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Player businesses
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[3]
- Player merchants will not be able to be placed on ships.[4]
Puestos de jugador | Personal shops | Auction houses | |
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Cost |
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Location |
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Player presence | N/A | ||
Storage |
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Advertising |
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Pvp |
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N/A |
Puestos de jugador
Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[22][11]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[11] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[5]
- Player stalls are rentable by node citizens.[6]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[5]
- Player stalls are linked to a player's warehouse.[14]
- Player stalls do not require the attendance of the character or for that character to be online.[6]
- Players are able to input required items for repair and also purchase required materials for that repair.[23]
- Player stalls may still operate during node siege declaration. This is subject to testing.[24]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[16]
- These give the location of the stall so players can travel there and purchase the items.[16]
- Stall sales are also listed in auction houses.[3]
- This may no longer be accurate.[7]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[7][8][9]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[7][8][9]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[7][9]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[13]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[13] – Steven Sharif
Casa de subastas
Auction houses enable players to list items at specific nodes.[27][28]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[10]
- Auction houses allow items and resources to be listed for sale at a specific node location.[27] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[10]
- Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[10]
- Items listed are also visible in community boards (bulletin boards).[7]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[7]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[15][10]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[15]
- There may be a taxation difference between auction houses versus other player businesses.[10]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[29]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[30]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[30] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[12]
- Zoco in Aldea level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[12]
- Exchanges in Pueblo nodes have expanded auction houses that allow all goods/items to be posted.[12]
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[12]
- Up to two economic metropolises may be linked in this manner.[32]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[12]
- Items listed in one linked economic node can be bid on from any other linked economic node.[12]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[7][12]
Freehold businesses
Business buildings are freehold or node buildings that provide items and services to players.[35][36][37][33][38]
- Business buildings can provide services without the owner being present.[34]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[33]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[39]
- Artisan and business buildings require permits and may incur upkeep costs.[34]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]
List of business buildings
- Confectioner’s Delight
- Food halls
- Forge of Remembrance
- Giantslayer Lodge
- Greyshore Waystation
- Posada
- Leyline Orrery
- Odeon of Sorcerous Awe
- Puestos de jugador
- Quittin' Time Meadhall
- Shadeless Tree Tavern
- Shoreside Shack
- Sovereign's Respite
- Taberna
- The Golden Arbor
Real estate
Los jugadores compran las escrituras del alojamiento en el mismo nodo.[40] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[41]
- La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[42]
- El alojamiento dentro del nodo tendrá gran importancia, y se espera que esté muy disputada.[41]
- Contra más apartmentos se compren en un nodo, más alto será el precio.[43]
- Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[44]
- El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[45][46]
- No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[47]
- Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[48]
- Las parcelas no se pueden vender a otros jugadores.[45] Esta opción está sujeta a cambios en función de como vaya el testeo.[49]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[47] – Steven Sharif
- La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[42]
- Los jugadores no podrán salirse del espacio de su vivienda.[50]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[50] – Steven Sharif
Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[50]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[50] – Steven Sharif
Player to player trading
There is player-to-player trading in Ashes of Creation.[51][52][53][54]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[53] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[55][56][57]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[52] – Steven Sharif
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[62]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[62]
Clases de artesanos
Las clases de artesano permiten al jugador especializarse en uno o más de los siguientes árboles de habilidade.[63]
Dentro de cada una de estas tres clases de artesano hay diferentes profesiones.[64]
- Los personajes de una misma cuenta (Alts) pueden tener profesiones diferentes.[65]
- Hay misiones específicas para cada profesión.[66]
- Las profesiones se equilibrarán en función de las pruebas.[67]
Un personaje sólo puede ser maestro (dominar) de una de las tres clases artesanas principales.[64]
- Es posible dominar hasta dos profesiones dentro de esta clase artesana dominada por el personaje (sujeto a pruebas).[68][67][69][65]
- Un personaje podrá alcanzar una competencia de nivel 3 o 4 en profesiones que no domine.[67]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[67] – Steven Sharif
Las clases de artesano así como sus profesiones no se verán afectadas por la religión o la clase del personaje.[70][71]
- Es probable que la raza no afecte al sistema de artesanía,[70][71], sino que algunas influencias se incluyan en una opción de trasfondo que no esté intrínsecamente ligada a la raza.[70]
- One thing we've talked about in the past is replacing the racial abilities with more of a background style, where you get to select your background regardless of race; and so those two aren't tied intrinsically.[70] – Steven Sharif
- La progresión dentro de las clases de artesano no está directamente relacionada con la progresión del jugador en su clase de aventurero, pero hay requisitos que tienen en cuenta los peligros, las ubicaciones, los conjuntos de herramientas y las opciones de exploración que dependen del nivel.[72][73]
- La elección de la profesión no afecta a las estadísticas del jugador.[74]
- Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[75]
- The crafting systems and artisanship in general is pretty complex.[76] – Steven Sharif
Profesiones de recolección
Profesiones de procesado
Profesiones de elaboración (crafting)
Cadena de suministros artesanales
Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[77][78] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[79]
- Obtención de las materias primas:[80]
- Usando la profesión de recolección.[80]
- Matando mobs y jefes.[81][80]
- Desmontando armas o armaduras.[80]
- Comprandolos a otros jugadores.[80]
- Refinando las materias primas con la profesión de procesamiento.[78]
- La profesión de elaboración termina el producto usando las recetas de elaboración.[78]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[83] – Steven Sharif
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodos, Gremios and Organizaciones sociales.[84][85][86]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[86]
- This is a planned feature for the launch of Ashes of Creation.[84]
- The value of stocks is influenced by world events and the performance of nodes, Organizaciones sociales or guilds.[87]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[86]
- There is no regulatory commission to restrict the purchase and sale of stocks.[87]
Taxes
Impuestos de los nodos
Los alcaldes pueden establecer los impuestos en sus nodos.[88]
- Esto incluye los impuestos para los juegos de taberna.[89][90]
Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[91]
- El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[92][93]
- Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[94]
Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[92][95]
- Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[95]
Housing taxes
When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[96]
- A player's tax charge will be determined by the number of structures built on their plot.[97][93]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[34][98][99][97][93]
- Buildings that require permits will have additional upkeep costs.[34]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[34]
- Housing foreclosures result from failing to pay property taxes or other fees.[34]
Housing foreclosures
Housing foreclosures result from failing to pay property taxes or other fees.[100][34]
- Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[100]
- The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[101]
- Materials and resources (such as livestock) that were stored on foreclosed freeholds will be included in the auction for the deed to that freehold. Stored and placed props, such as furniture will be returned to the previous owner.[34]
- If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[34]
- Non-payment of the game subscription will also result in loss of player housing.[102]
Ver además
Referencias
- ↑ Transmisión en vivo, 2019-06-28 (51:37).
- ↑ Pódcast, 2018-04-23 (29:56).
- ↑ 3.0 3.1 3.2 3.3
- ↑
- ↑ 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2017-05-10 (16:36).
- ↑ 6.0 6.1 6.2 6.3 6.4
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Transmisión en vivo, 2020-07-31 (1:34:06).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Transmisión en vivo, 2017-10-16 (59:39).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Transmisión en vivo, 2019-05-30 (1:26:16).
- ↑ 11.0 11.1 11.2 Entrevista, 2020-07-08 (55:05).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 Know Your Nodes: Economic Node Type.
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 15.0 15.1 15.2 15.3
- ↑ 16.0 16.1 16.2 16.3 Transmisión en vivo, 2017-05-10 (35:16).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 20.0 20.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Transmisión en vivo, 2020-05-29 (1:00:57).
- ↑ Transmisión en vivo, 2023-06-30 (25:05).
- ↑
- ↑ Transmisión en vivo, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Transmisión en vivo, 2020-03-28 (1:04:49).
- ↑ 27.0 27.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Transmisión en vivo, 2023-06-30 (1:13:53).
- ↑ 30.0 30.1 Transmisión en vivo, 2021-03-26 (1:15:03).
- ↑ Ashes of Creation - The visuals.
- ↑
- ↑ 33.0 33.1 33.2 Development Update with Freehold Preview.
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (50:25).
- ↑
- ↑
- ↑ Entrevista, 2023-07-09 (33:55).
- ↑ MMOGames interview, January 2017
- ↑ 41.0 41.1 Node series part II – the Metropolis.
- ↑ 42.0 42.1 Transmisión en vivo, 2020-06-26 (53:41).
- ↑ Transmisión en vivo, 2017-05-12 (52:01).
- ↑ 44.0 44.1 44.2 44.3 Transmisión en vivo, 2017-05-12 (55:01).
- ↑ 45.0 45.1 Transmisión en vivo, 2020-06-26 (47:32).
- ↑ Transmisión en vivo, 2020-06-26 (54:03).
- ↑ 47.0 47.1 Entrevista, 2020-07-08 (33:34).
- ↑ Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2020-06-26 (56:08).
- ↑ 50.0 50.1 50.2 50.3 Transmisión en vivo, 2019-05-30 (1:23:41).
- ↑ 51.0 51.1 51.2 Vídeo, 2023-11-30 (58:54).
- ↑ 52.0 52.1 52.2
- ↑ 53.0 53.1 Transmisión en vivo, 2017-05-15 (10:32).
- ↑ Transmisión en vivo, 2018-01-18 (46:56).
- ↑ Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑ Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑ Entrevista, 2020-07-19 (1:12:37).
- ↑ Transmisión en vivo, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Transmisión en vivo, 2018-02-09 (20:40).
- ↑ 62.0 62.1 Transmisión en vivo, 2017-05-10 (32:22).
- ↑
- ↑ 64.0 64.1
- ↑ 65.0 65.1 Transmisión en vivo, 2017-05-24 (32:07).
- ↑ Pódcast, 2021-04-11 (44:29).
- ↑ 67.0 67.1 67.2 67.3 Transmisión en vivo, 2022-04-29 (1:13:00).
- ↑
- ↑ Transmisión en vivo, 2019-07-26 (1:09:46).
- ↑ 70.0 70.1 70.2 70.3 Transmisión en vivo, 2023-02-24 (1:18:05).
- ↑ 71.0 71.1 Transmisión en vivo, 2020-08-28 (2:05:21).
- ↑ Transmisión en vivo, 2022-10-28 (1:32:38).
- ↑ Transmisión en vivo, 2020-07-31 (1:31:11).
- ↑ Transmisión en vivo, 2017-07-18 (37:25).
- ↑ About Ashes of Creation.
- ↑
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 78.0 78.1 78.2 78.3 Transmisión en vivo, 2017-05-10 (8:22).
- ↑ Transmisión en vivo, 2017-05-10 (6:12).
- ↑ 80.0 80.1 80.2 80.3 80.4 Transmisión en vivo, 2017-05-08 (20:41).
- ↑ Transmisión en vivo, 2017-07-18 (38:30).
- ↑ Transmisión en vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑ 84.0 84.1
- ↑ 85.0 85.1 Transmisión en vivo, 2017-05-17 (11:27).
- ↑ 86.0 86.1 86.2
- ↑ 87.0 87.1 Entrevista, 2018-10-20 (5:51).
- ↑ 88.0 88.1 Transmisión en vivo, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 92.0 92.1 Transmisión en vivo, 2022-08-26 (1:10:16).
- ↑ 93.0 93.1 93.2
- ↑ Entrevista, 2020-03-27 (0:30).
- ↑ 95.0 95.1 Entrevista, 2018-05-11 (57:02).
- ↑
- ↑ 97.0 97.1 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑
- ↑ Entrevista, 2023-07-09 (54:46).
- ↑ 100.0 100.1 Transmisión en vivo, 2023-08-31 (24:13).
- ↑ Transmisión en vivo, 2023-07-28 (1:29:07).
- ↑ Transmisión en vivo, 2017-05-24 (42:22).