Node treasury

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Alpha-2 Node treasury work-in-progress UI showing the node's inventory of commodities.[1]

These are node commodities and they're the resources the node uses for lots of things like siege defense, they're going to use it for maintenance, they're going to use it to build buildings, they're going to trade it with other nodes.[1]Chris Justo

A node's treasury accumulates funds and commodities that can be utilized for node-related actions initiated by the Mayor.[1][2][3][4][5][6][7]

Buy orders

Alpha-2 Buy orders.[3][4]

Buy orders are instrumental in the activities that a node participates in.[10]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[11]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[11]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[3][2]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[13]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[10]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[14]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[14]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[16]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[16]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[17]Chris Justo

Alcaldes

Los alcaldes son los gobernantes del nodo y los que controlan el desarrollo de ese nodo.[19]

  • Coordinar el tráfico de los recursos que los ciudadanos necesitan mediante el uso de las caravanas.[21]
    • Los alcaldes deben informar de los recursos que son necesarios para un nodo en concreto y motivar a los ciudadanos a satisfacer esas necesidades.[21]

Solo los ciudadanos de los nodos pueden ser elegidos como alcaldes.[22]

You may only ever be a citizen of a single node at a time.[22]Steven Sharif

Los alcaldes obtienen nuevos poderes y responsabilidades conforme el nodo avanza.[25]

The mayor is made aware of what scroll has been generated if their node is the one that's named on the scroll.[28]Steven Sharif

Impuestos de los nodos

Los alcaldes pueden establecer los impuestos en sus nodos.[8]

Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[20]

  • El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[31][9]
  • Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[32]

Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[31][33]

  • Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[33]

Housing taxes

When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[34]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[36]

Visuales

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 Vídeo, 2023-08-31 (4:01).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Transmisión en vivo, 2023-08-31 (59:43).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Blog: Development Update with Village Node.
  4. 4.0 4.1 4.2 Transmisión en vivo, 2023-08-31 (50:25).
  5. 5.0 5.1 Transmisión en vivo, 2022-04-29 (27:42).
  6. 6.0 6.1 Entrevista, 2020-07-08 (1:04:05).
  7. MMOGames interview, January 2017
  8. 8.0 8.1 8.2 Transmisión en vivo, 2020-03-28 (1:03:38).
  9. 9.0 9.1 9.2 9.3 Tax spending.png
  10. 10.0 10.1 10.2 Transmisión en vivo, 2023-08-31 (1:01:10).
  11. 11.0 11.1 Vídeo, 2023-08-31 (5:04).
  12. 12.0 12.1 Transmisión en vivo, 2023-08-31 (1:06:01).
  13. Transmisión en vivo, 2023-08-31 (1:02:35).
  14. 14.0 14.1 Transmisión en vivo, 2023-08-31 (1:02:23).
  15. Transmisión en vivo, 2023-08-31 (1:04:00).
  16. 16.0 16.1 Vídeo, 2023-08-31 (12:55).
  17. 17.0 17.1 Transmisión en vivo, 2023-08-31 (1:04:14).
  18. Transmisión en vivo, 2018-12-12 (14:48).
  19. 19.0 19.1 Transmisión en vivo, 2017-11-17 (9:49).
  20. 20.0 20.1 siege equipment.png
  21. 21.0 21.1 Transmisión en vivo, 2017-06-30 (53:57).
  22. 22.0 22.1 22.2 22.3 steven-kings-and-mayors.png
  23. Entrevista, 2018-05-11 (50:05).
  24. Entrevista, 2018-10-20 (2:36).
  25. Blog - Know Your Nodes - The Basics.
  26. Transmisión en vivo, 2022-08-26 (1:12:40).
  27. Transmisión en vivo, 2020-07-25 (1:52:45).
  28. 28.0 28.1 Transmisión en vivo, 2021-12-23 (1:30:34).
  29. steven-tavern-games-1.png
  30. steven-tavern-games-2.png
  31. 31.0 31.1 Transmisión en vivo, 2022-08-26 (1:10:16).
  32. Entrevista, 2020-03-27 (0:30).
  33. 33.0 33.1 Entrevista, 2018-05-11 (57:02).
  34. House Tax.png
  35. 35.0 35.1 Transmisión en vivo, 2023-06-30 (1:45:22).
  36. 36.0 36.1 36.2 36.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  37. steven-freehold-building-permits.png
  38. Entrevista, 2023-07-09 (54:46).