Companion app

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Template:Mobile/web interface

Ayuntamiento

Winstead Aldea (fase 3) node town hall in Alpha-2.[1]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[2]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[3][4][5][2]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Juegos de salón

Template:Mobile interface

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[8] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[8][9][10]

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[11]

  • La apariencia del personaje.[11]
  • Logros y clasificación en el servidor.[11]
  • Información de la clase del jugador.[11]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[12][13]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[13]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[13]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[12]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[12]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[11]

Announcements

Goblins attacking a Pueblo (fase 4) node due to a triggered event.[14][15]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[16]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[16][17]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[16]

  • Local events
    • Local events (such as caravan PvP)[21][22][23] may prompt players via the UI asking if they wish to participate or not.[16]
    • Other local events may offer audible or visual cues without any UI notifications.[16]
    • Local events that have not been addressed may start to expand regionally or even globally.[16]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[16]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[20]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[16][17]

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Referencias