Habilidades de arma

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Basic weapon attack livestream teaser.[1]

Part of the plan with each of these weapons is they'll each have a unique skill tree associated with them to differentiate them, not only in terms of feel, but also in terms of mechanics. And an important thing that we really want to capture in Ashes is the important ability basically so the player can build their character how they want; and that extends beyond just their classkits. So for example, if I'm the ranger I can spec into my shortbow or I can spec into my longbow; and those will be two very different builds for example made specialized or have have a part of its tree that specializes and bleeds that might synergize with specific ranger abilities that the longbow might not necessarily synergize with. Their weapon choice will play into what abilities the archetype is specializing in.[2]Tradd Thompson

Las habilidades de arma otorgan habilidades pasivas y efectos de probabilidad (procs) así como otros efectos de estado en lugar de habilidades que se puedan usar en la barra de acción de un jugador.[3] Cuantos más puntos de habilidad se asignen al árbol del arma, mayor será la afinidad del jugador con ese arma. Esto influye directamente en aspectos como la cantidad de ataques, su velocidad así como el aumento de "procs" al realizar ataques básicos con ese arma. Estos "procs" pueden ofrecer cierta sinergia con las habilidades activas del jugador.[4][5][6][2][7][8][9][10][11][12][13] Esta sinergia también se aplica a las habilidades activas de otros personajes.[14]

Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[4]Steven Sharif
Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[10]Steven Sharif
Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[9]Steven Sharif
  • Twitter - What’s your go-to weapon?
  • 2.0 2.1 2.2 Vídeo, 2022-09-30 (24:49).
  • Transmisión en vivo, 2022-10-14 (18:34).
  • 4.0 4.1 Transmisión en vivo, 2022-06-30 (1:12:38).
  • 5.0 5.1 Transmisión en vivo, 2022-09-30 (53:15).
  • 6.0 6.1 Transmisión en vivo, 2022-09-30 (43:45).
  • 7.0 7.1 Pódcast, 2021-09-29 (47:57).
  • 8.0 8.1 Entrevista, 2021-02-07 (49:18).
  • 9.0 9.1 9.2 9.3 Entrevista, 2020-07-19 (53:59).
  • 10.0 10.1 10.2 10.3 Entrevista, 2020-07-18 (1:07:51).
  • 11.0 11.1 11.2 Transmisión en vivo, 2020-01-30 (1:28:40).
  • February 8, 2019 - Questions and Answers.
  • 13.0 13.1 Transmisión en vivo, 2018-06-04 (1:11:19).
  • Entrevista, 2020-07-29 (55:44).
  • Transmisión en vivo, 2020-02-28 (1:10:21).