Corrupción

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

La corrupción en Ashes of Creation se refiere a:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[6]Steven Sharif

A great calamity

Concepto de Arte Muestra los Cuidadanos de Verra escapando una ciudad bajo asalto Portal Divino.[7]

Hace mucho tiempo, en el mundo llamado Verra fue asaltado por la gran calamidad Traido por los antagonistas del mundo: Los Antiguos, y los otros.[8] una corrupcion cayo sobre la tierra, retorciendo y corrompiendo todas las facetas de la naturaleza, engendrando seres horribles mas alla de cualquier descripcion; desde criaturas con forma de troll hasta criaturas gigantes. Nada logro escapar su alcanze.[4]

Gracias a la divina intervencion de la Diosa de toda Creacion[9], mucha de la poblacion logro escapar de Verra a traves de los monumentales Portales Divinos, encontrando asilo en un mindo con falta de magia.[7] El Mundo Sanctus.[10]

desafortunadamente algunas personas no pudieron alcanzar las Portales Divinos y cayeron de vuelta al mundo, viendose obligados a luchar unos contra otros por su propia vida.[11]

poco despues de el exodo, los portales se funden y se desaparecen. Los siglos se convirtieron en milenios, terminaron por enterrarlas bajo incontables desgracias. Los eones pasans, La historia se convierte en legenda, que hasta incluso las grandes leyendas fueron olvidadas.[7]

Los Tulnar evolucionaron en resultado de la mezcla de tres Razas primarias que fueron olvidadas en Verra.[12]

Leer más...

Lore de Ashes of Creation Apocalypse

Divine gateway in the Ashes of Creation Apocalypse battle royale (BR mode) staging area.[11]

This lobby area where you see players load into- this is unfinished- but this will be one of the capital cities that you are about to enter through the great divine gateways... You're trying to flee; and in this particular game mode you are a part of some unlucky few who didn't quite make it out. And unfortunately after entering the great divine gateway fell back to the planet.[11]Steven Sharif

La historia de Ashes of Creation Apocalypse transcurre durante el éxodo de Verra.[11][13][14]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[15]Steven Sharif

La historia de Ashes of Creation Apocalypse está dividido en capítulos.[15]

  • El capítulo 1 se titula El Éxodo. Transcurre en las fases iniciales de la la caída y prepara el escenario para los capítulos siguientes.[15]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[15]Steven Sharif

Leer más...

Ashes of Creation Apocalypse battle royale corruption storm

Corruption storm circle timings in Ashes of Creation Apocalypse battle royale.[ cita necesaria ]

Circle number Duration (mm:ss) Shrink time (mm:ss)
1 0:30 0:05
2 0:60 0:60
3 0:60 0:30
4 0:60 0:30
5 0:60 0:20
6 0:60 0:15
7 0:60 0:05
8 0:30 ?

Corrupción del jugador

Corrupted player in the Alpha-1 preview.[17]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[18]Steven Sharif

Si un personaje combatiente (morado) o su invocación, mata a un personaje no combatiente (verde), o a cualquiera de sus unidades controladas, en PvP de mundo abierto, será marcado como corrupto (rojo).[19][20][2] La corrupción obtenida por matar entidades controladas tiene un valor inferior al de matar jugadores.[19]

It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[22]Steven Sharif
  • La puntuación de corrupción de un jugador (valor de corrupción) aumenta con cada jugador no combatiente muerto.[21][23][24][25] La puntuación de corrupción tiene un impacto gradual en la eficacia de las habilidades de un personaje en combate Pvp .[26][27] Cuanto mayor sea la puntuación de corrupción:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[29]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[33]Steven Sharif
    • Las penalizaciones por corrupción se producen a medida que se va ganando.[34]
Reward without risk is meaningless... Corruption is just another word for risk.[35]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[23]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[36]Steven Sharif
  • Los jugadores corruptos pueden matar cazarrecompensas sin adquirir puntuación de corrupción adicional.[43][44]
    • Las penalizaciones de combate de los jugadores corruptos no se aplican cuando luchan contra cazarrecompensas.[43]
  • Hay un temporizador de 60 segundos para desconectarse mientras se es corrupto. Forzar la desconexión del cliente durante el tiempo de enfriamiento dejará al personaje dentro del juego.[26][47]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[48]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[49]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • La corrupción tiene un efecto visible en la apariencia de un jugador.[51]

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[53][38]

  • Dying removes a significant portion of a player's corruption score.[54]
  • Gaining experience will also slowly reduce a player's corruption score.[55][28][53]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[55]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[56][54]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[57]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Leer más...

Mapas de los cazarrecompensas

Los jugadores con una puntuación de corrupción lo suficientemente alta serán visibles en el mapa mundial y en los minimapas. Estos jugadores tendrán marcadores colocados en el mapa por un PNJ de un nodo militar de al menos fase 4 (Pueblo), y solo se concederán a jugadores que tengan el título de Cazarrecompensas .[59] La precisión de los mapas de cazarrecompensas viene determinada por la progresión del jugador en el sistema de cazarrecompensas.[60]

Las tabernas son una de las ubicaciones en las que se publicarán las recompensas. A medida que los jugadores ganan corrupción, las tabernas pueden ofrecer recompensas para eliminar a esos jugadores; o tener un área específica limpia de jugadores conflictivos, dando así un POI (punto de interés) en el mapa del mundo.[61]

Artwork

Ver además

Referencias

  1. A world with consequences.
  2. 2.0 2.1 2.2 pvp flagging.png
  3. Transmisión en vivo, 2020-11-08 (9:51).
  4. 4.0 4.1 Ashes of Creation - A world with consequences. Error en la cita: Etiqueta <ref> no válida; el nombre «https://www.ashesofcreation.com/news/a-world-with-consequences/» está definido varias veces con contenidos diferentes
  5. Transmisión en vivo, 2021-03-26 (22:53).
  6. corruption lore.png
  7. 7.0 7.1 7.2 Unreal Engine Interview, 2017-05-23.
  8. Entrevista, 2020-07-19 (50:10).
  9. Entrevista, 2020-07-20 (13:33).
  10. Entrevista, 2018-04-20 (5:46).
  11. 11.0 11.1 11.2 11.3 11.4 Transmisión en vivo, 2018-09-27 (6:22).
  12. Transmisión en vivo, 2018-04-08 (23:04).
  13. 13.0 13.1 13.2 13.3 Transmisión en vivo, 2018-10-31 (36:59).
  14. Transmisión en vivo, 2018-12-06 (14:32).
  15. 15.0 15.1 15.2 15.3 Transmisión en vivo, 2018-12-06 (28:45).
  16. Transmisión en vivo, 2018-09-27 (24:09).
  17. Vídeo, 2020-05-31 (5:29).
  18. 18.0 18.1 18.2 Pódcast, 2018-04-23 (51:31).
  19. 19.0 19.1 Transmisión en vivo, 2022-10-28 (1:35:36).
  20. steven-summons-pvp-1.png
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Transmisión en vivo, 2022-10-28 (24:28).
  22. 22.0 22.1 Transmisión en vivo, 2022-10-28 (13:53).
  23. 23.0 23.1 23.2 steven-corruption-value.png
  24. 24.0 24.1 24.2 24.3 24.4 Entrevista, 2020-07-18 (41:54).
  25. 25.0 25.1 MMOGames interview, January 2017
  26. 26.0 26.1 26.2 26.3 26.4 Transmisión en vivo, 2022-10-28 (26:48).
  27. steven-corruption-score.png
  28. 28.0 28.1 28.2 28.3 CC effects do notapply to non-combatants.png
  29. 29.0 29.1 29.2 Transmisión en vivo, 2017-05-22 (42:33).
  30. Pódcast, 2017-05-05 (43:05).
  31. Entrevista, 2018-05-11 (5:05).
  32. Transmisión en vivo, 2017-11-17 (35:20).
  33. Pódcast, 2021-04-11 (38:31).
  34. corruption.jpg
  35. corruption2.jpg
  36. Transmisión en vivo, 2020-01-30 (1:40:48).
  37. Transmisión en vivo, 2022-07-29 (1:07:20).
  38. 38.0 38.1 Entrevista, 2017-04-27 (0:17).
  39. steven-healing-corrupt.png
  40. Entrevista, 2019-04-22 (54:40).
  41. Transmisión en vivo, 2017-11-17 (29:45).
  42. steven-l2.png
  43. 43.0 43.1 steven-bounty-hunters-1.png
  44. Entrevista, 2017-04-27 (1:18).
  45. Transmisión en vivo, 2023-02-24 (1:12:24).
  46. 46.0 46.1 46.2 Transmisión en vivo, 2021-04-30 (1:14:49).
  47. steven-flagging-logout.png
  48. Transmisión en vivo, 2021-08-27 (1:20:09).
  49. Transmisión en vivo, 2021-08-27 (1:20:51).
  50. vaknar-gold.png
  51. Entrevista, 2017-02-01 (39:33).
  52. Transmisión en vivo, 2018-07-09 (20:41).
  53. 53.0 53.1 Entrevista, 2020-07-18 (44:35).
  54. 54.0 54.1 Entrevista, 2020-07-19 (30:51).
  55. 55.0 55.1 Transmisión en vivo, 2023-04-28 (1:27:18).
  56. steven-removing-corruption.png
  57. Transmisión en vivo, 2018-06-04 (2:18).
  58. pvp corruption duration.png
  59. Entrevista, 2017-01-20 (06:12).
  60. Transmisión en vivo, 2017-05-24 (48:00).
  61. The mighty beard!