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Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[1][2][3][4][5][6]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[7][1][8]
- Crafted gear is considered best-in-slot in Ashes of Creation.[4]
- Previously it was stated that crafted items will be on-par with boss dropped items.[9][10][11]
- Crafters will be able to assign different skills/abilities and stats on gear.[12][13]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[12][14]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[4] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[11]
- Stats on crafted items will vary based on the item's rarity.[15]
- Apariencia del equipo is influenced by the rarity of the crafted item.[16]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[15] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[12][17]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[18]
- A crafter's name is embedded in the items they craft.[19]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[20]
Elaboración (Crafting)
Elaboración (Crafting) es una de las clases de artesanía en Ashes of Creation. Es el motor de la economía del juego.[22]
- El crafteo requiere la adquisición de recetas para poder crear objetos.[23]
- Las estaciones de crafting se encuentran en las parcelas (freeholds) o en los nodos.[5][6]
- Las estaciones de crafteo de nivel superior se desbloquean con la progresión de los nodos.[24]
- El equipo de artesano permite fabricar objetos de mejor calidad.[25][26]
- El tiempo de crafteo puede variar entre profesiones, , pero la mayor parte del tiempo invertido en el sistema de artesanía recae en la rama de procesado.[27]
- Los desarrolladores buscarán feedback durante las fases de prueba para añadir una capa extra al crafting que determine el resultado en función del rendimiento del jugador.[28]
- Es poco probable que los materiales para fabricar todas las piezas de equipo puedan obtenerse únicamente farmeando mazmorras de mundo abierto .[29]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[29] – Cody Peterson
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[30] – Jeffrey Bard
En Ashes of Creation no habrá sistema laboral ni de energía.[31]
There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[31] – Steven Sharif
Objetos legendarios
Hay una pequeña probabilidad (RNG) de saquear objetos raros y legendarios o materiales de artesanía (crafting) de los enemigos en función del nivel, el estado y el tipo de enemigo. Esto también se aplica a la obtención de recursos con una profesión de recolección.[32]
- Hay muchas más probabilidades de que caigan materiales y recetas únicas que puedan usarse para fabricar objetos de valor equitativo.[33][34][35]
- El equipo legendario solo se obtiene de los jefes de mundo legendarios.[36]
- El equipo legendario tendrá una mejora aproximada de entre el 6 y el 12% en las estadísticas básicas, sujeta a pruebas y equilibrado..[37]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[34] – Steven Sharif
- Los recolectores deben tener herramientas de alta calidad para recolectar recursos raros .[34]
- Los procesadores deben tener edificios de procesamiento de alto nivel en sus parcelas (freehold) para producir materiales raros.[34]
- Los artesanos también deben cumplir ciertos requisitos para fabricar equipo legendario .[34]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[35] – Steven Sharif
Algunos objetos legendarios pueden estar limitados a uno por servidor en todo momento.[38][39]
- Si el personaje del jugador abandona el servidor, el objeto volverá a estar disponible para su adquisición a través de cualquier medio por el que se adquirió anteriormente.[38]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[39]
Un arma legendaria se distingue facilmente por su estética visual.[35]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[35] – Steven Sharif
Los objetos legendarios no están diseñados para ser temporales.[40]
- Una excepción destacable son las monturas reales.[41]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[40] – Steven Sharif
El descubrimiento de objetos legendarios desbloqueará más capítulos del Lore.[42]
Ver además
Referencias
- ↑ 1.0 1.1
- ↑
- ↑ Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2022-06-30 (1:18:55).
- ↑ 5.0 5.1 Transmisión en vivo, 2020-01-30 (1:38:26).
- ↑ 6.0 6.1 Transmisión en vivo, 2017-05-12 (1:00:18).
- ↑
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 11.0 11.1 Transmisión en vivo, 2017-05-10 (14:45).
- ↑ 12.0 12.1 12.2 Transmisión en vivo, 2020-11-30 (1:05:22).
- ↑ Pódcast, 2018-08-04 (59:58).
- ↑
- ↑ 15.0 15.1 Transmisión en vivo, 2020-12-22 (1:15:01).
- ↑ Transmisión en vivo, 2023-11-30 (1:40:11).
- ↑ Transmisión en vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ 20.0 20.1 About Ashes of Creation.
- ↑ Transmisión en vivo, 2018-08-17 (15:14).
- ↑
- ↑ Entrevista, 2020-03-27 (9:00).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ Transmisión en vivo, 2022-06-30 (1:17:34).
- ↑ Transmisión en vivo, 2021-03-26 (1:06:50).
- ↑ Pódcast, 2021-04-11 (40:20).
- ↑ Transmisión en vivo, 2022-10-14 (35:22).
- ↑ 29.0 29.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Transmisión en vivo, 2017-05-24 (17:08).
- ↑ 31.0 31.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 34.0 34.1 34.2 34.3 34.4 Entrevista, 2020-07-20 (21:57).
- ↑ 35.0 35.1 35.2 35.3 Transmisión en vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmisión en vivo, 2020-07-25 (46:08).
- ↑ Transmisión en vivo, 2021-03-26 (1:02:06).
- ↑ 38.0 38.1 Transmisión en vivo, 2022-03-31 (1:15:02).
- ↑ 39.0 39.1 Transmisión en vivo, 2017-05-15 (38:08).
- ↑ 40.0 40.1 Transmisión en vivo, 2018-07-09 (25:34).
- ↑ Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-05-19 (44:18).