Progresión
Se puede progresar a través de diferentes vías.[1][2]
- El objetivo es proporcionar una progresión tanto vertical como horizontal.[3]
- La repetición no será parte de la progresión en Ashes of Creation.[4]
- Las vías de progresión en Ashes of Creation son por personaje.[5]
The way that Ashes is constructed is there are multiple paths of progression from a from a PvX perspective, a wide net perspective that players have interest in; and you're not going to be able to become the master of everything. So you're going to have to pick and choose, but even picking and choosing that gives you a place within that aspect of the world at a place that's going to be something that you can build up a reputation around.[1] – Steven Sharif
The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component.[6] – Steven Sharif
Multiple playstyles should be relevant and viable. Additionally, you have a spread between casual players and hard-core players; and most of us exist somewhere on that spectrum. The progression path in a society or religion is more conducive to the time we have to play. Whereas, someone else may be playing several hours a day, and they have a better opportunity for the raid/level progression that might require some more dedication. So we want to have these different progression paths available to accommodate the different times in our lives that we have to play the game. And all of those types of progressions will make us relevant in some way shape or form to the general world.[7] – Steven Sharif
Having the ability to gain power at a sacrifice... That's a way to reach a horizontal type of progression. It may not be entirely, because there could potentially be a meta if balancing isn't done correctly; but the objective there is to make sure we have both vertical and horizontal progression in the game.[8] – Steven Sharif
- ↑ 1.0 1.1 Transmisión en vivo, 2021-12-23 (1:32:10).
- ↑ Transmisión en vivo, 2017-05-19 (51:52).
- ↑ Entrevista, 2018-10-20 (1:55).
- ↑ Transmisión en vivo, 2017-05-12 (42:17).
- ↑ Transmisión en vivo, 2021-04-30 (1:17:40).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Transmisión en vivo, 2018-04-8 (PM) (28:38).
- ↑ Entrevista, 2018-10-20 (2:53:53).