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Arenas

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Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Clasificación en las arenas

There will be an arena ladder system.[4]

  • Rewards for arena ladders will be revealed at a later time.[7]
  • Titles can be received from arena play.[12]
  • Arena points that can be used to buy gear are not currently in the design.[12]

Métricas

Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[13]

  • Número de defensas de asedio exitosas.[13]
  • Número de asaltos de asedio con éxito.[13]
  • Número de muertes realizadas en Pvp .[14][13]
  • Número de veces que se ha muerto en Pvp.[14]
  • Puntos de participación en raids.[13]
  • Números de "primeras veces".[13]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[13]Steven Sharif

Tablas de clasificación

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Habrá tablas de clasificación de mazmorras y raid .[15]

  • Algunas tablas de clasificación estarán en todos los servidores.[16]

Military node arena

Los alcaldes de los nodos militares son elegidos entre los ciudadanos a través de una arena de combate del último hombre en pie (estilo arena de gladiadores).[17][9][8]

  • Una idea que está ahora mismo bajo consideración es que los jugadores preparen un campeón con el que luego puedan luchar en la arena, en lugar de usar sus personajes habituales. Este campeón podría ser preparado con equipo y habilidades a través de misiones, además de con materiales y oro con el objetivo de hacer el campeón más poderoso.[18]
  • El motivo de esta idea del campeón es que el juego no está equilibrado para el Pvp 1vs1. Emplear estos campeones hará que la arena esté más equilibrada.[18]
  • El estilo de combate de la arena será instanciado pero se permitirán espectadores a través de una interfaz.[11]
  • El ganador del combate no podrá transferir la alcaldía a otro jugador.[19]

Server vs server

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[20]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[21]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[21]Jeffrey Bard

Esports

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los eSports no son el objetivo principal, pero el juego avanzará de forma natural en esa dirección si la jugabilidad es atractiva, competitiva y divertida..[22]

If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[22]Steven Sharif

Group sizes

Party witnessing the beginning of the An Ancient Violence Story arc in Alpha-2.[23]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[24]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[24][25][26]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[27]
  • Incursiones will have 40 man groups.[28]
  • Content will be tailored for 40, 16 and 8 person group sizes.[29]
  • Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Asedios a castillos are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[30][31][32][33]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[33]Steven Sharif

Artwork

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Referencias