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Diferencia entre revisiones de «Social organizations»
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | ||
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+ | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> | ||
== Leaving == | == Leaving == |
Revisión del 00:30 22 oct 2017
Organizaciones sociales are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Organizaciones sociales have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
- Social organizations are system generated. They are not owned by players.[2]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Beneficios
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progresión
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Mercados de acciones
A medida que los nodos se van desarrollando, los gobiernos pueden abrir un bolsa de valores (también llamada mercado de valores y mercado de acciones) donde los jugadores pueden comprar y vender acciones en nodos, gremios y organizaciones sociales.[3][4]
- El valor de las acciones está influenciado por los eventos del mundo y el rendimiento de los nodes, organizaciones sociales o gremios.[5]
- Las métricas fijas, como cadenas de misiones, recursos cercanos, ciudadanos el progreso y la compra de bienes inmuebles locales, determinarán el valor de las acciones que se pueden adquirir.[4]
- Los asedios detendrán el comercio de acciones en un nodo. Esto abre las posibilidades de un sabotaje económico.[3]
- No existe una comisión reguladora para restringir la compra y venta de acciones.[5]