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− | # | + | The design of [[Ashes of Creation]] adheres to five main pillars.<ref>[[File:design pillars.png|500px|link=https://www.ashesofcreation.com/a-world-with-consequences/]]</ref> |
+ | |||
+ | # [[Engaging and immersive story]] | ||
+ | # [[Reactive world]] | ||
+ | # [[Player interaction]] | ||
+ | # [[Player agency]] | ||
+ | # [[Risk vs reward]] | ||
+ | |||
+ | == History == | ||
+ | |||
+ | There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Meaningful conflict]] and [[Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref> | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Ashes of Creation]] | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Design pillars]] |
Revisión del 09:50 8 nov 2017
The design of Ashes of Creation adheres to five main pillars.[1]
- Historia interesante y envolvente.
- Mundo reactivo
- Interacción del jugador
- Impacto de los jugadores
- Risk vs reward
Historial
There were originally four design pillars: Economía, Nodos, Meaningful conflict and Narrative.[2]