Stamina

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Active blocking... might be consuming mana... In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[2]Steven Sharif

Archetype resources

Archetype resources (also called Class resources) are generated by certain skills based on specific criteria.[8] The current design approach is for every archetype to have its own resource, in addition to Maná, which is universal across all archetypes.[9][10][11][12]

Archetype resource Icon Archetype
Combat Momentum Fighter Momentum Buff Icon.png Luchador
Courage Courage icon.png Tanque
Divine Power Divine Power Icon.png Clérigo
Maná Mana Regeneration.png Universal

Bloqueo activo

Tanque active blocking with a Shield in Alpha-2.[13]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[14]Tradd Thompson

El bloqueo activo es una habilidad universal que pueden utilizar todas las clases.[15][2][14][16]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[2]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[17]Steven Sharif
  • Anteriormente, los desarrolladores no habían completado los detalles de los sistemas de bloqueo activo y se decantaban por una mitigación del daño universal más tradicional orientada a los buff para el MMO, además de considerar la interacción entre el bloqueo basado en acciones y una estadística de bloqueo pasivo.[18][19]

Movimiento del jugador

  • Esprintar consumirá un porcentaje de la reserva de maná del personaje. No se podrá esprintar en combate.[6]
    • Se ha confirmado que una habilidad de correr/esprintar con tiempo de reutilización será parte de un kit de clase.[22]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[6]Steven Sharif
  • Existe la posibilidad de caminar o correr ("autorun").[23]
  • No habrá ninguna mecánica de "ir a un punto" ("auto-pathing").[24]
  • El desplazamiento hacia atrás y el avance en diagonal son más lentos que la velocidad de movimiento normal.[25]

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Referencias