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=== Unique node buildings === | === Unique node buildings === |
Revisión del 05:50 10 jul 2020
Buildings within Ashes of Creation offer goods and services as well as player housing, either within nodes or on freeholds.[3]
- Edificios de nodo are either default buildings that come with the node, or they are constructed buildings that are initiated by the mayor and built by players.[4][5][6][7][8][9][10]
- Freehold buildings that are placed on freehold plots function as homesteads, artisan and businesses buildings.[11][12][13][3][14]
Edificios de nodo
Node development
El diseño de un nodo y su estilo es determinado por varios factores:[17]
- La localización y el entorno (bioma) del nodo.[18][19][17]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[18] – Steven Sharif
- Los nodos ajustarán la topografía local para adaptarse a los requisitos estéticos y mecánicos del nodo.[20]
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[20] – Steven Sharif
- El tipo de nodo.[17]
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[17] – Jeffrey Bard
- La raza que contribuya con el porcentaje más alto al avance del nodo modificará la apariencia racial de sus edificios, NPCs y objetos.[21][19][16][17][22][23]
- Las razas relacionadas entre ellas no combinan sus influencias culturales. Por ejemplo, los Py'Rai y los Empyrean cuentan como culturas diferentes. Su raza madre, los Pyrian, ya no existen.[24]
- Este cambio de estilo y cultura ocurre en cada etapa del nodo.[16]
- Esto aplica para todos los nodos, incluso los nodos de castillo.[25]
All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[25] – Steven Sharif
- El resto es determinado por el alcalde del nodo.[17]
- Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[26]
- Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[26] – Steven Sharif
Edificios de nodo edificables
El gobierno del nodo decide la ubicación y los tipos de edificios de nodo que serán edificador en cada sector del nodo.[8][9][10]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[29] – Steven Sharif
Los gobernantes deciden como especializar su nodo. Una vez determinadas elecciones han sido tomadas no se podrá cambiar a otras opciones.[8]
- Los edificios del nodo disponen de un "arbol tecnológico" basado en la etapa del nodo. Cada etapa ofrece mejores servicios al nodo, pero se debe cumplis con los requisitos previos para la construcción del edificio.[30]
- Diferentes gobernantes pueden cambiar los edificios dentro de un nodo.[8]
And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[8]
Cuando el tipo de edificios haya sido escogido, la comunidad tiene que traer rrecursos al nodo (empleando caravanas) ay unirse para construirlos (mediante misiones y similares).[8]
- Los materiales aportados para la construcción de un edificio del nodo se pierden si el alcalde desechar el proyecto.[31]
- El número de edificios, así como la localización de los mismos dentro de un nodo están predefinidos.[9]
Edificios de nodo únicos
Cada tipo de nodo tiene asociado un edificio único que puede ser "activado" en la fase de aldea dentro del avance del nodo. Este edificio único juega un rol principal dentro del progreso de la civilización en el servidor.[33]
Ayuntamiento
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[36][4][5][35]
- Players can interact with the node board to get a list of its citizens.[37] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[37]
- Alcaldes and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[38]
- Status of the node's economy.[38]
- Status of upcoming elections.[38]
- Status of trade agreements.[38]
- Status of caravans.[38]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[11][12][13][3][14]
Freehold buildings require blueprints and materials to construct.[11][41]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[42]
- Some freehold buildings have multiple tiers, with different footprint sizes.[12][43]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[43]
- Basements in freehold buildings are to be decided.[44]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[11][45][46][47][48]
- Buildings that require permits will have additional upkeep costs.[11]
Freehold building architecture is based on the blueprint for the building.[12][49]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[11][12][50][51][49][52]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[49][52][51]
- Players are not locked to the racial appearance of a freehold building blueprint.[53]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[49] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[13][55][56][3][14]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[11][45][46][47][57][48]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[11][46][47][48]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[11][58]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[11]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[57]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[59]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[55]
- Targeting dummies are planned as placeable props with functional mechanics.[60]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[61]
Naming buildings
Template:Naming ships and buildings
Escenarios destructibles
En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[30][63]
We want destruction to be a very core element of how players make their way through the world.[63] – Steven Sharif
Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[64]
Artwork
Ver además
Referencias
- ↑ Blog: Creative Director's Letter
- ↑ Transmisión en vivo, 2020-01-30 (1:01:59).
- ↑ 3.0 3.1 3.2 3.3 3.4 Node series part II – the Metropolis.
- ↑ 4.0 4.1 Blog: Development Update with Village Node.
- ↑ 5.0 5.1 Transmisión en vivo, 2023-08-31 (50:25).
- ↑ Vídeo, 2023-08-31 (2:59).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2017-05-19 (33:57).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2018-01-20 (38:17).
- ↑ 10.0 10.1 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Development Update with Freehold Preview.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2017-05-24 (9:58).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 16.0 16.1 16.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Transmisión en vivo, 2018-09-27 (53:06).
- ↑ 18.0 18.1 Transmisión en vivo, 2022-02-25 (41:00).
- ↑ 19.0 19.1 Transmisión en vivo, 2020-10-30 (39:17).
- ↑ 20.0 20.1 Transmisión en vivo, 2021-02-26 (1:12:18).
- ↑ Pódcast, 2021-04-11 (29:47).
- ↑ Entrevista, 2018-05-11 (54:34).
- ↑ Transmisión en vivo, 2017-05-26 (21:23).
- ↑ Pódcast, 2021-04-11 (23:36).
- ↑ 25.0 25.1 Entrevista, 2018-05-11 (47:27).
- ↑ 26.0 26.1 Transmisión en vivo, 2022-07-29 (1:13:09).
- ↑ Transmisión en vivo, 2020-03-28 (1:16:03).
- ↑ Vídeo, 2020-03-23 (0:24).
- ↑ Entrevista, 2020-07-08 (55:05).
- ↑ 30.0 30.1 Transmisión en vivo, 2022-03-31 (1:13:00).
- ↑ Transmisión en vivo, 2021-07-30 (1:10:09).
- ↑ Transmisión en vivo, 2018-09-01 (36:28).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ Vídeo, 2023-08-31 (49:05).
- ↑ 35.0 35.1 City hall.
- ↑ Vídeo, 2023-08-31 (33:07).
- ↑ 37.0 37.1 Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ 38.0 38.1 38.2 38.3 38.4 Transmisión en vivo, 2017-11-17 (9:49).
- ↑ Transmisión en vivo, 2023-06-30 (12:11).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (18:45).
- ↑ 43.0 43.1 Entrevista, 2020-07-08 (45:23).
- ↑ Transmisión en vivo, 2019-06-28 (1:09:22).
- ↑ 45.0 45.1
- ↑ 46.0 46.1 46.2 Entrevista, 2023-07-09 (54:46).
- ↑ 47.0 47.1 47.2 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 48.0 48.1 48.2
- ↑ 49.0 49.1 49.2 49.3 Transmisión en vivo, 2020-08-28 (2:14:06).
- ↑ Transmisión en vivo, 2023-06-30 (22:05).
- ↑ 51.0 51.1 Transmisión en vivo, 2020-11-30 (57:50).
- ↑ 52.0 52.1
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ 54.0 54.1 Transmisión en vivo, 2023-06-30 (7:36).
- ↑ 55.0 55.1 Transmisión en vivo, 2020-05-29 (41:27).
- ↑ Transmisión en vivo, 2017-10-16 (56:42).
- ↑ 57.0 57.1 Transmisión en vivo, 2023-06-30 (1:21:48).
- ↑ 58.0 58.1 Entrevista, 2023-07-09 (33:55).
- ↑ Transmisión en vivo, 2023-06-30 (1:36:52).
- ↑
- ↑ Transmisión en vivo, 2024-01-31 (1:24:57).
- ↑ Vídeo, 2021-05-28 (23:45).
- ↑ 63.0 63.1 Transmisión en vivo, 2019-06-28 (31:15).
- ↑ Transmisión en vivo, 2021-05-28 (1:04:29).