Template:Weapon weights
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↑ Transmisión en vivo, 2022-10-28 (1:29:48).
↑ Transmisión en vivo, 2022-06-30 (46:30).
↑ 3.0 3.1 3.2 3.3 Transmisión en vivo, 2022-06-30 (42:29).
Weapon weight refers to how the mass of a weapon affects its performance during combat.[2]
- Light weapons have fewer restrictions on player agency and motion.[3]
- Medium weapons exist on a spectrum between light and heavy weapons.[3]
- Heavy weapons will increasingly lock the player in place during portions of the combat animation.[3]
- There is a balance between player motion and agency as we call it and weapon weightedness- that almost locked-in-place rooted position- the heavier the weapon is, the more restrictions you want to place on that player agency to showcase the rooted effect: That weight- that heavyweight aspect; and so what we've done by presenting you guys with both the dual daggers and the two-handed weapon is we've shown the range between that complete player agency: a player agency in the light weapon attacks that's the dual daggers, and the maximum range of of rootedness or weightedness that's present on the two-handed weapon; and that's the spectrum in which our basic melee combat will exist within. So if there are medium weapon groups that exist in-between there, it's going to be somewhere in between that spectrum.[3] – Steven Sharif