PvP de caravanas

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PvP de caravanas en Alpha-1.[1]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[2]Steven Sharif

Las caravanas crean una zona abierta de PvP donde los jugadores están tageados para combatir (morado).[3]

  • Los jugadores no podrán ver el contenido exacto de un caravana antes de que decidan atacar o defender, sin embargo, habrá algunas pistas visuales, como oro, plata o hierro visibles en la parte superior de la caravana.[2]
  • Los jugadores podrán declarar sus intenciones de atacarla, defenderla o ignorarla a través de una ventana de interfaz de usuario.[4][5][6]
    • La proximidad a la que aparece la ventana de IU está determinada por la actuación del jugador en raids anteriores, ya sea como defensor o como atacante.[4]
  • Para que el ataque a la caravana sea exitoso se necesitará un grupo.[7][8]
  • La caravana se mantendrá en el mundo durante un periodo de 5 a 10 minutos desde el momento en que su propietario cierra sesión o se desconecta del servidor.[9]
  • Cada carava es como un evento propio personalizado. Los jugadores no pueden participar en más de un evento de caravana a la vez. Aunque enviar caravanas como señuelo es una táctica válida.[10]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[4]Steven Sharif

Habrá incentivos y riesgos tanto para los atacantes de la caravana como para los defensores.[11][12] Estos serán puestos a prueba y refinados durante las fases de alpha y beta.[13]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[11]Steven Sharif
  • Un sistema de misiones tomará nota de las defensas y ataques exitosos o fallidos del jugador. Esto dará al jugador recompensas que aumentarán según su historial.[11][12][13]
  • Otros incentivos y riesgos son sociales y se crean (informalmente) entre los jugadores.[11][13]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[13]Steven Sharif
  1. Transmisión en vivo, 2020-03-28 (1:27:28).
  2. 2.0 2.1 2.2 Transmisión en vivo, 2021-01-29 (1:25:14).
  3. caravan zone.png
  4. 4.0 4.1 4.2 Entrevista, 2020-03-27 (16:19).
  5. caravan UI.png
  6. Transmisión en vivo, 2017-05-22 (40:40).
  7. Transmisión en vivo, 2017-05-15 (45:20).
  8. Transmisión en vivo, 2017-05-22 (40:41).
  9. Transmisión en vivo, 2020-07-25 (55:32).
  10. Transmisión en vivo, 2022-10-28 (1:36:10).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Transmisión en vivo, 2022-06-30 (1:14:52).
  12. 12.0 12.1 12.2 12.3 Transmisión en vivo, 2021-08-27 (1:22:56).
  13. 13.0 13.1 13.2 13.3 Transmisión en vivo, 2021-02-26 (1:16:21).
  14. Transmisión en vivo, 2020-12-22 (1:13:51).
  15. flagging.jpg