Node treasury
A node's treasury accumulates funds and commodities that can be utilized for node-related actions initiated by the Mayor.[1][2][3][4][5][6][7]
- Treasury funds are accumulated via node taxes.[1][8]
- Node commodities are accumulated via buy orders.[1][2][3][4]
- Treasury money may only be used to fund node-related development.[9]
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[3][2]
- Alcaldes initiate buy orders using gold from the node treasury.[3][2][6] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[3][2]
- How long the buy order is active.[3][2]
- The raw materials or crafting materials required to complete the buy order.[12][3][2] Final goods are not used to complete buy orders.[12]
- How much players are rewarded.[3][2]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[13] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[10][3][2]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[10] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[14]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[14] – Steven Sharif
- Node citizens participating in buy orders will generate mandates for their node.[15]
- Players will be able to view buy orders that are listed at nodes around the world.[16]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[16] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[17]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[17] – Chris Justo
Alcaldes
Los alcaldes son los gobernantes del nodo y los que controlan el desarrollo de ese nodo.[19]
- Coordinar el tráfico de los recursos que los ciudadanos necesitan mediante el uso de las caravanas.[21]
- Otras tareas del gobernante.[19]
Solo los ciudadanos de los nodos pueden ser elegidos como alcaldes.[22]
- Solo un ciudadanos puede ser elegido por cuenta y por servidor.[22][23]
- Esto podría cambiar a un ciudadano por cuenta.[24]
- Un rey o una reina también puede convertirse en alcalde.[22]
- You may only ever be a citizen of a single node at a time.[22] – Steven Sharif
Los alcaldes obtienen nuevos poderes y responsabilidades conforme el nodo avanza.[25]
- Los nodos tienen una serie de políticas de nodo que son propuestas por el alcalde y votadas por los ciudadanos.[26][5]
- El título de alcalda desbloquea habilidades especiales, así como stats durante los asedios o eventos.[27]
- Los alcaldes son avisados cuando su nodo es citado en un pergamino de declaración de asedio.[28]
- The mayor is made aware of what scroll has been generated if their node is the one that's named on the scroll.[28] – Steven Sharif
Impuestos de los nodos
Los alcaldes pueden establecer los impuestos en sus nodos.[8]
- Esto incluye los impuestos para los juegos de taberna.[29][30]
Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[20]
- El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[31][9]
- Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[32]
Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[31][33]
- Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[33]
Housing taxes
When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[34]
- A player's tax charge will be determined by the number of structures built on their plot.[35][9]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[36][37][38][35][9]
- Buildings that require permits will have additional upkeep costs.[36]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[36]
- Housing foreclosures result from failing to pay property taxes or other fees.[36]
Visuales
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 1.4 Vídeo, 2023-08-31 (4:01).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Transmisión en vivo, 2023-08-31 (59:43).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Blog: Development Update with Village Node.
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2023-08-31 (50:25).
- ↑ 5.0 5.1 Transmisión en vivo, 2022-04-29 (27:42).
- ↑ 6.0 6.1 Entrevista, 2020-07-08 (1:04:05).
- ↑ MMOGames interview, January 2017
- ↑ 8.0 8.1 8.2 Transmisión en vivo, 2020-03-28 (1:03:38).
- ↑ 9.0 9.1 9.2 9.3
- ↑ 10.0 10.1 10.2 Transmisión en vivo, 2023-08-31 (1:01:10).
- ↑ 11.0 11.1 Vídeo, 2023-08-31 (5:04).
- ↑ 12.0 12.1 Transmisión en vivo, 2023-08-31 (1:06:01).
- ↑ Transmisión en vivo, 2023-08-31 (1:02:35).
- ↑ 14.0 14.1 Transmisión en vivo, 2023-08-31 (1:02:23).
- ↑ Transmisión en vivo, 2023-08-31 (1:04:00).
- ↑ 16.0 16.1 Vídeo, 2023-08-31 (12:55).
- ↑ 17.0 17.1 Transmisión en vivo, 2023-08-31 (1:04:14).
- ↑ Transmisión en vivo, 2018-12-12 (14:48).
- ↑ 19.0 19.1 Transmisión en vivo, 2017-11-17 (9:49).
- ↑ 20.0 20.1
- ↑ 21.0 21.1 Transmisión en vivo, 2017-06-30 (53:57).
- ↑ 22.0 22.1 22.2 22.3
- ↑ Entrevista, 2018-05-11 (50:05).
- ↑ Entrevista, 2018-10-20 (2:36).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Transmisión en vivo, 2022-08-26 (1:12:40).
- ↑ Transmisión en vivo, 2020-07-25 (1:52:45).
- ↑ 28.0 28.1 Transmisión en vivo, 2021-12-23 (1:30:34).
- ↑
- ↑
- ↑ 31.0 31.1 Transmisión en vivo, 2022-08-26 (1:10:16).
- ↑ Entrevista, 2020-03-27 (0:30).
- ↑ 33.0 33.1 Entrevista, 2018-05-11 (57:02).
- ↑
- ↑ 35.0 35.1 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 36.0 36.1 36.2 36.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Entrevista, 2023-07-09 (54:46).