9]

The soundtrack is going to incorporate either elements of intrigue or mystery or horror that's part of winding through that level to get to that boss, it's building up to the crescendo of the fight. Music is such an important part of setting the scene- the emotional presence of what you are doing in this immersive world. It elicits emotional responses. And we have a great composer Bear McCreary who has worked on God of War, Battlestar Galactica, Outlander, Black Sails; a lot of great franchises and great IPs; and I think he is going to do an awesome job in capturing the essence of what that emotional response should be from a player.[10]Steven Sharif
When we put out any music in our game... we want content creators to be able to create content utilizing our game. So just message us and we'll try to resolve any of those [DMCA] problems if you encounter any.[12]Margaret Krohn

El arquetipo del bardo tendrá habilidades musicales.[13]

  • Los bardos pueden tocar instrumentos musicales, como flautas y gaitas.[14][15][16]
    • Otros arquetipos también podrán tocar ciertos instrumentos musicales en el futuro.[14]
  • La creación de música personalizada (usando el lenguaje marco musical) no estará presente en el lanzamiento del juego.[17]

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Referencias