Curva de aprendizaje

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Ashes of Creation será fácil de comprender pero difícil de dominar.[1]

My stance on participation trophies is that things should be hard, people should fail, the bitter taste of defeat is what makes success that much more rewarding. Helping other players learn encounter strategy, and fine tuning their play style for high end content is an important part of eliminating participation trophy. Growing together is a good thing, and that include failing together as a means to drive for success together.[2]Steven Sharif