Arenas
Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[2][3]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2] – Steven Sharif
- Las arenas serán de grupos de 1, 3, 5 y posiblemente 20 jugadores Free-For-All (Deathmatch).[4]
- Las arenas tendrán un requisito de nivel para participar.[6]
- No habrá eliminatorias separadas con grupos de jugadores distintos.[6]
- Habrá algún tipo de sistema de ELO que se actualizará cada temporada.[6]
- Habrá un sistema de clasificación de arenas.[2][4]
- Los alcaldes de los nodos militares se eligen entre los ciudadanos mediante combates al último hombre que quede en pie (estilo arena de gladiadores).[9][8]
- El sistema de arenas podría soportar combates entre servidores.[10]
- El combate en las arenas es instanciado pero podrá haber espectadores a través de una interfaz.[11]
Group sizes
Ashes of Creation is designed for solo players as well as large and small groups.[13][14][15]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[16]
- Incursiones will have 40 man groups.[17]
- Content will be tailored for 40, 16 and 8 person group sizes.[18]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Asedios a castillos are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[19][20][21][22]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[22] – Steven Sharif
Ashes of Creation Apocalypse group sizes
Group sizes in Ashes of Creation Apocalypse.[23]
- Ashes of Creation Apocalypse battle royale will have party sizes of up to 5.[23]
- Guild mode will have parties of raids of up to 20.[23]
- Ashes of Creation Apocalypse castle sieges will have parties of 5 within a raid, with 5 raids for each of the two teams.[23]
- Ashes of Creation Apocalypse horde mode will have a party size of 5 with a total of ten groups, making for 50 players.[23]
There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[23] – Steven Sharif
Temporadas PvP
El rendimiento de varios sistemas Pvp (como las Caravanas, Arenas, Guerras de gremios) se mide en el transcurso de temporadas PvP que duran 6 meses . Al final de cada temporada, la puntuación acumulada del jugador puede desbloquear varias recompensas:[2][24]
Clasificación en las arenas
El sistema de clasificatorias de las arenas registra el progreso del jugador en tenporadas PvP en función de sus ratios de victorias y derrotas en las arenas.[2][4]
- Se pueden conseguir títulos jugando arenas.[8]
- Otras recompensas se revelarán más adelante.[7]
- El uso de puntos de arena para comprar equipo no está actualmente contemplado en el diseño.[8]
Recompensas de mejora de equipo
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[26][27]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[28]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[27] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[29] El rendimito se mide en temporadas PvP de 6 meses.[24]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[29] – Steven Sharif
Métricas
Ashes of Creation recopila datos de control para conseguir logros, títulos y otros reconocimientos en un servidor.[30]
- Número de defensas de asedio exitosas.[30]
- Número de asaltos de asedio con éxito.[30]
- Número de muertes realizadas en Pvp .[31][30]
- Número de veces que se ha muerto en Pvp.[31]
- Puntos de participación en raids.[30]
- Números de "primeras veces".[30]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[30] – Steven Sharif
Rangos de gremios
La clasificación de los gremios establece el rango de los mismos en función de su rendimiento en las actividades competitivas:[32][33]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[33] – Steven Sharif
Tablas de clasificación
Habrá tablas de clasificación de mazmorras y raid .[34]
- Algunas tablas de clasificación estarán en todos los servidores.[35]
Military node arena
Los alcaldes de los nodos militares son elegidos entre los ciudadanos a través de una arena de combate del último hombre en pie (estilo arena de gladiadores).[36][9][8]
- Una idea que está ahora mismo bajo consideración es que los jugadores preparen un campeón con el que luego puedan luchar en la arena, en lugar de usar sus personajes habituales. Este campeón podría ser preparado con equipo y habilidades a través de misiones, además de con materiales y oro con el objetivo de hacer el campeón más poderoso.[37]
- El motivo de esta idea del campeón es que el juego no está equilibrado para el Pvp 1vs1. Emplear estos campeones hará que la arena esté más equilibrada.[37]
- El estilo de combate de la arena será instanciado pero se permitirán espectadores a través de una interfaz.[11]
- El ganador del combate no podrá transferir la alcaldía a otro jugador.[38]
Server vs server
The arena system may support cross-server combat.[10]
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[39]
We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[40] – Steven Sharif
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[40] – Jeffrey Bard
Esports
Los eSports no son el objetivo principal, pero el juego avanzará de forma natural en esa dirección si la jugabilidad es atractiva, competitiva y divertida..[41]
If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[41] – Steven Sharif
Ashes of Creation Apocalypse
Ashes of Creation Apocalypse (also referred to as APOC)[45] was a free-to-play[46] matchmaking-based arena game with three primary modes.[47]
Ashes of Creation Apocalypse utilizes action-based combat.[47][48][50]
- Ashes of Creation Apocalypse will be implemented side-by-side with the Ashes of Creation MMORPG.[51][52]
- 6.25 km2 map size.[53]
- The Forest of Erinthia map is roughly 1/5th the size of the original map.[54]
- A Creador de personajes will be available to allow creation and saving of characters for use in the MMORPG.[51]
- Establish Player housing and save Furniture arrangements for use in the full game.[51]
Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[55]
- It was previously available for download on the official website and on Steam.[55]
Ashes of Creation Apocalypse battle royale
Ashes of Creation Apocalypse battle royale (also referred to BR mode)[45] was a Battle royale testing mode consisting of up to 100 players.[47][49]
- This is a last man standing Pvp combat mode.[60]
- Armas and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[60]
- Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[60]
- Everything in the world apart from rocks and trees is destructible.[61]
It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[60] – Steven Sharif
Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[55]
- It was previously available for download on the official website and on Steam.[55]
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[49]
- Takes place in and around large destructible castles.[65]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[66]
- There will be 200 players in a match (100 v 100).[47][49]
- Invite up to 20 guildmates to a match.[65]
- Class kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[67]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[68]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[66] – Margaret Krohn
A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[69]
Ashes of Creation Apocalypse horde mode
Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[47][48][65]
- Each wave is more difficult than the last.[65]
- Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[49]
- Monster Coins enable players to join the game as part of the horde.[65]
Horde mode will include adaptive AI boss mechanics.[48] Rewards are obtained dependent on progress against these NPCs.[70]
Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[70] – Steven Sharif
Horde mode is specifically for testing.[70]
- Testing the blackboard for the AI.[70]
- NPCs with different adaptive AI focuses:[70]
It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[70] – Steven Sharif
Artwork
2017-10-14 2017-10-14
Ver además
Referencias
- ↑ Vídeo, 2017-07-16 (0:01).
- ↑ 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2021-09-24 (1:22:46).
- ↑ Transmisión en vivo, 2017-05-05 (16:53).
- ↑ 4.0 4.1 4.2 4.3
- ↑ 5.0 5.1 Transmisión en vivo, 2017-05-26 (48:12).
- ↑ 6.0 6.1 6.2 Transmisión en vivo, 2022-10-28 (1:38:33).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Pódcast, 2018-05-11 (52:20).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Transmisión en vivo, 2017-05-26 (29:13).
- ↑ 11.0 11.1 Entrevista, 2020-03-27 (11:04).
- ↑ Vídeo, 2024-02-29 (33:57).
- ↑ 13.0 13.1 Transmisión en vivo, 2022-09-30 (2:40).
- ↑ Transmisión en vivo, 2020-11-30 (1:20:25).
- ↑
- ↑ 16.0 16.1 Group dynamics blog.
- ↑ Transmisión en vivo, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑ 22.0 22.1
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Entrevista, 2018-08-17 (18:53).
- ↑ 24.0 24.1 24.2 24.3 24.4 Entrevista, 2020-07-18 (16:34).
- ↑ Transmisión en vivo, 2017-08-23 (16:44).
- ↑ Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ 27.0 27.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ 29.0 29.1 29.2 29.3 29.4 Entrevista, 2020-07-18 (14:22).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 Pódcast, 2018-08-04 (1:47:21).
- ↑ 31.0 31.1
- ↑ 32.0 32.1 32.2 32.3 Transmisión en vivo, 2021-06-25 (1:12:37).
- ↑ 33.0 33.1 33.2 33.3 Entrevista, 2020-07-29 (14:28).
- ↑ Transmisión en vivo, 2017-07-18 (58:50).
- ↑ Transmisión en vivo, 2017-05-15 (44:10).
- ↑ Entrevista, 2020-07-19 (26:54).
- ↑ 37.0 37.1 Entrevista, 2020-03-27 (09:05).
- ↑ Transmisión en vivo, 2021-03-26 (1:17:20).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (36:21).
- ↑ 40.0 40.1 Transmisión en vivo, 2017-05-26 (29:05).
- ↑ 41.0 41.1 Transmisión en vivo, 2018-04-8 (PM) (39:48).
- ↑ Ashes of Creation Apocalypse official site.
- ↑ 43.0 43.1 Ashes of Creation Apocalypse Early Access.
- ↑ Vídeo, 2019-09-24 (0:10).
- ↑ 45.0 45.1 Transmisión en vivo, 2018-10-31 (35:00).
- ↑ Transmisión en vivo, 2018-10-31 (38:47).
- ↑ 47.0 47.1 47.2 47.3 47.4 Entrevista, 2018-08-24 (13:17).
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 49.6 Transmisión en vivo, 2018-08-17 (30:29).
- ↑ Pódcast, 2018-08-04 (1:07:59).
- ↑ 51.0 51.1 51.2 Transmisión en vivo, 2018-09-01 (1:05:10).
- ↑
- ↑ Transmisión en vivo, 2018-09-27 (9:08).
- ↑
- ↑ 55.0 55.1 55.2 55.3
- ↑ Transmisión en vivo, 2019-09-30 (0:10).
- ↑ Transmisión en vivo, 2018-10-31 (40:44).
- ↑ Vídeo, 2019-09-27 (1:08:29).
- ↑ Transmisión en vivo, 2018-09-27 (11:03).
- ↑ 60.0 60.1 60.2 60.3 Transmisión en vivo, 2018-09-01 (56:11).
- ↑ Entrevista, 2018-10-20 (3:19:04).
- ↑ Vídeo, 2019-03-08 (0:00).
- ↑ Transmisión en vivo, 2019-10-31 (11:05).
- ↑
- ↑ 65.0 65.1 65.2 65.3 65.4 65.5 Transmisión en vivo, 2018-09-01 (54:06).
- ↑ 66.0 66.1 Castle Siege Overview.
- ↑ Entrevista, 2018-08-17 (8:16).
- ↑ Entrevista, 2018-12-06 (38:10).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ 70.0 70.1 70.2 70.3 70.4 70.5 70.6 70.7 Entrevista, 2018-08-08 (4:00).