Herbs

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Las hierbas son recursos cosechables que son recolectados con la profesión de herbalismo.[1]

List of herbs

List of gathering tools

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Item Icon Type Resource tiers Rarity Level requirement Source Cost
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Apprentice Crafted items
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Common Crafted items
Cultivator CultivatorIcon.png Tool 1 - 3 Rare 1 Vendor 500
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Novice Crafted items
Soil Knife SoilKnifeIcon.png Tool 1 Common 1 Vendor 10
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor,Quest rewards 100

Follaje

Follaje 3D renders.[2]

Biomes really need to have a fairly eclectic selection of plant life, of vegetation, of foliage. These help to create the atmosphere that you are really immersed in this different climate zone and that that's obviously something that we as players enjoy when we get to see a significant diversity of plant life, because it does lend itself to the immersive nature of the world.[3]Steven Sharif

Herbs 3D renders.

Foul and ravenous spirits have been bound to these stinking flowers[4]

As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[7]Steven Sharif
For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[8]Alex Khudoliy

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Referencias