Diferencia entre revisiones de «Node governments»

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
(Reorder sections)
Línea 11: Línea 11:
 
== Leadership powers ==
 
== Leadership powers ==
  
[[Node governments|Government]] officials will have wide-ranging abilities to influence their [[Node|node]].<ref>[[File:government.jpeg|350px]]</ref>
+
{{Leadership powers}}
 
 
* Mark foreign citizens of other nodes as enemies of the state.<ref name="city_hall">[https://www.ashesofcreation.com/city-hall/ City hall.]</ref><ref>[[File:assassination.jpg|350px]]</ref>
 
 
 
* Declare war on another node and rally citizens to the cause.<ref name="city_hall"/>
 
 
 
* Enter into trade agreements.<ref name="city_hall"/>
 
 
 
* Node names will be predetermined. Governments may be able to choose the name from a list.<ref>[[File:node naming.png|350px]]</ref><ref name="livestream-19-May-2017-36:05">[https://youtu.be/LUJugtqTBxw?t=36m05s Livestream, 19 May 2017 (36:05)]</ref>
 
 
 
* [[Guilds]] do not control [[Nodes|nodes]].<ref name="livestream-19-May-2017-36:09">[https://youtu.be/LUJugtqTBxw?t=36m09s Livestream, 19 May 2017 (36:09)]</ref>
 
  
 
== Node development ==
 
== Node development ==

Revisión del 19:19 24 feb 2018

Alpha-1 winner of Mayoral election.[1]

There are a number of different seats that can exist within a node, and carry different responsibilities.[2]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[3][2][4][5]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[3]Steven Sharif

Ayuntamiento

Winstead Aldea (fase 3) node town hall in Alpha-2.[8]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[9]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[10][11][12][9]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Election cycle

Node elections may occur on a monthly basis.[14]

Poderes de los líderes

Poderes de los líderes may refer to.

Node development

Racial architecture of the same Aldea (fase 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 No NDA captura de pantalla.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[15]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[16]Margaret Krohn

El diseño de un nodo y su estilo es determinado por varios factores:[17]

Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[20]Steven Sharif

Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[17]Jeffrey Bard

All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[25]Steven Sharif

  • El resto es determinado por el alcalde del nodo.[17]
    • Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[26]
Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[26]Steven Sharif

Edificios de nodo

Template:Node buildings

Asedios de nodos

Asedios de nodos (Pre-alpha footage).[27]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[16]Margaret Krohn

Los asedios a los nodos permiten a los jugadores destruir nodos.[16] Esto facilita el camino para el avance y acceso al contenido bloqueado de los nodos circundantes. Debido a esta dinámica, los conflictos e intrigas políticas juegan un papel muy importante en la estructura del mundo.[28]

  • Asediar un nodo no será una tarea sencilla para los atacantes. Las ciudades y las metrópolis dispondrán de una ventaja defensiva considerable.[28]
  • No habrá asedios de prueba, o prácticas de asiedio, aunque si que habrá sistema que simularán algunas de sus mecánicas.[29]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![31]Steven Sharif

Node politics

No habrá mecánicas relacionadas con guerras civiles en los nodos, pero si que habrá margen para conflictos internos; como puedan ser socavar el liderazgo del actual gobierno o interrumpir las rutas comerciales.[33]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[34]Steven Sharif

Trade agreements

Gobierno en los nodos can enter into trade agreements with other nodes. Each node entering into the agreement can designate caravans with materials to be sent to the other; improving the economy of both nodes. This gives experience to all involved, contributes to the node’s growth and helps to construct buildings.[35]

Taxation

Los alcaldes pueden establecer los impuestos en sus nodos.[36]

Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[39]

  • El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[40][41]
  • Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[42]

Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[40][43]

  • Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[43]

When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[44]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[46]

Ver además

Referencias

  1. Transmisión en vivo, 2020-03-28 (1:02:46).
  2. 2.0 2.1 Steven Quote2.png
  3. 3.0 3.1 3.2 3.3 Transmisión en vivo, 2023-09-29 (1:07:01).
  4. 4.0 4.1 4.2 4.3 Transmisión en vivo, 2019-07-26 (1:20:48).
  5. MMOGames interview, January 2017
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Transmisión en vivo, 2017-11-17 (9:49).
  7. Transmisión en vivo, 2020-07-25 (1:52:45).
  8. Vídeo, 2023-08-31 (49:05).
  9. 9.0 9.1 City hall.
  10. Vídeo, 2023-08-31 (33:07).
  11. Blog: Development Update with Village Node.
  12. Transmisión en vivo, 2023-08-31 (50:25).
  13. 13.0 13.1 Transmisión en vivo, 2020-10-30 (1:01:00).
  14. Government2.jpg
  15. Blog - Know Your Nodes - The Basics.
  16. 16.0 16.1 16.2 16.3 16.4 Blog - Know Your Nodes - Advance and Destroy.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Transmisión en vivo, 2018-09-27 (53:06).
  18. 18.0 18.1 Transmisión en vivo, 2022-02-25 (41:00).
  19. 19.0 19.1 Transmisión en vivo, 2020-10-30 (39:17).
  20. 20.0 20.1 Transmisión en vivo, 2021-02-26 (1:12:18).
  21. Pódcast, 2021-04-11 (29:47).
  22. Entrevista, 2018-05-11 (54:34).
  23. Transmisión en vivo, 2017-05-26 (21:23).
  24. Pódcast, 2021-04-11 (23:36).
  25. 25.0 25.1 Entrevista, 2018-05-11 (47:27).
  26. 26.0 26.1 Transmisión en vivo, 2022-07-29 (1:13:09).
  27. Vídeo, 2016-12-04 (0:02).
  28. 28.0 28.1 A reactive world - Nodes.
  29. Twitch Bustin - Practice Sieges?
  30. Transmisión en vivo, 2020-12-22 (1:13:51).
  31. Vídeo, 2017-04-30 (5:31).
  32. Transmisión en vivo, 2022-01-28 (17:50).
  33. Transmisión en vivo, 2017-05-24 (40:50).
  34. 34.0 34.1 Transmisión en vivo, 2019-06-28 (1:26:14).
  35. City hall.
  36. 36.0 36.1 Transmisión en vivo, 2020-03-28 (1:03:38).
  37. steven-tavern-games-1.png
  38. steven-tavern-games-2.png
  39. siege equipment.png
  40. 40.0 40.1 Transmisión en vivo, 2022-08-26 (1:10:16).
  41. 41.0 41.1 41.2 Tax spending.png
  42. Entrevista, 2020-03-27 (0:30).
  43. 43.0 43.1 Entrevista, 2018-05-11 (57:02).
  44. House Tax.png
  45. 45.0 45.1 Transmisión en vivo, 2023-06-30 (1:45:22).
  46. 46.0 46.1 46.2 46.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  47. steven-freehold-building-permits.png
  48. Entrevista, 2023-07-09 (54:46).