Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Alpha-1 castle sieges
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[4][5]
- Players will be able to join guilds. These guilds can register for the siege events.[2]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
- Attackers will start on the opposite end of the map (from the defenders).[2]
- Attackers will be able to use trebuchets to drive to and assault the castle.[2]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6] – Steven Sharif
- This zone includes the following raid bosses.[4]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[7]
- The opposing team is notified when these raid bosses are being attacked.[4]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[9]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[9]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[13]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[14][15]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[15] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[16]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[17] – Jeffrey Bard
Horario de máxima audiencia del servidor
Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[18][19][20]
- Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[21]
Alpha-1 combat revamp
Durante y después de las pruebas del Alfa-1 se lanzará un sistema de combate renovado en función de los comentarios de los jugadores.[23][24][25]
- El objetivo es dar más protagonismo al jugador y conseguir un combate más fluído, con más mobilidad al usar las habilidades.[26][27]
- El sistema de combate híbrido de acción y tab target se mantendrá después de la renovación.[26]
- Esta renovación no representará la forma final del combate, sino que marcará la dirección general que tomará el combate.[28]
- La renovación será iterativa y se presentará a los testers en diferentes fases.[27]
- Los desarrolladores probarán si usar o no cooldowns globales (GCDs) en diferentes tipos de habilidad durante la Alfa-2.[29]
El sistema de combate renovado incluirá animaciones de cuerpo dividido, donde la parte superior del cuerpo del personaje puede ser bloqueada por animaciones de ataques con armas, mientras que la parte inferior del cuerpo puede seguir moviéndose libremente..[22][30][31]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[22] – Steven Sharif
El combate en la Alfa-1 se centró en la funcionalidad básica más que en el equilibrio.[31] El combate en la Alfa-2 incluirá arquetipos, un número importante de habilidades de soporte, aumentos, combate de cuerpo dividido, ataques con armas, y muchos elementos adicionales, entre otras cosas.[32]
- Los cambios que permiten que las habilidades de plantilla se apliquen a posiciones tridimensionales en el aire o en el agua serán prototipados y podrían incluirse en la Alfa-2.[33]
Alpha-1 PvE content
Contenido PvE o JcE (Jugador contra Entorno) en Alpha-1:
- Hay más de 200 misiones en Alpha-1.[7]
- Aproximadamente el 10 por ciento del sistema artesanal estará en línea en Alpha-1.[36][37]
- Hay aproximadamente 49 Conjuntos de Equipo únicos que se pueden obtener en Alpha-1.[7]
- Estos son conjuntos únicos con diferentes estadisticas, pero algunos pueden ser similares en apariencia.[7]
- No hay instancias en Alpha-1.[6]
- Aproximadamente 6 o 7 mazmorras con una con dificultad casi de nivel de incursion.[38]
- Dos Jefes Mundiales que requierengrupos grandes.[38]
- Un verdadero jefe de incursión de 40 personas.[38]
- Los asedios a los castillos Alfa-1 ocurren en una zona a la que se puede acceder a través de un teletransporte NPC o PNJ (Personaje no jugador) .[6][7][8][5]
- Esta zona incluye tres jefes de incursión de dragones ancianos.[7][4]
- Estos jefes también aparecerán en el mundo abierto fuera de la zona de asedio con mecánicas ligeramente diferentes. [7]
Hay más de 200 misiones en el juego en este momento. Hay un montón de mazmorras. Hemos rediseñado todas las peleas de jefes. Esos dragones que ves en el asedio también son parte del mundo abierto. Habrá algo ligeramente diferente: hay algunas mecánicas adicionales en las versiones de asedio en comparación con las que están en el mundo, pero hay muchas cosas interesantes para obtener en ambas, así que asegúrese de revisarlas y cazarlas. [7] – Jeffrey Bard
Alpha-1 playtest schedule
While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[40] – Steven Sharif
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-1 | Alpha-1 early preview livestream.[41] | March 27, 2020.[42] |
Alpha-1 limited QA testing (NDA).[43][44] | May 28, 2020.[45][46] | |
Alpha-1 preview pre-test 1 (NDA).[34] | Dec 18 - Dec 21 2020.[34] | |
Alpha-1 preview pre-test 2 (NDA).[34] | Feb 19 - Feb 22 2021.[47][48] | |
Alpha-1 preview intermittent spot testing (NDA).[49][50] | Mar 19 - Jul 9 2021.[49][50] | |
Alpha-1 preview weekend (no NDA).[49] | July 9 - July 11 2021.[51][52][49] | |
Alpha-1 (no NDA).[49] | July 14 - August 15 2021.[53][54] |
The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[34] – Steven Sharif
I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[34] – Steven Sharif
Alpha-1 testing goals
- Server deployment and performance testing
- Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[49]
- Stand up multiple world server deployments across different geographical regions.[49]
- Soak test server grid health over a continuous period of production use.[49]
- Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[49]
- Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[49]
- System functionalities and behavior testing (in their core state)
- Node features (In their core state).[49]
- Experience collection – The ability for nodes to collect and store accrued experience from players in their Zona de influencia and for this data to persist in a global hierarchy of the node matrix.[49]
- Propagation – The ability for nodes to advance in stages, reflecting the appropriate advancements in the following: culture, layout, quest hooks, spawners, crafting and processing stations, NPCs, service buildings, merchant tables, prop placement, housing, citizenship, government systems (election, appointment, terms, admin interface) and taxes, |points of interest propagation and advancement, public projects, and parenting/vassal hierarchy.[49]
- Player character systems (in their core state)
- Experience collection and persistence, experience debt, death effects, corruption and flagging, inventory systems, character paper doll and equipable items, property ownership and player storage, stats and waterfall derivatives, combat and ability systems, tab and action states, race and class selection and their customization, movement and character states, looting and party management systems.[49]
- Ancillary systems (in their core state)
- Caravanas, drop, spawn, and reward table adaptations, player trading, mount and vehicle systems, raid and party functionality, guild progression and persistence, guild hierarchy, chat systems, customized AI behavior trees, boss functionality, harvesting prerequisites and procedural resource spawners, recipes and craft station systems, interactable containers and objects, global event manager, siege and battleground systems, open world traversal and dungeon design, quest and narrative dialogue setup.[49]
The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[49] – Steven Sharif
Alpha-1 testing zone (Alpha island)
Las pruebas de la Alfa-1 tuvieron lugar en una zona al noroeste del mapa del mundo.[60] Esta zona tiene muchas islas y un área continental.[61]
- La zona de inicio del Alfa-1 estaba localizada en las ruinas de un portal divino Pyrian.[62]
- Había 12 (sub)zonas diferentes en el lugar de pruebas de la Alfa-1.[59]
- El mapa de la Alfa-1 era de aproximadamente 70 km2 de área jugable.[63]
- Anteriormente se había calculado que tenía un tamaño aproximado de 100 km2.[59][61] Esto suponía un 17% del tamaño total del mundo.[64]
- Las estimaciones anteriores oscilaban entre el 20 y el 25% del mapa.[59][65][66]
- Atravesar la zona a lo ancho (10 km) en una montura costaba alrededor de 30 minutos.[67]
- La Alpha island (también llamada Alpha-0 island)fue la primera zona de pruebas de mundo abierto para los participantes de la Alfa-1.[68]
- Había aproximadamente 4 biomas en la Alfa-1: Las llanuras anegadas (Flood plains), El desierto (Desert), Las montañas nevadas (Snowy mountains) y El bosque (Forest).[69][70]
- Habrá puntos de teletransporte temporales en las primeras pruebas hasta que se introduzcan barcos más adelante en las pruebas Alfa.[71]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[72][73][74] Upgrades to Kickstarter and El verano de la financiación packs are also available in the store for the difference in package price.[75]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[35]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer pre-order pack (History).[54][76][72][5]
Artwork
2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2020-10-31
Videos
Ver además
Referencias
- ↑ Vídeo, 2021-05-28 (24:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Vídeo, 2021-04-30 (19:25).
- ↑ Vídeo, 2021-05-28 (19:04).
- ↑ 4.0 4.1 4.2 4.3 4.4 Vídeo, 2021-04-30 (13:02).
- ↑ 5.0 5.1 5.2 5.3 5.4 Blog: Creative Director's Letter, April 14 2021
- ↑ 6.0 6.1 6.2 6.3
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 8.0 8.1 Pódcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Vídeo, 2021-05-28 (11:55).
- ↑ Entrevista, 2023-09-10 (22:29).
- ↑ Entrevista, 2018-08-08 (20:49).
- ↑ 15.0 15.1 Transmisión en vivo, 2018-01-18 (37:05).
- ↑ 16.0 16.1 Transmisión en vivo, 2021-05-28 (1:04:29).
- ↑ Transmisión en vivo, 2017-05-24 (17:08).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Entrevista, 2020-07-08 (22:37).
- ↑
- ↑ 22.0 22.1 22.2 22.3 Transmisión en vivo, 2021-07-30 (31:22).
- ↑ Transmisión en vivo, 2021-05-28 (1:14:50).
- ↑
- ↑ Vídeo, 2021-02-26 (6:17).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 Transmisión en vivo, 2021-02-26 (27:41).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ Transmisión en vivo, 2022-07-29 (1:05:20).
- ↑ Entrevista, 2021-06-13 (4:12).
- ↑ 31.0 31.1 Transmisión en vivo, 2021-05-28 (1:13:05).
- ↑ Transmisión en vivo, 2022-05-27 (1:11:41).
- ↑ Transmisión en vivo, 2022-05-27 (1:16:17).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Blog: Creative Director's Letter, October 16 2020
- ↑ Transmisión en vivo, 2021-03-26 (42:28).
- ↑ Entrevista, 2021-02-07 (35:30).
- ↑ 38.0 38.1 38.2 Transmisión en vivo, 2021-03-26 (39:08).
- ↑ Transmisión en vivo, 2021-05-28 (1:36:43).
- ↑ Transmisión en vivo, 2021-07-30 (20:30).
- ↑ March 2020 newsletter.
- ↑ Vídeo, 2020-03-23 (0:01).
- ↑
- ↑
- ↑
- ↑ Creative Director's Letter, 2020-04-1.
- ↑ Transmisión en vivo, 2021-02-26 (14:58).
- ↑ Blog: Creative Director's Letter, January 2021.
- ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 Alpha One Schedule Update, May 10 2021.
- ↑ 50.0 50.1 An Update on Alpha One Schedule, March 12 2021
- ↑
- ↑ Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
- ↑
- ↑ 54.0 54.1 54.2
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 58.0 58.1 Transmisión en vivo, 2020-11-30 (12:09).
- ↑ 59.0 59.1 59.2 59.3 59.4 Transmisión en vivo, 2020-11-30 (22:43).
- ↑ 60.0 60.1 Transmisión en vivo, 2020-11-30 (9:51).
- ↑ 61.0 61.1
- ↑ Transmisión en vivo, 2021-03-26 (16:05).
- ↑ Entrevista, 2022-01-14 (3:50).
- ↑
- ↑ Entrevista, 2020-07-19 (1:21:49).
- ↑ Pódcast, 2021-04-11 (53:01).
- ↑ Transmisión en vivo, 2020-11-30 (25:45).
- ↑
- ↑ Transmisión en vivo, 2021-01-29 (26:38).
- ↑ Transmisión en vivo, 2017-10-16 (12:08).
- ↑ Transmisión en vivo, 2020-11-30 (24:51).
- ↑ 72.0 72.1 72.2 Transmisión en vivo, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 76.0 76.1 Ashes of Creation Store: May cosmetics.