Greatsword skill tree
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Greatsword weapon skills
Weapon skill | Icon | Description |
---|---|---|
Blade Twist | Adds Wound to Greatsword Combo finishers and Extended Finishers.[1] | |
Burning Blade | Add Burning to Greatsword Combo finishers and Extended Finishers.[2] | |
Greatsword Hit 3+ | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[3] | |
Greatsword Hit 4 | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[4] | |
Greatsword Hit 4+ | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[5] | |
Guard | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[6] | |
Keen Edge | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[7] | |
Perfect Timing | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[8] | |
Refreshing Followthrough | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[9] | |
Second Strike | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[10] | |
Swordmaster: Endurance | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[11] | |
Swordmaster: Swiftness | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[12] | |
Weapon Training: Deflection | Increases your Evasion by 0.5%.[13] | |
Weapon Training: Followthrough | Increases your Mitigation Penetration by 0.5%.[14] | |
Weapon Training: Power | Increases your Critical Damage by 0.5%.[15] | |
Weapon Training: Precision | Increases your Accuracy by 0.5%.[16] |
Greatsword basic attacks
Basic attack | Icon | Description |
---|---|---|
Greatsword basic attack | - |
Habilidades de arma
Las habilidades de arma otorgan habilidades pasivas y efectos de probabilidad (procs) así como otros efectos de estado en lugar de habilidades que se puedan usar en la barra de acción de un jugador.[19] Cuantos más puntos de habilidad se asignen al árbol del arma, mayor será la afinidad del jugador con ese arma. Esto influye directamente en aspectos como la cantidad de ataques, su velocidad así como el aumento de "procs" al realizar ataques básicos con ese arma. Estos "procs" pueden ofrecer cierta sinergia con las habilidades activas del jugador.[20][21][22][18][23][24][25][26][27][28][29] Esta sinergia también se aplica a las habilidades activas de otros personajes.[30]
- El sistema combinado de armas determina los efectos especiales que se activan como "procs" en función de la progresión del arma.[27][29]
- Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[20] – Steven Sharif
- Los jugadores se pueden especializar en ciertas habilidades de armas dentro de su arbol de habilidades de armas (también denominado habilidades de combate[25], y árbol de combate[26]) en función de sus tipos de armas preferidas así como el nivel de esas armas.[21][22][18][24][26][25][27]
- Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[26] – Steven Sharif
- Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[25] – Steven Sharif
- La progresión de ciertas armas como los conjuntos con bonificadores pueden cambiar el nivel en el que los "procs" se disparan.[23]
- Estos "procs" pueden reducir o resetear el cooldown de otras habilidades en la barra de acción del jugador.[31]
Visuales
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Referencias
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- ↑ Twitter - What’s your go-to weapon?
- ↑ 18.0 18.1 18.2 Vídeo, 2022-09-30 (24:49).
- ↑ Transmisión en vivo, 2022-10-14 (18:34).
- ↑ 20.0 20.1 Transmisión en vivo, 2022-06-30 (1:12:38).
- ↑ 21.0 21.1 Transmisión en vivo, 2022-09-30 (53:15).
- ↑ 22.0 22.1 Transmisión en vivo, 2022-09-30 (43:45).
- ↑ 23.0 23.1 Pódcast, 2021-09-29 (47:57).
- ↑ 24.0 24.1 Entrevista, 2021-02-07 (49:18).
- ↑ 25.0 25.1 25.2 25.3 Entrevista, 2020-07-19 (53:59).
- ↑ 26.0 26.1 26.2 26.3 Entrevista, 2020-07-18 (1:07:51).
- ↑ 27.0 27.1 27.2 Transmisión en vivo, 2020-01-30 (1:28:40).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 29.0 29.1 Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ Entrevista, 2020-07-29 (55:44).
- ↑ Transmisión en vivo, 2020-02-28 (1:10:21).