Control de masas (CC)
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Las habilidades de control de masas (CC/mezzing) incluyen enraizar, atrapar, aturdir, dormir y ralentizar.[1][2]
- Habrá reducción de los efectos de aturdimiento, sueño y ralentización para evitar el bloqueo por aturdimiento.[2][3]
- La reducción de los efectos de CC aún no se implementaron en las pruebas de la Alfa-1.[4]
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2] – Steven Sharif
- Estos ataques no serán como las habilidades tab-target. Esto es así para evitar combos desequilibrados con habilidades de apuntado (action combat).[5]
- Los CCs duros son aturdimiento, derribos, dormir, parálisis, algunos enraizamientos, algunos silencios.[6]
- Estos CCs duros pueden incluirse en las habilidades orientadas al "action combat" ya que son ataques más complicados de realizar.[7][5]
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2] – Jeffrey Bard
- Los CCs suaves están incluídos en los hablidades tab-target.[8]
- Los efectos de CC no se aplican a los jugadores no combatientes(verdes). El objetivo de una habilidad de CC debe estar marcado (flagged) para sufrir los efectos de CC. Esto impide, por ejemplo, que los jugadores que inicien el combate PVP con ataques que aturden a jugadores no combatienes durante un pull.[9]
- Algunas habilidades de CC pueden desmontar un jugador que vaya en una montura. En estos casos la montura permanecerá con su propia reserva de salud y otras estadísticas.[10]
There's also going to be effects that just stun the mount or stun you on the mount.[10] – Steven Sharif
- Las invocaciones del invocador podrán usar CCs.[11]
Habilidades | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Air Strike | ![]() |
Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[12] The root effect is nature based.[13] | ||
Ancestral Bolas | ![]() |
Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[14] | ||
Chain Lightning | ![]() |
Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[15][16][17] | ||
Chains of Restraint | ![]() |
Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[18][19] | ||
Condemn | ![]() |
Stun target enemy for 3 seconds.[20][21] | ||
Crippling Blow | ![]() |
Deal Physical damage and apply Snare to target enemy for 6 seconds.[22] | ||
Fissure | ![]() |
Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[23] | ||
Grapple | ![]() |
Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[24][25] | ||
Imbue Ammo: Weighted | ![]() |
Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[26] | ||
Knock Out | ![]() |
Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[27] | ||
Leap Strike | ![]() |
Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[28] | ||
Quake | ![]() |
Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[29] | ||
Slam | ![]() |
Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[30] | ||
Slumber | ![]() |
Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[31][32][33] | ||
Tremoring Bellow | ![]() |
Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[34] |
- ↑ Transmisión en vivo, 2017-10-16 (25:56).
- ↑ 2.0 2.1 2.2 2.3 Transmisión en vivo, 2017-05-24 (45:12).
- ↑ Transmisión en vivo, 2018-02-09 (28:17).
- ↑ Transmisión en vivo, 2019-11-22 (1:06:25).
- ↑ 5.0 5.1 Transmisión en vivo, 2018-04-8 (PM) (37:57).
- ↑
- ↑ Pódcast, 2018-08-04 (1:11:05).
- ↑ Pódcast, 2018-08-04 (1:11:52).
- ↑
- ↑ 10.0 10.1 10.2 Transmisión en vivo, 2021-04-30 (1:08:10).
- ↑
- ↑
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑ Vídeo, 2023-07-28 (20:50).
- ↑
- ↑ Vídeo, 2023-07-28 (29:23).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-03-31 (9:55).
- ↑ Vídeo, 2023-01-27 (10:27).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (17:22).
- ↑
- ↑ Vídeo, 2023-09-29 (11:23).
- ↑ Vídeo, 2023-01-27 (7:28).