Requisition agents
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Requisition agents are NPCs that enable players to fulfill buy orders.[1]
- Requisition agents are located at the warehouse default service building in nodes.[1]
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[2][6]
- Alcaldes initiate buy orders using gold from the node treasury.[2][6][7] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[2][6]
- How long the buy order is active.[2][6]
- The raw materials or crafting materials required to complete the buy order.[8][2][6] Final goods are not used to complete buy orders.[8]
- How much players are rewarded.[2][6]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[9] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[4][2][6]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[4] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[10]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[10] – Steven Sharif
- Node citizens participating in buy orders will generate mandates for their node.[11]
- Players will be able to view buy orders that are listed at nodes around the world.[12]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[12] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[13]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[13] – Chris Justo
Reputación de los nodos
Acciones como participar en la construcción de los nodos, pueden implicar que el personaje gane reputación en el nodo positiva. Acciones como fallar determinadas misiones, pueden desembocar en obtener mala reputación. Esta reputación se gana o se puerde a nivel de nodo.[14]
- Algunos PNJs pueden reaccionar de forma diferente en función de la reputación del personaje.[15][14][16]
- Esto puede implicar precios más altos (para productos o servicios vendidos en el nodo).[14]
- Los guardias PNJs matarán a los jugadores corruptos que vean.[17]
- Los PNJs añadiran a los jugadores a su "lista negra" si ese jugador cura, bufa o asiste de cualquier forma a un jugador que ya tenga en su "lista negra".[18]
- Una reputación negativa puede abrir líneas de misiones en las que el lado más oscuro y sórdido del mundo pueda estar interesado.[14]
- Una excesiva reputación negativa puede provocar que un personaje sea marcado como "enemigo del estado" de un nodo.[14]
- Los alcaldes también pueden declarar a ciudadanos extranjeros de otros nodos como enemigos del estado.[19][20]
- The more good aligned or civilization building aligned tasks that you complete, you get higher positive reputation. But if you get low or bad reputation you could be deemed enemy of the state of a node. You could be deemed a bad actor and it might raise prices for you, but it also might open up certain quest lines that the darker, seedier side of the world are interested in.[14] – Steven Sharif
Visuales
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Referencias
- ↑ 1.0 1.1 1.2 1.3 Vídeo, 2023-08-31 (25:00).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (50:25).
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2023-08-31 (1:01:10).
- ↑ 5.0 5.1 Vídeo, 2023-08-31 (5:04).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Transmisión en vivo, 2023-08-31 (59:43).
- ↑ Entrevista, 2020-07-08 (1:04:05).
- ↑ 8.0 8.1 Transmisión en vivo, 2023-08-31 (1:06:01).
- ↑ Transmisión en vivo, 2023-08-31 (1:02:35).
- ↑ 10.0 10.1 Transmisión en vivo, 2023-08-31 (1:02:23).
- ↑ Transmisión en vivo, 2023-08-31 (1:04:00).
- ↑ 12.0 12.1 Vídeo, 2023-08-31 (12:55).
- ↑ 13.0 13.1 Transmisión en vivo, 2023-08-31 (1:04:14).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Transmisión en vivo, 2021-12-23 (1:26:36).
- ↑ Transmisión en vivo, 2023-02-24 (1:22:04).
- ↑
- ↑ Transmisión en vivo, 2020-02-28 (1:14:38).
- ↑ Transmisión en vivo, 2017-11-17 (29:45).
- ↑ City hall.
- ↑