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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
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{{Stub}}
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
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== Types ==
  
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
  
{{{1|==}}} Classes by archetype combination {{{1|==}}}
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
  
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:<ref name="progression">[[File:progression.png|350px]]</ref>
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== Joining ==
  
{| class="wikitable" style="border: none; background: none;"
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
! colspan="10"| Secondary
 
|-
 
! !! !! [[Bard]] !! [[Cleric]] !! [[Fighter]] !! [[Mage]] !! [[Ranger]] !! [[Rogue]] !! [[Summoner]] !! [[Tank]]
 
|-
 
! rowspan="8"| Primary
 
! [[Bard]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Cleric]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Fighter]]
 
| - || - || - || [[Spellsword]] || - || - || - || -
 
|-
 
! [[Mage]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Ranger]]
 
| - || - || - || - || - || [[Predator]] || - || -
 
|-
 
! [[Rogue]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Summoner]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Tank]]
 
| - || [[Paladin]] || - || - || - || - || - || -
 
|}
 
  
{{{1|==}}} Class abilities {{{1|==}}}
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
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* Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
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== Leaving ==
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
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* Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
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* Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
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== Benefits ==
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
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* There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref>
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
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* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
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{{Notes}}
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[[Category:Player interaction]]

Revisión del 00:30 22 oct 2017

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Organizaciones sociales are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizaciones sociales have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Beneficios

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progresión

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Mercados de acciones

A medida que los nodos se van desarrollando, los gobiernos pueden abrir un bolsa de valores (también llamada mercado de valores y mercado de acciones) donde los jugadores pueden comprar y vender acciones en nodos, gremios y organizaciones sociales.[3][4]

  • No existe una comisión reguladora para restringir la compra y venta de acciones.[5]

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Referencias