Group sizes
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Ashes of Creation is designed for solo players as well as large and small groups.[2][3][4]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[5]
- Incursiones will have 40 man groups.[6]
- Content will be tailored for 40, 16 and 8 person group sizes.[7]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[8]
- Asedios a castillos are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[10][11][12][13]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[13] – Steven Sharif
Jugadores en solitario
Ashes of Creation ofrece opciones de juego para los jugadores en solitario.[2]
- For those solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two.[2] – Steven Sharif
- Ciertas líneas de misiones y zonas de caza están dedicadas a jugadores en solitario.[2][15]
- La ciudadanía de los nodos y las organizaciones sociales ofrecen la posibilidad de interactuar sin los fuertes lazos que suelen acompañar a las guilds.[2][16]
- Dentro de los grandes conflictos existen mecánicas para que los grupos pequeños y los jugadores en solitario puedan influir en la batalla.[17]
- Esto incluye sistemas que probablemente se centrarán en participantes que forman un solo grupo mientras se desarrolla la batalla más grande.[17]
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[18]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[19][20][21][22]
- Asedios a castillos (in the final game) may or may not be instanced.[21][23]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[25]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[26]
Ver además
Referencias
- ↑ Vídeo, 2024-02-29 (33:57).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Transmisión en vivo, 2022-09-30 (2:40).
- ↑ Transmisión en vivo, 2020-11-30 (1:20:25).
- ↑
- ↑ 5.0 5.1 Group dynamics blog.
- ↑ Transmisión en vivo, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Transmisión en vivo, 2017-05-26 (48:12).
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑ 13.0 13.1
- ↑ Vídeo, 2022-09-30 (23:13).
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2017-05-08 (28:48).
- ↑ 17.0 17.1
- ↑
- ↑
- ↑ Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 21.0 21.1 21.2 21.3 Pódcast, 2021-04-11 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-08 (1:12:51).