Storage

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Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[1][2][3]

Almacenes

Almacenes are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[6][7][2][8][9][10]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[29][30][31]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Household security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[36][37][33][38]

A property has a single owner/primary tenant.[36][40][37]

  • Matrimonio enables family size to increase by one so that housing access can be shared.[40][41]
  • Access lists can be used to mimic co-ownership.[38]
  • Payment of taxes may be via a "gentleman's agreement".[42]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[37]Steven Sharif

Economía

Currency concept art.[43]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[44]Jeffrey Bard

The economy in Ashes of Creation is regionalized.[45][46][47]

Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[64]

Banking

Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[65]

Player inventory

Los límites del inventario personal[67][68] están viculados a una mochila.[69] Los materiales y objetos recolectables están sujetos a la cantidad de objetos en lugar de límite de peso.[70] Las caravanas y mulas sirven para ser el modo principal de transporte de mercancías más allá de estos límites.[71][72]

  • Las mulas pueden transportar aproximadamente 10 veces más que las mochilas. Las caravanas pueden transportar aproximadamente 10 veces más que las mulas.[73]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[70]Steven Sharif

La capacidad del inventario tiene límites de cantidad (stacking) basados en el tipo de artículo.[70][71] Por ejemplo: El límite de acumulación de pociones puede ser de cien. El límite de acumulación de objetos de comida puede ser de 999 o 1000.[71]

  • El inventario de un jugador tiene secciones para diferentes tipos de objetos.[77] Los objetos de misión, por ejemplo, no llenarán la capacidad normal del inventario de un jugador.[75]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[78]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Backpacks

Three different backpack types with varying stack sizes and spatial inventory shapes.[80]

I see now I've actually gotten a unique looking structure for the Aelan Herbalism Basket; and those are the types of structures you would expect them to gather that are the gatherables for herbalism. So, that's not necessarily to say that I can't collect non-herbalism resources: I could and I could put them in that bag, but it just wouldn't utilize the most beneficial aspect of it, which is the higher stack count for those types of herbalism resources.[80]Steven Sharif

Featherstone Expedition Pack backpack 3D renders.[81]

In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[82]Steven Sharif

Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[83][84][85][69][70]

These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[80]Steven Sharif
  • The higher level the backpack, the greater the inventory capacity.[69]
There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[85]Steven Sharif
  • A character currently may equip up to 3 artisan backpacks, but is subject to change.[88]
    • Characters may equip multiple of the same type of backpack.[89][90]
Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[94]Steven Sharif

Mulas

Mulas are mounts that transport cargo in small crates.[96][92][97] Larger sized crates cannot be transported by mule.[96]

Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[96]Steven Sharif
  • Crates carried by mules can be added to "in the wild".[92]
Q: Can people put crafted bags on their mules?
A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[92]Steven Sharif

Caravanas

Las caravanas facilitan el transporte de bienes para los jugadores que desean obtener ganancias.[100]

El sistema de caravanas es un sistema PvP de mundo abierto que gira alrededor de la oportunidad y el riesgo. Las caravanas facilitan el transporte de mercancías para los jugadores que deseen obtener ganancias.[100]

  • Las caravanas sirven para el transporte de mercancías personales, suministros para castillos y nodos, además de misiones.[102]
    • Las caravanas pueden transportar suministros para uno o más jugadores.[103][104][105]
Aldea (fase 3) y superior.[103][104][106]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[107]Steven Sharif

Ver además

Referencias

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