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Alpha-0 Launcher/login screen.[1]
Pre-alpha unpolished UI screenshots.[2]

The Ashes of Creation user interface (UI) is built with customization in mind.[4]

UI settings

UI settings are able to be saved locally.[5]

Various display elements can be toggled on or off:[6]

  • Character names
  • Guild names
  • Enemy names
  • Party names
  • Alliance members

Gear slots

Alpha-2 Luchador character sheet UI.[7]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[8]Colby Marchi

There are multiple gear slots in Ashes of Creation.[8]

  • Previously it was stated there were 16 gear slots.[19]

Action bar

Los jugadores pueden peronalizar su personaje con las habilidades activas que prefieran en su barra de acción (hotbar).[33][34][35]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[39]Steven Sharif
  • Los jugadores no obtienen habilidades conforme suben de nivel, deben elegir que habilidades quieren adquirir.[40]
  • No hay libros de hechizos que requieran memorizar.[41]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[33]Steven Sharif

Control settings

Players will be able to customize their keyboard control scheme.[42]

The game is not designed around controller support.[43]

Camera settings

The developers aim to provide a variety of camera options.[44]

Mapa del mundo

Updated Ashes of Creation map.[46][47]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[47]Steven Sharif

Alpha-2 work-in-progress map UI.[48]

El mundo de Verra cuenta con un mapa del mundo visible en el juego. Este mapa no se genera aleatoriamente, y comienza cubierto por una niebla de guerra.[49] Los jugadores no podrán ver el mundo hasta que lo hayan explorado o recopilado información sobre el mismo. el mundo está llenod e información imprecisa, lo que requerirá que el jugador indage y la utilice para verificarla.[50]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[50]

Cuando se recopila información o el jugador ha explorado con éxito un área, los puntos de interés se marcan en el mapa.[51]

  • Estos puntos de interés están determinados por la progresión del nodo; y no todos los servidores compartirán el mismo mapa, ya que las decisiones de los jugadores variarán de un servidor a otro.[51]

Además de que la progresión de los nodos es un factor en la generación de mapas, las zonas en Ashes of Creation se adaptarán a todos los niveles.[53]

El mapa tendrá zonas geográficas impasables ocasionadas por obstáculos (como montañas).[54][55][56]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[55]Steven Sharif

Mini mapa

En el Alpha-1 había una interfaz de usuario con un mini mapa y una brújula.[57][58]

  • El objetivo es permitir el uso de pings y otras formas de comunicación a través del mini mapa.[59]

Creador de personajes

Scars in the Alpha-2 character creator (first pass).[60]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[61]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[62]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[63]

This tech is 100% created in-house at Intrepid and is not metahuman.[64]Steven Sharif

We'll be adding many, many more customization options to the character creator.[65]Cody Peterson

El creador de personajes (o sistema de personalización del personaje) permite a los jugadores establecer la apariencia dentro del juego de los personajes, PNJs contratados; y criaturas principalmente creadas mediante la profesión cría de animales.[61][66]

El creador de personajes de Ashes of Creation está 100% desarrollado por Intrepid Studios y no es MetaHuman.[64]

Algunas características adicionales del creador de personajes incluyen.

  • Habrá funcionalidades o características desbloqueables para personalizar el personaje.[70]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[70]Steven Sharif
  • La posibilidad de guardar y compartir personajes con otros personajes..[60][71]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[60]Margaret Krohn
  • La posibilidad de deshacer cambios (Ctrl + Z), incluyendo cambios que fueron hechos hace varias ediciones.[72][73]
  • La elección de animaciones básicas para el personaje será posible en un futuro.[74]
    • La creación de ciertas animaciones, como guiñar un ojo, estarán disponibles siempre y cuando no interfieran con el proceso de personalización.[75]
  • Ajustar el fondo y su iluminación es una posible funcionalidad en el futuro.[75]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[76]Steven Sharif
  • La asimetría, refiriéndose a la posibilidad de manipular diferentes partes del cuerpo como pueden ser el pelo, la barba, y los ojos.[77]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[77]Steven Sharif
  • Los adornos del cuerpo, como los piercings, se permitirán respetando siempre los límites culturales del personaje.[78]
  • Los desarrolladores están valorando la posibilidad de permitir tatuajes cargados por los jugadores.[79]

El objetivo de este creador de personajes es estár al mismo nivel, si no mejorar con creces el de BDO.[80][81]

Early access

Template:Character creator early access

Accessibility settings

There will be settings to aid colorblind players.[82]

Blood/gore filter

There may be an option to turn off blood and gore in the game.[83]

Addons/mods

Addons will not be allowed, in general.[4]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[85]

In-game chat

Alpha-1 work-in-progress chat interface.[86]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![86]

In-game text chat channels.
Channel Command
Local chat.[87][88] /say.[89]
Shout.[87][88] /yell.[89]
Party.[87][88] /party.[89]
Raid.[87][88]
Guild.[87][88]
Private messages (PM).[87][88][90] /tell (playername).[89]
Tavern.[50]
Node citizen chat.[91][92][87][88][93]
Global (Enabled for Alpha-1 testing).[89] /global.[89]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Importing images

No image import functionality is planned for sails, shields and cloaks.[94]

  • Emblems and symbols will be able to be designed in-game.

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[95]

Multi-boxing

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[96]

Companion App

Template:Mobile/web interface

Juegos de salón

Template:Mobile interface

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[97] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[97][98][99]

Ayuntamiento

Winstead Aldea (fase 3) node town hall in Alpha-2.[100]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[101]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[102][103][104][101]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[106]

  • La apariencia del personaje.[106]
  • Logros y clasificación en el servidor.[106]
  • Información de la clase del jugador.[106]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[107][108]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[108]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[108]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[107]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[107]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[106]

Marketplace UI

Template:Marketplace UI

Item rendering

In-game rendering of dropped items (such as Equipo and Currency) is not a planned feature.[109]

Comandos de la interfaz de usuario

  • There will be a "/roll" feature to simulate a dice roll.[110]

Ver además

Referencias

  1. Livestream, 15 December 2017 (3:48).
  2. Livestream, 23 August 2017 (16:31).
  3. Livestream, 23 August 2017 (16:44).
  4. 4.0 4.1 Livestream, 5 May 2017 (20:02).
  5. Livestream, 26 May 2017 (5:06).
  6. Livestream, 3 September 2017 (58:29).
  7. Vídeo, 2024-03-29 (35:39).
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 Transmisión en vivo, 2023-02-24 (46:15).
  9. 9.0 9.1 9.2 Transmisión en vivo, 2024-03-29 (1:55:14).
  10. 10.0 10.1 10.2 Transmisión en vivo, 2023-04-28 (1:08:55).
  11. 11.0 11.1 11.2 belt items.jpg
  12. 12.0 12.1 12.2 12.3 12.4 weaponslots.png
  13. Transmisión en vivo, 2022-09-30 (49:16).
  14. Pódcast, 2021-09-29 (40:50).
  15. Pódcast, 2021-09-29 (47:57).
  16. Entrevista, 2018-05-11 (16:32).
  17. Transmisión en vivo, 2023-05-31 (48:11).
  18. stevenclarification.png
  19. 19.0 19.1 Transmisión en vivo, 2017-07-28 (24:54).
  20. helmet.jpg
  21. 21.0 21.1 21.2 21.3 Transmisión en vivo, 2018-02-09 (7:31).
  22. Polymorphic Breastplate.png
  23. 23.0 23.1 Transmisión en vivo, 2017-07-28 (31:30).
  24. belt items.jpg
  25. Alpha-1 screenshot.
  26. Alpha-1 screenshot.
  27. Vídeo, 2023-11-30 (19:06).
  28. Transmisión en vivo, 2022-06-30 (1:17:34).
  29. Vídeo, 2023-11-30 (9:36).
  30. Transmisión en vivo, 2023-09-29 (1:08:25).
  31. Entrevista, 2023-09-10 (47:13).
  32. Transmisión en vivo, 2020-08-28 (1:21:03).
  33. 33.0 33.1 33.2 Transmisión en vivo, 2020-08-28 (1:24:29).
  34. Transmisión en vivo, 2017-05-03 (15:15).
  35. 35.0 35.1 Transmisión en vivo, 2020-03-28 (1:41:42).
  36. Transmisión en vivo, 2022-10-14 (57:45).
  37. 37.0 37.1 Transmisión en vivo, 2017-05-03 (17:59).
  38. Transmisión en vivo, 2022-10-14 (9:02).
  39. 39.0 39.1 Transmisión en vivo, 2023-02-24 (53:48).
  40. Transmisión en vivo, 2017-11-16 (30:02).
  41. Transmisión en vivo, 2017-05-19 (43:09).
  42. Livestream, 26 May 2017 (38:30).
  43. Livestream, 17 November 2017 (21:24).
  44. Livestream, 17 May 2017 (35:41).
  45. Camera.jpg
  46. Blog - Development Update with New Map and Feature Discussions.
  47. 47.0 47.1 Transmisión en vivo, 2022-08-26 (46:52).
  48. Vídeo, 2023-01-27 (4:39).
  49. Entrevista, 2017-05-22 (22:54).
  50. 50.0 50.1 50.2 The mighty beard!
  51. 51.0 51.1 MMOGames interview, January 2017
  52. Transmisión en vivo, 2022-05-27 (2:33).
  53. Transmisión en vivo, 2017-05-15 (30:53).
  54. Transmisión en vivo, 2022-08-26 (53:26).
  55. 55.0 55.1 Transmisión en vivo, 2020-06-26 (1:25:11).
  56. Transmisión en vivo, 2020-10-30 (1:19:13).
  57. steven-a1-leak-2.png
  58. Transmisión en vivo, 2017-12-15 (1:09:36).
  59. Transmisión en vivo, 2021-01-29 (1:23:23).
  60. 60.0 60.1 60.2 Vídeo, 2022-03-31 (34:16).
  61. 61.0 61.1 61.2 Vídeo, 2022-03-31 (18:47).
  62. Vídeo, 2022-03-31 (19:14).
  63. Vídeo, 2022-03-31 (0:00).
  64. 64.0 64.1 steven-cc-metahuman.png
  65. vaknar-cc-options.png
  66. 66.0 66.1 Transmisión en vivo, 2017-06-30 (09:43).
  67. Transmisión en vivo, 2017-05-08 (48:49).
  68. Vídeo, 2022-03-31 (29:14).
  69. Vídeo, 2022-03-31 (16:23).
  70. 70.0 70.1 Transmisión en vivo, 2022-04-29 (5:05).
  71. Transmisión en vivo, 2017-05-24 (28:22).
  72. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  73. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  74. Transmisión en vivo, 2022-01-28 (39:30).
  75. 75.0 75.1 Transmisión en vivo, 2022-03-31 (56:40).
  76. Transmisión en vivo, 2022-03-31 (4:57).
  77. 77.0 77.1 Transmisión en vivo, 2022-03-31 (58:47).
  78. Transmisión en vivo, 2022-03-31 (59:36).
  79. Transmisión en vivo, 2022-03-31 (1:01:08).
  80. Transmisión en vivo, 2020-07-25 (1:11:52).
  81. character creator BDO.png
  82. Livestream, 18 July 2017 (52:42)
  83. Livestream, 17 November 2017 (33:56).
  84. Livestream, 5 May 2017 (43:27)
  85. Livestream, 5 May 2017 (21:41).
  86. 86.0 86.1 in-game-chat.png
  87. 87.0 87.1 87.2 87.3 87.4 87.5 87.6 87.7 87.8 87.9 Transmisión en vivo, 2017-05-17 (56:50).
  88. 88.0 88.1 88.2 88.3 88.4 88.5 88.6 88.7 88.8 88.9 Transmisión en vivo, 2017-07-18 (48:09).
  89. 89.0 89.1 89.2 89.3 89.4 89.5 chat-commands.png
  90. 90.0 90.1 90.2 Transmisión en vivo, 2017-05-24 (34:45).
  91. Transmisión en vivo, 2023-08-31 (35:23).
  92. 92.0 92.1 92.2 Transmisión en vivo, 2020-11-30 (1:20:25).
  93. 93.0 93.1 93.2 Transmisión en vivo, 2020-10-30 (1:01:00).
  94. Livestream, 17 May 2017 (55:40).
  95. Livestream, 5 May 2017 (42:09)
  96. Livestream, 5 May 2017 (22:39).
  97. 97.0 97.1 97.2 97.3 Entrevista, 2023-07-09 (1:37:34).
  98. 98.0 98.1 98.2 Transmisión en vivo, 2017-05-09 (28:57).
  99. 99.0 99.1 99.2 Transmisión en vivo, 2017-11-17 (11:00).
  100. Vídeo, 2023-08-31 (49:05).
  101. 101.0 101.1 City hall.
  102. Vídeo, 2023-08-31 (33:07).
  103. Blog: Development Update with Village Node.
  104. Transmisión en vivo, 2023-08-31 (50:25).
  105. 105.0 105.1 105.2 105.3 105.4 Transmisión en vivo, 2017-11-17 (9:49).
  106. 106.0 106.1 106.2 106.3 106.4 Transmisión en vivo, 2017-11-17 (13:59).
  107. 107.0 107.1 107.2 Entrevista, 2018-08-08 (28:50).
  108. 108.0 108.1 108.2 Entrevista, 2018-08-24 (6:30).
  109. Livestream, 24 May 2017 (13:19).
  110. Livestream, 24 May 2017 (39:48).