Tavern tech tree

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Tavern tech tree concept.[1]

The idea is you place down the building and as you become more proficient in a thing, in the case of artisanship or as you work within the business building, you could build up the building to be better at some things than others. So what we're looking at here is just an example of that. We have this tavern. We placed it down and we're really focused on wanting people to come by here and gain extra experience or rested experience, because it's- maybe our freehold is really close to a nice hunting spot. So we'll upgrade our tavern to have these upgraded feather beds to give players that bonus; and all of the things that you just went over Steven about being able to set the permissions and decide who you want this to apply to; how expensive it should be. You could be that guy that's got the The tavern that's helpful to the guild. You could be the person where people like to stop by and hang out for a bit: get the rested experience and some food Buffs before they go out hunting. And this allows people to have their freeholds next to each other and have their own niches of things that they offer to themselves- to the people that they play with; or to the public.[2]John Collins

Player-owned taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[2][3]

Tavern progression

Las tabernas ofrecen servicios por niveles.[3]

Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[4][3]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[4]Steven Sharif

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