Dye cosmetics

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Dye cosmetics are cosmetic items that are used to customize gear appearance in Ashes of Creation.[1][2][3]

Dye usage

Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[4][5][6]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[4]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[4]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[4]
  • The original design allowed individual items to be dyed with different dyes.[5]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[4]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[7]

  • They are assigned to a character from a user's account management page.[7]
  • They do not expire, so they may be used to continually override dye colors.[7]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[7]
  • When an item is sold or transferred, color changes are reverted.[7]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[8]

  • The dyeability of costumes depends on the specific costume.[8]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[8]Steven Sharif

Armor appearance

Alpha-1 female plate armor 3D render.[9]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[9]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[10][11]

  • Mo habrá armas sobredimensionadas.[12]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[11]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[10]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[13]
    There might be sliders, but there are not gonna be naked sliders.[13]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[14] Las armas escalarán su tamaño en función de la raza.[15]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[16]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[17]

Los jugadores pueden cambiar el color del equipo usando tintes.[2][3]

Se puede configurar que se vea el casco o no.[18]

  • El peinado puede quedar oculto si se activa la visualización del casco.[19]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[20]

Los artesanos pueden influir en el aspecto de los objetos que crean.[21][22]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[23]

Ranuras de apariencia / Transmogs

El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[25][26]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos, a diferencia de los disfraces, que no tienen restricción de nivel.[27]
  • El jugador puede activar o desactivar las ranuras de cosméticos en su personaje.[28]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[29][30]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[29]Steven Sharif

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[31]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[31]

Conseguir cosméticos

Algunos cosmetics se puedenobtener dentro del juego:[1]

Algunos logros pueden desbloquear ciertos cosméticos.[1]

No todos los cosméticos se pueden obtener a través del juego. Estos, se podrán conseguir a través de la tienda de cosméticos.[1]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[32]Steven Sharif

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Referencias