Merchants
Revisión del 19:51 26 jul 2021 de Wikiadmin (discusión | contribs.) (Text replacement - "|table = class="wikitable mw-collapsible",Item,Icon,Type,Tier,Set,Rarity,Level requirement,Source,Cost |tablerow = style="width: 61px;"¦%%,style="width: 120px;"¦%%,style="width: 120px;"¦%%,style="width: 61px;"¦%%,style="width: 65px;"¦%%,style="width: 100px;"¦%%,style="width: 100px;"¦%%,style="width: 10px;"¦%%,style="width: 10px;"¦%%," to "|table = class="wikitable mw-collapsible",Item...)
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedición).[2]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
- Merchant NPCs will in general be able to buy items from players.[4]
List of items sold by merchants
- None -
Tavern NPCs
Tavern NPCs ("bartenders") are merchants that are present in Taberna in nodes and on freeholds.[4][5]
- Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[4][5]
You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[4] – Jeffrey Bard
Clases de artesanía
Las clases de artesanía (Recolección, Procesado, Elaboración (Crafting)) estarán disponible en su totalidad durante el Alpha-2 y las Betas.[6][7]
- Durante la Alpha-1 estaba disponible aproximadamente un diez porciento del sistema de artesanía.[8][6][7]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting[7] – Steven Sharif
Player merchants
Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[9]
- Player merchants will not be able to be placed on ships.[10]
Puestos de jugador | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
Pvp |
|
N/A |
Artwork
2023-12-02 2018-04-01
Ver además
Referencias
- ↑ Vídeo, 2023-08-31 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Vídeo, 2020-05-31 (5:25).
- ↑ 4.0 4.1 4.2 4.3 4.4 Transmisión en vivo, 2021-01-29 (1:11:29).
- ↑ 5.0 5.1 Transmisión en vivo, 2018-06-04 (14:13).
- ↑ 6.0 6.1 Transmisión en vivo, 2021-03-26 (42:28).
- ↑ 7.0 7.1 7.2 Entrevista, 2021-02-07 (35:30).
- ↑ Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 9.0 9.1 9.2
- ↑
- ↑ 11.0 11.1 Transmisión en vivo, 2017-05-10 (16:36).
- ↑ 12.0 12.1 12.2
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2020-07-31 (1:34:06).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2017-10-16 (59:39).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 Transmisión en vivo, 2019-05-30 (1:26:16).
- ↑ Entrevista, 2020-07-08 (55:05).
- ↑ 18.0 18.1 18.2 18.3 Know Your Nodes: Economic Node Type.
- ↑ 19.0 19.1 19.2 Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ 20.0 20.1 20.2 20.3 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 21.0 21.1
- ↑ Transmisión en vivo, 2017-05-10 (35:16).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑