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== History == | == History == | ||
− | There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[ | + | There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref> |
== See also == | == See also == |
Revisión del 02:31 2 abr 2018
The design of Ashes of Creation adheres to five main pillars.[1]
- Historia interesante y envolvente.
- Mundo reactivo
- Interacción del jugador
- Impacto de los jugadores
- Risk vs reward
Historial
There were originally four design pillars: Economía, Nodos, Meaningful conflict and Narrative.[2]