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{{Server types}}
 
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== Procedural generation ==
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{{Procedural generation}}
  
 
== Server transfers ==
 
== Server transfers ==

Revisión del 21:01 13 may 2018

El mundo será el mismo en cada servidor, pero los nodos se desarrollarán de forma diferente. Diferentes servidores tendrán diferentes narrativas. Lo que sucede en un servidor pueden no suceder en otro.[1]

To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[2]Ry Schueller

Habrá multitud de servidores repartidos por las distintas regiones del mundo.[5]

  • Trás el lanzamiento, los usuarios podrán seleccionar su servidor en base al ping o la región que aparezca junto al servidor.[5]
  • La selección del servidor deAshes of Creation Apocalypse depende del líder del grupo. La región que haya seleccionado se aplicará a sus amigos y a su escuadrón.[5]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[5]Steven Sharif

Los desarroladores pueden publicar ocasionalmente estadísticas relacionadas con la población de los servidores y la composición de arquetipos/clases, pero no habrá una página oficial que muestre esta información.[6]

Regiones

Ashes of Creation se lanzará con las siguientes regiones de servidores :[7][8]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[15]Steven Sharif

Se considerarán otras regiones servidoras en función del interés.[9][8]

  • Se está considerando Sudamérica debido al tráfico de esa región.[16]

Once we get closer to launch we'll update this information, which may include additional regions.[9]

Algunas regiones tendrán un precio de suscripción "armonizados", que refleje mejor sus economías locales. Estas regiones estarán separadas de las demás.[17]

  • Los jugadores podrán crear personajes en el servidor que deseen. No habrá bloqueo de regiones (fuera de las regiones armonizadas).[18]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[18]Margaret Krohn

Población de los servidores

Se impondrán límites de población en cada servidor.[19]

  • Se preveen entre 8-10k usuarios simultáneos por servidor.[20][15][21][22]
  • Al principio habrá un número limitado de cuentas registradas (aproximadamente 15,000) por servidor para ayudar a mitigar las colas de inicio de sesión.[23]
    • Este límite aumentará con el tiempo hasta unas 50.000 cuentas registradas por servidor.[23][24][25]
  • Puede haber colas para entrar en servidores con mucha población, pero el objetivo es evitar colas excesivamente largas.[25]
  • Los desarrolladores pretenden gestionar cuidadosamente la población de los servidores mediante el uso de limitadores de creación de personajes para evitar la necesidad de fusionar servidores.[24][26]
  • Los desarrolladores pueden publicar ocasionalmente estadísticas relacionadas con la población de los servidores y la composición de los arquetipos/clases, pero no va a haber una página oficial con esta información publicada.[6]

Server-wide announcements

Goblins attacking a Pueblo (fase 4) node due to a triggered event.[27][28]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[29]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[29][30]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[29]

  • Local events
    • Local events (such as caravan PvP)[34][35][36] may prompt players via the UI asking if they wish to participate or not.[29]
    • Other local events may offer audible or visual cues without any UI notifications.[29]
    • Local events that have not been addressed may start to expand regionally or even globally.[29]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[29]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[33]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[29][30]

Historia en el servidor

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[40][41]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[41]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[42]

Instanciación de los servidores

No habrá capas de servidor (sharding) en los servidores.[43][44]

Dungeons and Raids

Alpha-1 open world dungeon entrance.[45]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[46]Steven Sharif

Ashes of Creation será una experiencia absoluta de mundo abierto.[47]

  • No habrá ni tiempo, ni pantallas de carga entre regiones.[47]

Más o menos habrá una proporción de 80/20 entre mundo abierto y encuentros instanciados.[46][48][49]

There will be some open dungeons that have bosses at the end of the dungeons. There will be some open dungeons that just have a multitude of dungeon bosses, not necessarily world raids or something; and there will be lots of different rooms and they'll be progressive in the sense that in the earlier parts of the dungeon they'll be lower level and then at the later parts of the dungeons deeper down they'll be higher level and more difficult; and that creates again I think an ecosystem of where players across a multitude of levels have an opportunity to coexist within certain areas of the world; and that's good from a social dynamic. It's good from a recruitment dynamic. It's good from just a liveliness and relevance of particular areas. So that you don't end up with these locations that once you pass a certain level like it's empty.[53]Steven Sharif

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[47]Jeffrey Bard

El sistema de PvP flagging favorecerá las oportunidades de pvp abierto.[55]

Q: When you reach the bosses in [open world] dungeons can you be jumped?
A: For the most part if there are bosses at the end of dungeons, it is possible for you to get jumped.[53]Steven Sharif

PvP Arenas

Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[57][58]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[57]Steven Sharif

Server vs server

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

The arena system may support cross-server combat.[65]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[67]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[68]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[68]Jeffrey Bard

Tipos de servidores

Generación procedimental

Ashes of Creation tendrá principalmente contenido hecho a mano, pero las mecánicas procedimentales se aprovecharán en lugares en los que no parecerán 'procedimentales'.[71]

Wherever we can leverage procedural mechanics in such a way that does not appear procedural we should. There's a healthy blend between the things that we do in having defined parameters for it and then incorporating a procedural component; and in that sense it will be perceived well, but where we the predominance of what we're implementing should be curated or by design.[71]Steven Sharif

Transferencia entre servidores

Las transferencias entre servidores, sin contar las fusiones, no serán posibles al principio.[78][79]

  • Los desarrolladores quieren evaluar el impacto en el alojamiento y otros sistemas cuando el lanzamiento está más cerca.[79]

Testing server wipes

Los servidores de las Alpha y Beta serán reseteados antes del lanzamiento.[80]

  • Los servidores podrán ser reseteados antes de testeos individuales.[81][82][83]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[83]Steven Sharif

Ver además

Referencias

  1. 1.0 1.1 1.2 Transmisión en vivo, 2017-05-19 (37:03).
  2. roshen servers.png
  3. Official Livestream - May 4th @ 3 PM PST - Q&A
  4. Transmisión en vivo, 2023-01-27 (4:18).
  5. 5.0 5.1 5.2 5.3 Transmisión en vivo, 2018-09-27 (48:13).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2021-11-19 (52:35).
  7. Entrevista, 2017-05-08 (22:06).
  8. 8.0 8.1 Transmisión en vivo, 2017-05-24 (40:50).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 server-locations.png
  10. 10.0 10.1 na and eu servers.jpg
  11. 11.0 11.1 11.2 11.3 Ashes of Creation FAQ: Where will your servers be?
  12. 12.0 12.1 servers SEA OCE.png
  13. steven-oce-servers.png
  14. Reddit Q&A, 2019-01-8.
  15. 15.0 15.1 Transmisión en vivo, 2018-04-8 (AM) (26:41).
  16. Transmisión en vivo, 2018-07-09 (47:54).
  17. Transmisión en vivo, 2020-07-25 (1:21:03).
  18. 18.0 18.1 margaret-region-locking.png
  19. Transmisión en vivo, 2017-05-17 (59:25).
  20. Transmisión en vivo, 2021-10-29 (1:14:00).
  21. Vídeo, 2018-09-06 (4:25).
  22. server population.png
  23. 23.0 23.1 steven-jahlon-accounts-per-server.jpg
  24. 24.0 24.1 steven-server-accounts.png
  25. 25.0 25.1 Entrevista, 2020-07-18 (12:56).
  26. Entrevista, 2020-07-18 (10:04).
  27. Types of Events on Verra.
  28. Transmisión en vivo, 2022-04-29 (32:29).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Transmisión en vivo, 2022-04-29 (42:31).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Transmisión en vivo, 2018-05-04 (48:14).
  31. Transmisión en vivo, 2022-04-29 (39:00).
  32. Transmisión en vivo, 2021-06-25 (1:13:30).
  33. 33.0 33.1 33.2 33.3 Entrevista, 2018-08-17 (24:48).
  34. Entrevista, 2020-03-27 (16:19).
  35. caravan UI.png
  36. Transmisión en vivo, 2017-05-22 (40:40).
  37. 37.0 37.1 37.2 37.3 Transmisión en vivo, 2021-04-30 (1:01:10).
  38. 38.0 38.1 Transmisión en vivo, 2020-10-30 (1:01:00).
  39. Kickstarter packages.
  40. Blog: Know Your Nodes - Scientific Node Type
  41. 41.0 41.1 Entrevista, 2018-04-20 (9:20).
  42. Transmisión en vivo, 2017-05-26 (51:37).
  43. Transmisión en vivo, 2017-05-08 (36:26).
  44. Transmisión en vivo, 2017-07-28 (35:42).
  45. Transmisión en vivo, 2020-04-30 (1:05:34).
  46. 46.0 46.1 Entrevista, 2020-07-19 (11:04).
  47. 47.0 47.1 47.2 47.3 Transmisión en vivo, 2017-05-22 (20:59).
  48. openworldinstancedsplit.png
  49. Transmisión en vivo, 2020-03-28 (1:48:36).
  50. Transmisión en vivo, 2022-01-28 (17:50).
  51. dungeon open.png
  52. Pódcast, 2021-09-29 (34:11).
  53. 53.0 53.1 Pódcast, 2021-09-29 (35:17).
  54. steven-siege-zone.png
  55. Transmisión en vivo, 2017-05-19 (24:17).
  56. Vídeo, 2017-07-16 (0:01).
  57. 57.0 57.1 57.2 Transmisión en vivo, 2021-09-24 (1:22:46).
  58. Transmisión en vivo, 2017-05-05 (16:53).
  59. 59.0 59.1 partysize.png
  60. Transmisión en vivo, 2017-05-26 (48:12).
  61. 61.0 61.1 61.2 Transmisión en vivo, 2022-10-28 (1:38:33).
  62. arena rewards.png
  63. 63.0 63.1 63.2 Pódcast, 2018-05-11 (52:20).
  64. gladiators.jpg
  65. 65.0 65.1 Transmisión en vivo, 2017-05-26 (29:13).
  66. Entrevista, 2020-03-27 (11:04).
  67. Transmisión en vivo, 2018-04-8 (PM) (36:21).
  68. 68.0 68.1 Transmisión en vivo, 2017-05-26 (29:05).
  69. Transmisión en vivo, 2017-05-10 (35:27).
  70. MMORPG Interview, 2016-12-12.
  71. 71.0 71.1 71.2 Transmisión en vivo, 2022-02-25 (1:07:36).
  72. procedural generation.png
  73. Blog - Know Your Nodes - The Basics.
  74. A reactive world - Nodes.
  75. Transmisión en vivo, 2020-10-30 (39:17).
  76. Transmisión en vivo, 2018-09-27 (53:06).
  77. Transmisión en vivo, 2021-01-29 (1:13:04).
  78. Transmisión en vivo, 2022-10-14 (2:53).
  79. 79.0 79.1 February 8, 2019 - Questions and Answers.
  80. server wipe.jpg
  81. Alpha one test schedule, Mar 12, 2021.
  82. Transmisión en vivo, 2020-11-30 (7:27).
  83. 83.0 83.1 server-wipes.png