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Diferencia entre revisiones de «Guild castles»
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{{Guild castles}} | {{Guild castles}} | ||
+ | |||
+ | == Castle regions == | ||
+ | |||
+ | {{Castle regions}} | ||
+ | |||
+ | === Economic regions === | ||
+ | |||
+ | {{Economic regions}} | ||
== Benefits of guild castles == | == Benefits of guild castles == | ||
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== Castle nodes == | == Castle nodes == | ||
− | + | {{Castle nodes}} | |
− | + | === Undermounts === | |
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− | + | {{Undermounts}} | |
− | + | ||
− | + | === Node development === | |
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− | + | {{Node development}} | |
== Castle sieges == | == Castle sieges == | ||
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{{Castle sieges}} | {{Castle sieges}} | ||
− | === | + | {{readmore|Castle sieges}} |
+ | |||
+ | == Kings and Queens == | ||
+ | |||
+ | {{Kings and Queens}} | ||
+ | |||
+ | == Ashes of Creation Apocalypse castles == | ||
+ | |||
+ | {{Ashes of Creation Apocalypse castle siege maps}} | ||
+ | |||
+ | === Ashes of Creation Apocalypse castle sieges === | ||
+ | |||
+ | {{Ashes of Creation Apocalypse castle sieges}} | ||
+ | |||
+ | ==== Ashes of Creation Apocalypse castle siege mechanics ==== | ||
+ | |||
+ | {{Ashes of Creation Apocalypse castle siege mechanics}} | ||
+ | |||
+ | == Royal stables == | ||
+ | |||
+ | {{Royal stables}} | ||
+ | |||
+ | == Guild housing == | ||
+ | |||
+ | {{Guild housing}} | ||
+ | |||
+ | == Guild halls == | ||
+ | |||
+ | {{Guild halls}} | ||
+ | |||
+ | === Benefits === | ||
− | {{ | + | {{Guild hall benefits}} |
− | == | + | == Guild fortresses == |
− | {{ | + | {{Guild fortresses}} |
− | == | + | == Artwork == |
− | {{ | + | {{#dpl:category = Castles |
+ | |mode = gallery | ||
+ | |namespace= file | ||
+ | }} | ||
− | == | + | == Community guides == |
− | + | * [https://ashes101.com/castles Ashes101 - Castles] | |
== See also == | == See also == | ||
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* [[Kings and Queens]] | * [[Kings and Queens]] | ||
− | + | == References == | |
[[Category:Player interaction]][[Category:Guilds]][[Category:Castles]] | [[Category:Player interaction]][[Category:Guilds]][[Category:Castles]] |
Revisión del 05:29 1 jun 2020
Five guild castles exist in Ashes of Creation.[3][2][4]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[3][5][6][7]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3] – Steven Sharif
- Asedios a castillos occur in the open world but may become instanced based on testing.[8]
- There is one castle located on an island that is able to be affected by naval combat.[12][13]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Gremios have a period of time to level up in order to siege these castles.[14][15]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
Zonas de castillos
Los castillo de gremio ejercen influencia sobre una zona de castillos a su alrededor.[18]
- La región de un castillo es 1/5 del mundo del juego.[19]
- Las zonas de castillos, regiones económicas, y las ZOI (Zonas de Influencia)de los nodos pueden solaparse.[20][21]
- Un castillo puede tener una metrópolis al lado.[22]
- Los límites de las zonas de castillo son estáticos.[20]
- Los castillos de gremio imponen un impuesto sobre todos los ingresos de los nodos dentro de suregión.[23][24]
Regiones económicas
Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[26][27]
- Las zonas de castillos son más grandes y abarcan varias regiones económicas.[26]
- Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[28]
- Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[26]
- Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[21]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[27] – Sarah Flanagan
Benefits of guild castles
Castillos del gremio provide benefits and trophies for guilds that capture and control them.[1][29]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[30] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][30][31]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][31]
- Activate events and abilities that benefit node citizens under their rule.[1][31]
- Establish special relationships with Alcaldes to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[31]
- Exert control and pressure over one of the five economic regions.[1]
Nodos de castillo
Los castillos del gremio tienen tres nodos en las proximidades.[4][32]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[4] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[33]
- Los nodos de castillo están fuera del sistiema de nodos. Son independientes de cualquier cosa que esté sucediendo con los otros nodos del mundo.[32]
- Los nodos de castillo están excluidos de los sistemas normales de ciudadanía, zonas de influencia, parcelas, gobernantes del nodo, y organizaciones sociales systems.[34]
- Los nodos del castillo no pueden superar de la etapa 3 (Aldea).[32]
- Los nodos del castillo son siempre nodos militares.[4]
- Cada uno de los nodos del castillo están vacíos al comienzo del período de propiedad del castillo.[15]
- Los PNJs mercenarios de diferentes tipos y fuerzas también pueden contratarse para participar en los asedios a castillos y defender las caravanas durante estos eventos según la asignación realizada por el gobernante del castillo y el éxito que hayan tenido en la defensa sus nodos de castillo.[23][35]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[35] – Steven Sharif
Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[32]
- Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[15]
- Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[1][36]
- Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[1]
- Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[1][32]
- Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[1]
- Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[32]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[32] – Steven Sharif
Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[4]
- Solo los miembros de gremio ocupante son ciudadanos de estos nodos.[37]
- Esta ciudadanía es diferente la ciudadanía normal de nodo. Los nodo de castillo no funcionan como nodos normales.[37][34]
Undermounts
The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[39][40][41][42]
- These may only be granted if the castle nodes are successfully established prior to the siege.[42]
- Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[43]
- This system is subject to change during testing.[43]
Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[40] – Steven Sharif
Node development
El diseño de un nodo y su estilo es determinado por varios factores:[46]
- La localización y el entorno (bioma) del nodo.[47][48][46]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[47] – Steven Sharif
- Los nodos ajustarán la topografía local para adaptarse a los requisitos estéticos y mecánicos del nodo.[49]
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[49] – Steven Sharif
- El tipo de nodo.[46]
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[46] – Jeffrey Bard
- La raza que contribuya con el porcentaje más alto al avance del nodo modificará la apariencia racial de sus edificios, NPCs y objetos.[50][48][45][46][51][52]
- Las razas relacionadas entre ellas no combinan sus influencias culturales. Por ejemplo, los Py'Rai y los Empyrean cuentan como culturas diferentes. Su raza madre, los Pyrian, ya no existen.[53]
- Este cambio de estilo y cultura ocurre en cada etapa del nodo.[45]
- Esto aplica para todos los nodos, incluso los nodos de castillo.[30]
All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[30] – Steven Sharif
- El resto es determinado por el alcalde del nodo.[46]
- Debería ser posible completar varios proyectos de construcción en un nodo durante el mes en el que el alcalde ostenta su cargo.[54]
- Q: How long would you say it will take players on average to fill slash build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[54] – Steven Sharif
Asedios a castillos
Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[4]
- Estos asedios se desarrollan una vez al mes dentro de un horario de máxima audiencia del servidor.[56][4][57][58]
- El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[59][60][61][62]
- Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[63]
- Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[64]
Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[65][15]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[65] – Steven Sharif
- En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[65][15]
- La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[65][15]
- En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[15][37]
- Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[32]
- Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[66]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15] – Steven Sharif
Kings and Queens
Leaders of guilds that occupy guild castles are referred to as Kings and Queens (also referred to as Lords).[68][69]
- A King or Queen may also be elected mayor of one node.[70]
- Lords of castles and Alcaldes unlock special high-effect abilities with long cooldowns that can be used during sieges or events.[68][71]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[68]
Ashes of Creation Apocalypse castles
Ashes of Creation Apocalypse castle sieges take place on a 1km2 (one square kilometer) map.[73]
Five castles are intended for the Ashes of Creation MMORPG. It's likely that eventually there will also be five castle maps on Ashes of Creation Apocalypse castle sieges.[74]
- Initially two castle maps are planned for Ashes of Creation Apocalypse castle sieges.[75][73]
On January 11, 2019, we showcased our sneak peek of two siege map designs coming to Ashes of Creation Apocalypse soon - Castle Korgan previously owned by the Aelan humans and Castle Milnar constructed by the great Dünzenkell dwarves. These great castles of Verra were the cornerstone of defense for the Empires that owned them. Once home to legendary battles that turned the tides of power and influence on Verra. Now abandoned by the great powers that have fled Verra through the Divine Gateways, these great pillars of civilization are battlefields in the Apocalypse.[73] – Margaret Krohn
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[79]
- Takes place in and around large destructible castles.[80]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[73]
- There will be 200 players in a match (100 v 100).[81][79]
- Invite up to 20 guildmates to a match.[80]
- Class kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[82]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[83]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[73] – Margaret Krohn
A potential Alpha-1 implementation of Asedios a castillos in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[11]
Ashes of Creation Apocalypse castle siege mechanics
Ashes of Creation Apocalypse castle sieges will be objective-based.[79]
A player elects to be either an attacker or defender.[74][73]
- The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[73]
- Once in the match, a player's side will not change.[73]
Players select one of the six classes prior to battle.[74]
- Players can see the numbers of players in their raid who have selected each class.[86]
- Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[73]
- There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[73]
- Classes cannot be swapped during a match, but this may change based on testing.[73]
There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[74]
- Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[74]
When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg stuff available to destroy some things.[74] – Steven Sharif
Attacking team
In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[74][87]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[73]
There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[73] – Margaret Krohn
Once inside the castle, the attackers need to hold objectives.[74]
- There are objectives within the castle, such as killing guard captains.[79]
- Attackers must destroy key strategic objectives to swing the battle in their favor.[80]
- Defenders must protect key strategic objectives to maintain advantage.[80]
- Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[74][79]
- Players can also respawn on capture points that they hold.[74]
The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[87]
Defending team
The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[87]
- Attempt to take out attacker's siege weapons.[87]
- Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[87]
If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[73] – Margaret Krohn
Siege weapons available to the defending side include Ballistas and Traps.[73]
Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[73] – Margaret Krohn
Respawning
Players have infinite lives in castle siege mode.[73]
- Upon death, players join a respawn queue shared with their teammates.[73]
Establos reales
Establos reales are a type of building in Ashes of Creation.[88]
- Castles come with a royal stables.[88]
- Alcaldes can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[88]
- Royal mounts must be mounted in a royal stables in order to fly.[88]
- The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[88] – Steven Sharif
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[89]
Sala del gremio
Las Salas de Gremio sirven como punto de encuentro para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[91]
- Las salas del gremio deben ser construidas en las fincas del gremio o dentro de los nodos.[92][93][94]
- Los salones del gremio dentro del nodo solo pueden ser reclamados por gremios "patrocinadores" de ese nodo. Estos tienen ventajas y beneficios diferentes a los salones ubicados en las fincas.[94]
- Cuando un gremio alcanza cierto nivel, a su maestro de gremio se le otorga un certificado de finca de gremio para permitir la construcción de una sala del gremio.[92]
- Las salas del gremio son objetivos en las [[Guild wars|guerras de gremios].[95]
- Una sala de gremio solo puede ser destruída por un asedio a un nodo exitoso. Esto contrasta con las fortalezas del gremio, que pueden ser sitiadas durante una guerra de gremios.[92][95][96]
- Una sala de gremio solo alberga a un único gremio.[97]
¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[91]
Beneficios
Sala del gremio unlock actions a guild can perform within a node.[98]
- Allow guilds to participate in the shareholder system.[98]
Fortalezas del gremio
Fortalezas del gremio are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[96]
- Guild fortresses are objectives in guild wars.[95] These are contested on a regular basis.[92]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[92]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[92] – Steven Sharif
Artwork
Guías de la comunidad
Ver además
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑ 2.0 2.1 2.2 2.3 2.4 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 3.0 3.1 3.2 Entrevista, 2023-09-10 (22:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6
- ↑ Transmisión en vivo, 2022-04-29 (27:42).
- ↑ Transmisión en vivo, 2020-07-25 (1:22:40).
- ↑ Transmisión en vivo, 2020-06-26 (1:33:10).
- ↑ 8.0 8.1 8.2 8.3 Pódcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 11.0 11.1 11.2 Blog: Creative Director's Letter, April 14 2021
- ↑ 12.0 12.1 Transmisión en vivo, 2022-10-14 (58:46).
- ↑ 13.0 13.1
- ↑ 14.0 14.1 Entrevista, 2023-09-10 (24:15).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Pódcast, 2018-04-23 (21:55).
- ↑ Transmisión en vivo, 2018-01-18 (37:05).
- ↑ Transmisión en vivo, 2020-08-28 (1:31:11).
- ↑
- ↑
- ↑ 20.0 20.1
- ↑ 21.0 21.1
- ↑
- ↑ 23.0 23.1 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑
- ↑ 25.0 25.1 About Ashes of Creation.
- ↑ 26.0 26.1 26.2
- ↑ 27.0 27.1
- ↑
- ↑ Transmisión en vivo, 2017-11-17 (49:30).
- ↑ 30.0 30.1 30.2 30.3 Entrevista, 2018-05-11 (47:27).
- ↑ 31.0 31.1 31.2 31.3 Pódcast, 2017-05-05 (52:32).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 Pódcast, 2018-04-23 (15:14).
- ↑ Transmisión en vivo, 2019-07-26 (1:29:00).
- ↑ 34.0 34.1
- ↑ 35.0 35.1 Transmisión en vivo, 2020-08-28 (1:41:24).
- ↑
- ↑ 37.0 37.1 37.2 37.3 Transmisión en vivo, 2017-08-23 (23:00).
- ↑ Transmisión en vivo, 2019-09-27 (39:09).
- ↑ Entrevista, 2020-07-19 (1:05:41).
- ↑ 40.0 40.1 Transmisión en vivo, 2019-07-26 (56:06).
- ↑
- ↑ 42.0 42.1
- ↑ 43.0 43.1
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 45.0 45.1 45.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 Transmisión en vivo, 2018-09-27 (53:06).
- ↑ 47.0 47.1 Transmisión en vivo, 2022-02-25 (41:00).
- ↑ 48.0 48.1 Transmisión en vivo, 2020-10-30 (39:17).
- ↑ 49.0 49.1 Transmisión en vivo, 2021-02-26 (1:12:18).
- ↑ Pódcast, 2021-04-11 (29:47).
- ↑ Entrevista, 2018-05-11 (54:34).
- ↑ Transmisión en vivo, 2017-05-26 (21:23).
- ↑ Pódcast, 2021-04-11 (23:36).
- ↑ 54.0 54.1 Transmisión en vivo, 2022-07-29 (1:13:09).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ Transmisión en vivo, 2022-07-29 (1:12:14).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Transmisión en vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 65.0 65.1 65.2 65.3 Transmisión en vivo, 2020-08-28 (1:43:03).
- ↑
- ↑ Vídeo, 2021-05-28 (3:41).
- ↑ 68.0 68.1 68.2
- ↑ Transmisión en vivo, 2017-05-26 (37:17).
- ↑
- ↑ Transmisión en vivo, 2020-07-25 (1:52:45).
- ↑ Vídeo, 2019-01-11 (0:00).
- ↑ 73.00 73.01 73.02 73.03 73.04 73.05 73.06 73.07 73.08 73.09 73.10 73.11 73.12 73.13 73.14 73.15 73.16 73.17 73.18 73.19 73.20 Castle Siege Overview.
- ↑ 74.00 74.01 74.02 74.03 74.04 74.05 74.06 74.07 74.08 74.09 74.10 Transmisión en vivo, 2019-01-11 (35:44).
- ↑ 75.0 75.1 Transmisión en vivo, 2019-01-11 (34:26).
- ↑ Vídeo, 2019-03-08 (0:00).
- ↑ Transmisión en vivo, 2019-10-31 (11:05).
- ↑
- ↑ 79.0 79.1 79.2 79.3 79.4 Transmisión en vivo, 2018-08-17 (30:29).
- ↑ 80.0 80.1 80.2 80.3 Transmisión en vivo, 2018-09-01 (54:06).
- ↑ Entrevista, 2018-08-24 (13:17).
- ↑ Entrevista, 2018-08-17 (8:16).
- ↑ Entrevista, 2018-12-06 (38:10).
- ↑ 84.0 84.1
- ↑
- ↑ Transmisión en vivo, 2019-01-11 (56:11).
- ↑ 87.0 87.1 87.2 87.3 87.4 Transmisión en vivo, 2019-01-11 (37:45).
- ↑ 88.0 88.1 88.2 88.3 88.4 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-07-28 (18:07).
- ↑
- ↑ 91.0 91.1
- ↑ 92.0 92.1 92.2 92.3 92.4 92.5 Entrevista, 2019-04-21 (45:45).
- ↑ Pódcast, 2018-08-18 (1:12:34).
- ↑ 94.0 94.1 Transmisión en vivo, 2020-02-28 (1:06:51).
- ↑ 95.0 95.1 95.2 Pódcast, 2018-08-04 (1:54:15).
- ↑ 96.0 96.1
- ↑ Transmisión en vivo, 2017-05-22 (56:48).
- ↑ 98.0 98.1 Transmisión en vivo, 2017-05-19 (51:20).