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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].{{livestream|3 May 2017|11m33|tqsybteR44Q}}
  
 
== See also ==
 
== See also ==

Revisión del 20:53 15 may 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Historia interesante y envolvente.
  2. Mundo reactivo
  3. Interacción del jugador
  4. Impacto de los jugadores
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]

Historial

There were originally four design pillars: Economía, Nodos, Meaningful conflict and Narrative.[2]

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Referencias