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Diferencia entre las páginas «Character creator» y «Social organizations»

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<youtube alignment="right" container="frame" dimensions="400" description="[[Pre-alpha]] [[Character creator]] discussion.">https://youtu.be/UYn9in9UrEs?t=9m28s</youtube>
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
== Character naming ==
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== Types ==
  
Characters will have a first-name and an optional surname.<ref name="livestream-8-may-2017-48:39">[https://youtu.be/3UIqmWTGZ2k?t=2920 Livestream, 8 May 2017 (48:39).]</ref>
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
  
== Character appearance ==
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
  
Character appearance can be customized in the [[Character creator]].<ref name="livestream-8-may-2017-47:35">[https://youtu.be/3UIqmWTGZ2k?t=2855 Livestream, 8 May 2017 (47:35).]</ref>
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== Joining ==
  
* Character models are focused on realism.<ref name="livestream-30-june-2017-11:21">[https://youtu.be/UYn9in9UrEs?t=11m21s Livestream, 30 June 2017 (11:21).]</ref>
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
* A player will see a genetic character before customization.<ref name="livestream-30-june-2017-10:04">[https://youtu.be/UYn9in9UrEs?t=10m4s Livestream, 30 June 2017 (10:04).]</ref>
 
* Player can adjust their character to be overweight, skinny, muscular.<ref name="livestream-30-june-2017-10:27">[https://youtu.be/UYn9in9UrEs?t=10m27s Livestream, 30 June 2017 (10:27).]</ref>
 
* Character designs will have influences from a wide range of cultures, such as European, African and Asian.<ref name="livestream-30-june-2017-12:39">[https://youtu.be/UYn9in9UrEs?t=12m39s Livestream, 30 June 2017 (12:39).]</ref>
 
* Sliders will offer flexibility in customization.<ref name="livestream-30-june-2017-13:13">[https://youtu.be/UYn9in9UrEs?t=13m13s Livestream, 30 June 2017 (13:13).]</ref>
 
  
== Early access ==
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
  
An early access character creator may be released ahead of the [[Release schedule|full release]].<ref name="livestream-8-may-2017-47:35"/>
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== Leaving ==
  
== Cosmetic items ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
  
{{Cosmetic items}}
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:User interface]]
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[[Category:Player interaction]]

Revisión del 00:30 22 oct 2017

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Organizaciones sociales are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizaciones sociales have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Beneficios

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progresión

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Mercados de acciones

A medida que los nodos se van desarrollando, los gobiernos pueden abrir un bolsa de valores (también llamada mercado de valores y mercado de acciones) donde los jugadores pueden comprar y vender acciones en nodos, gremios y organizaciones sociales.[3][4]

  • No existe una comisión reguladora para restringir la compra y venta de acciones.[5]

Ver además

Referencias