Apariencia Tulnar

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Tulnar character model concept art of the three base influences.[1]

There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[2]Steven Sharif

La raza de los Tulnar no tienen subtipos. En su lugar, los jugadores podrán cambiar mucho la apariencia de su personaje en base a las tres "influencias"; o crearle en base a una mezcla de estas tres:[2][3][4][5][6][7]

Las razas tienen una apariencia sobretodo humanoide.[8]

  • Hay componentes felinos y animales que pueden ser customizados cuando se crea un personaje Tulnar; pero los Tulnar no son lo mismo que los furries.[9][4]
  • Los Tulnar tipo Catgirl y Loli no podrán ser creados.[9]
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[4]Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[11]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los Tulnar mamíferos podrán tener rasgos como hocicos, pelaje o rodillas invertidas.[12]
  • Los Tulnar reptilianos pueden tener ojos más circulares, así como cambiar la forma de su cabeza o la piel escamosa.[12]

Aspecto del personaje

Facial adjustments in the Alpha-2 character creator (first pass).[13]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[14]Steven Sharif

El aspecto del persoanje puede ser personalizada en el creador de personajes (CC)[16] y dentro del propio juego en las peluquerías/barberías.[17][18]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[19]Steven Sharif
  • Los modelos de los personajes están pensado para ser realistas.[20]
  • El jugador verá un personaje genérico antes de poder empezar la personalización..[21]
  • Los diseños de los personajes tendrán influencias de una gran variedad de culturas como la europea, africana y asiática.[22]
  • No habrá Lolis en el juego.[9][23]
  • Las barras de desplazamiento junto a otros controles, como paletas de colores, ofrecerán una cierta flexibilidad en la personalización; pero habrá ciertas limitaciones basadas en la raza, género, y las pautas artísticas que los desarrolladores decidan.[24][25][9][26][27]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[9]Steven Sharif

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